AI/Unit 3/othello_runner.py

297 lines
11 KiB
Python

# Author: Richard Zhan (class of 2020), Jan 2019
# Modified by N.Kim on Jan 2020
# This is a driver (client program) for testing purpose. Do not submit this.
import sys
import os
import time
import tkinter as tk
# Change the following line
from Umaretiya_r_U3_L3 import RandomBot, Best_AI_bot
# constants
delay_time = 0
turn_off_printing = False
tile_size = 50
padding = 5
x_max = 8
y_max = 8
board_x = x_max*tile_size+(x_max+1)*padding-2
board_y = y_max*tile_size+(y_max+1)*padding-2
white = "#ffffff"
black = "#000000"
grey = "#505050"
green = "#00ff00"
yellow = "#ffff00"
brown = "#654321"
blue = "#0000ff"
cyan = "#00ffff"
asterisk = " "+u'\u2217'
directions = [[-1, -1], [-1, 0], [-1, 1], [0, -1], [0, 1], [1, -1], [1, 0], [1, 1]]
opposite_color = {black: white, white: black}
# variables
player_types = {0: "Player", 1: "Random", 2: "Minimax AI", 3: "Alpha-beta AI", 4: "Best AI"}
players = {black: None, white: None, None: None}
player_max_times = {black: 0, white: 0}
player_total_times = {black: 0, white: 0}
p1_name = ""
p2_name = ""
root = None
canvas = None
turn = white
board = []
score1_str = None
score2_str = None
score1 = 2
score2 = 2
possible_moves = {}
# commands
def whose_turn(my_board, prev_turn):
global possible_moves
cur_turn = opposite_color[prev_turn]
possible_moves = find_moves(my_board, cur_turn)
if len(possible_moves) > 0:
return cur_turn
possible_moves = find_moves(my_board, prev_turn)
if len(possible_moves) > 0:
return prev_turn
return None
def find_flipped(my_board, x, y, my_color):
if my_board[x][y] != ".":
return []
if my_color == black:
my_color = "@"
else:
my_color = "O"
flipped_stones = []
for incr in directions:
temp_flip = []
x_pos = x + incr[0]
y_pos = y + incr[1]
while 0 <= x_pos < x_max and 0 <= y_pos < y_max:
if my_board[x_pos][y_pos] == ".":
break
if my_board[x_pos][y_pos] == my_color:
flipped_stones += temp_flip
break
temp_flip.append([x_pos, y_pos])
x_pos += incr[0]
y_pos += incr[1]
return flipped_stones
def find_moves(my_board, my_color):
moves_found = {}
for i in range(len(my_board)):
for j in range(len(my_board[i])):
flipped_stones = find_flipped(my_board, i, j, my_color)
if len(flipped_stones) > 0:
moves_found.update({i*y_max+j: flipped_stones})
return moves_found
def print_board(my_board):
# return # comment to print board each time
print("\t", end="")
for i in range(x_max):
print(chr(ord("a")+i), end=" ")
print()
for i in range(y_max):
print(i+1, end="\t")
for j in range(x_max):
print(my_board[j][i], end=" ")
print()
print()
def draw_rect(x_pos, y_pos, possible=False):
coord = [x_pos*(padding+tile_size)+padding+1, y_pos*(padding+tile_size)+padding+1,
(x_pos+1)*(padding+tile_size), (y_pos+1)*(padding+tile_size)]
if possible:
canvas.create_rectangle(coord, fill=cyan, activefill=yellow)
else:
canvas.create_rectangle(coord, fill=green)
def draw_circle(x_pos, y_pos, fill_color):
coord = [x_pos*(padding+tile_size)+2*padding+1, y_pos*(padding+tile_size)+2*padding+1,
(x_pos+1)*(padding+tile_size)-padding, (y_pos+1)*(padding+tile_size)-padding]
canvas.create_oval(coord, fill=fill_color)
def make_move(x, y):
if x*y_max+y not in possible_moves.keys():
return False
next_turn(x, y)
return True
def click(event=None):
x = int((event.x-padding)/(padding+tile_size))
y = int((event.y-padding)/(padding+tile_size))
if x*y_max+y not in possible_moves.keys():
return
next_turn(x, y)
def next_turn(x_pos, y_pos):
global turn, possible_moves, score1, score2
for pos in possible_moves:
draw_rect(int(pos/y_max), pos % y_max)
score1 = 0
score2 = 0
if turn == black:
color_symbol = "@"
else:
color_symbol = "O"
board[x_pos][y_pos] = color_symbol
draw_circle(x_pos, y_pos, turn)
for pos in possible_moves[x_pos*y_max+y_pos]:
board[pos[0]][pos[1]] = color_symbol
draw_circle(pos[0], pos[1], turn)
for i in range(len(board)):
for j in range(len(board[i])):
if board[i][j] == "@":
score1 += 1
if board[i][j] == "O":
score2 += 1
score1_str.set(p1_name+": "+str(score1))
score2_str.set(p2_name+": "+str(score2))
turn = whose_turn(board, turn)
if turn is None:
print_board(board)
print("Black ("+p1_name+") Max Time", player_max_times[black])
print("White ("+p2_name+") Max Time", player_max_times[white])
print("Black ("+p1_name+") Total Time", round(player_total_times[black], 3))
print("White ("+p2_name+") Total Time", round(player_total_times[white], 3))
if score1 == score2:
score1_str.set(p1_name+": "+str(score1)+" [Tie!]")
