engine-software/simulation/worlds/olympian.wbt
Aditya Vasantharao 0409e5a3b7 Add shoulder joint
2021-01-29 23:07:56 -05:00

129 lines
2.7 KiB
Plaintext

#VRML_SIM R2021a utf8
WorldInfo {
coordinateSystem "NUE"
}
Viewpoint {
orientation -0.9447688433364667 0.30168245796522575 0.12806063882682472 0.3152849474881078
position 0.2197976877928071 1.8786536179181716 2.8466989121991344
}
TexturedBackground {
}
TexturedBackgroundLight {
}
RectangleArena {
floorSize 5 5
}
Robot {
translation 0 0.03 0
children [
DEF Body Transform {
translation 0 1.3 0
children [
Shape {
appearance PBRAppearance {
roughness 1
metalness 0
}
geometry Box {
size 0.5 0.7 0.25
}
}
]
}
BallJoint {
jointParameters BallJointParameters {
anchor -0.325 1.55 0
}
jointParameters2 JointParameters {
}
jointParameters3 JointParameters {
axis 1 0 0
}
device [
RotationalMotor {
name "shoulder_pitch"
}
]
device2 [
RotationalMotor {
name "shoulder_roll"
minPosition -1.5707963267948966
maxPosition 1.5707963267948966
}
]
device3 [
RotationalMotor {
name "shoulder_yaw"
}
]
endPoint Solid {
translation -0.325 1.55 0
children [
DEF shoulder Shape {
appearance PBRAppearance {
roughness 1
metalness 0
}
geometry Sphere {
radius 0.075
}
}
]
boundingObject USE shoulder
physics Physics {
}
}
}
BallJoint {
jointParameters BallJointParameters {
anchor 0 1.775 0
}
jointParameters2 JointParameters {
axis 1 0 0
}
jointParameters3 JointParameters {
}
device [
RotationalMotor {
name "neck_pitch"
}
]
device2 [
RotationalMotor {
name "neck_yaw"
minPosition -1.5707963267948966
maxPosition 1.5707963267948966
}
]
device3 [
RotationalMotor {
name "neck_roll"
}
]
endPoint Solid {
translation 0 1.775 0
rotation 0.9999999999999999 3.671812525079458e-10 1.9040221549379054e-10 5.326429205090855
children [
DEF head Shape {
appearance PBRAppearance {
roughness 1
metalness 0
}
geometry Sphere {
radius 0.125
}
}
]
name "solid(2)"
boundingObject USE head
physics Physics {
}
}
}
]
boundingObject USE Body
physics Physics {
}
controller "olympian"
}