score2_str.set(p2_name+": "+str(score2)+" [Tie!]")
if score1 > score2:
score1_str.set(p1_name+": "+str(score1)+" [Winner!]")
if score1 < score2:
score2_str.set(p2_name+": "+str(score2)+" [Winner!]")
return
if turn == black:
score1_str.set(p1_name+": "+str(score1)+asterisk)
if turn == white:
score2_str.set(p2_name+": "+str(score2)+asterisk)
for pos in possible_moves.keys():
draw_rect(int(pos/y_max), pos % y_max, True)
print_board(board)
if players[turn] != "Player":
root.update()
time.sleep(delay_time)
start = time.time()
move, idc = players[turn].best_strategy(board, turn)
time_used = round(time.time()-start, 3)
# print("Time Used:", time_used, end=2*"\n")
player_max_times[turn] = max(player_max_times[turn], time_used)
player_total_times[turn] = player_total_times[turn]+time_used
next_turn(move[0], move[1])
def init(choice_menu, e1, e2, v1, v2):
global turn_off_printing, turn, root, canvas, score1_str, score2_str, p1_name, p2_name, players, player_types
if turn_off_printing:
sys.stdout = open(os.devnull, 'w')
p1_name = e1.get()
p2_name = e2.get()
players[black] = player_types[v1.get()]
players[white] = player_types[v2.get()]
p1_name = players[black]
p2_name = players[white]
if players[black] == "Random":
players[black] = RandomBot()
elif players[black] == "Minimax AI":
players[black] = Minimax_AI_bot()
elif players[black] == "Alpha-beta AI":
players[black] = Alpha_beta_AI_bot()
elif players[black] == "Best AI":
players[black] = Best_AI_bot()
if players[white] == "Random":
players[white] = RandomBot()
elif players[white] == "Minimax AI":
players[white] = Minimax_AI_bot()
elif players[white] == "Alpha-beta AI":
players[white] = Alpha_beta_AI_bot()
elif players[white] == "Best AI":
players[white] = Best_AI_bot()
choice_menu.destroy()
root = tk.Tk()
root.title("Othello Game")
root.resizable(width=False, height=False)
canvas = tk.Canvas(root, width=board_x, height=board_y, bg=brown)
score1_str = tk.StringVar()
score2_str = tk.StringVar()
canvas.bind("<Button-1>", click)
canvas.grid(row=0, column=0, columnspan=2)
score1_str.set(p1_name+": "+str(score1)+asterisk)
score2_str.set(p2_name+": "+str(score2))
tk.Label(textvariable=score1_str, font=("Arial", 20), bg=brown, fg=black).grid(
row=1, column=0, sticky=tk.W+tk.E+tk.N+tk.S)
tk.Label(textvariable=score2_str, font=("Arial", 20), bg=brown, fg=white).grid(
row=1, column=1, sticky=tk.W+tk.E+tk.N+tk.S)
for i in range(x_max):
board.append([])
for j in range(y_max):
draw_rect(i, j)
board[i].append(".")
draw_circle(x_max/2-1, y_max/2-1, white)
draw_circle(x_max/2, y_max/2, white)
draw_circle(x_max/2-1, y_max/2, black)
draw_circle(x_max/2, y_max/2-1, black)
board[int(x_max/2-1)][int(y_max/2-1)] = "O"
board[int(x_max/2)][int(y_max/2)] = "O"
board[int(x_max/2-1)][int(y_max/2)] = "@"
board[int(x_max/2)][int(y_max/2-1)] = "@"
turn = whose_turn(board, turn)
for pos in possible_moves.keys():
draw_rect(int(pos/y_max), pos % y_max, True)
print_board(board)
if players[turn] != "Player":
root.update()
time.sleep(delay_time)
move, idc = players[turn].best_strategy(board, turn)
next_turn(move[0], move[1])
root.mainloop()
def menu():
global p1_name, p2_name, radio_on, radio_off
choice_menu = tk.Tk()
choice_menu.title("Menu")
choice_menu.resizable(width=False, height=False)
tk.Label(text="Black", font=("Arial", 30), bg=black, fg=grey).grid(row=0, column=0, sticky=tk.W+tk.E+tk.N+tk.S)
tk.Label(text="White", font=("Arial", 30), bg=white, fg=black).grid(row=0, column=1, sticky=tk.W+tk.E+tk.N+tk.S)
v1 = tk.IntVar()
v2 = tk.IntVar()
v1.set(0)
v2.set(0)
tk.Radiobutton(text="Player", compound=tk.LEFT, font=("Arial", 20), bg=black, fg=grey, anchor=tk.W, variable=v1, value=0).grid(row=1, column=0, sticky=tk.W + tk.E + tk.N + tk.S)
tk.Radiobutton(text="Player", font=("Arial", 20), bg=white, fg=black, anchor=tk.W, variable=v2, value=0).grid(row=1, column=1, sticky=tk.W + tk.E + tk.N + tk.S)
tk.Radiobutton(text="Random", font=("Arial", 20), bg=black, fg=grey, anchor=tk.W, variable=v1, value=1).grid(row=2, column=0, sticky=tk.W + tk.E + tk.N + tk.S)
tk.Radiobutton(text="Random", font=("Arial", 20), bg=white, fg=black, anchor=tk.W, variable=v2, value=1).grid(row=2, column=1, sticky=tk.W + tk.E + tk.N + tk.S)
tk.Radiobutton(text="Minimax AI", font=("Arial", 20), bg=black, fg=grey, anchor=tk.W, variable=v1, value=2).grid(row=3, column=0, sticky=tk.W + tk.E + tk.N + tk.S)
tk.Radiobutton(text="Minimax AI", font=("Arial", 20), bg=white, fg=black, anchor=tk.W, variable=v2, value=2).grid(row=3, column=1, sticky=tk.W + tk.E + tk.N + tk.S)
tk.Radiobutton(text="Alpha-beta AI", font=("Arial", 20), bg=black, fg=grey, anchor=tk.W, variable=v1, value=3).grid(row=4, column=0, sticky=tk.W + tk.E + tk.N + tk.S)
tk.Radiobutton(text="Alpha-beta AI", font=("Arial", 20), bg=white, fg=black, anchor=tk.W, variable=v2, value=3).grid(row=4, column=1, sticky=tk.W + tk.E + tk.N + tk.S)
tk.Radiobutton(text="Best AI", font=("Arial", 20), bg=black, fg=grey, anchor=tk.W, variable=v1, value=4).grid(row=5, column=0, sticky=tk.W + tk.E + tk.N + tk.S)
tk.Radiobutton(text="Best AI", font=("Arial", 20), bg=white, fg=black, anchor=tk.W, variable=v2, value=4).grid(row=5, column=1, sticky=tk.W + tk.E + tk.N + tk.S)
e1 = tk.Entry(font=("Arial", 15), bg=black, fg=grey, width=12)
e2 = tk.Entry(font=("Arial", 15), bg=white, fg=black, width=12)
e1.insert(0, "Player 1 Name")
e2.insert(0, "Player 2 Name")
e1.grid(row=99, column=0, sticky=tk.W+tk.E+tk.N+tk.S)
e2.grid(row=99, column=1, sticky=tk.W + tk.E + tk.N + tk.S)
tk.Button(text="Begin", font=("Arial", 15), bg=white, fg=black, command=lambda: init(choice_menu, e1, e2, v1, v2)).grid(row=100, column=0, columnspan=2, sticky=tk.W+tk.E+tk.N+tk.S)
choice_menu.mainloop()
menu()