mirror of
https://github.com/PotentiaRobotics/engine-software.git
synced 2025-04-16 02:00:16 -04:00
131 lines
2.9 KiB
Plaintext
131 lines
2.9 KiB
Plaintext
#VRML_SIM R2021a utf8
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WorldInfo {
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coordinateSystem "NUE"
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}
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Viewpoint {
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orientation -0.8818525787650351 -0.3767457987150442 0.28354652612229425 0.08625071663475813
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position -0.1906315418853935 1.7802839159550832 2.8464267843684885
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}
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TexturedBackground {
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}
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TexturedBackgroundLight {
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}
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RectangleArena {
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floorSize 5 5
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}
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Robot {
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translation 0 0.03 0
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children [
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DEF Body Transform {
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translation 0 1.3 0
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children [
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Shape {
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appearance PBRAppearance {
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roughness 1
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metalness 0
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}
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geometry Box {
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size 0.5 0.7 0.25
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}
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}
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]
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}
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BallJoint {
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jointParameters BallJointParameters {
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anchor -0.33 1.6 0
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}
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jointParameters2 JointParameters {
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}
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jointParameters3 JointParameters {
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axis 1 0 0
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}
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device [
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RotationalMotor {
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name "shoulder_roll"
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}
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]
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device2 [
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RotationalMotor {
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name "shoulder_yaw"
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minPosition -1.5707963267948966
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maxPosition 1.5707963267948966
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}
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]
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device3 [
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RotationalMotor {
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name "shoulder_pitch"
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}
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]
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endPoint Solid {
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translation -0.330806 1.37 -2.28548e-05
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rotation 0.0008954593566532848 0.9999525246665688 -0.009702915309103947 0.12741759639284905
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children [
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DEF shoulder Shape {
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appearance PBRAppearance {
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roughness 1
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metalness 0
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}
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geometry Capsule {
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height 0.35
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radius 0.075
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}
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}
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]
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boundingObject USE shoulder
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physics Physics {
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}
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}
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}
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BallJoint {
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jointParameters BallJointParameters {
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anchor 0 1.78 0
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}
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jointParameters2 JointParameters {
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axis 1 0 0
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}
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jointParameters3 JointParameters {
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}
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device [
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RotationalMotor {
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name "neck_pitch"
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}
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]
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device2 [
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RotationalMotor {
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name "neck_yaw"
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minPosition -1.5707963267948966
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maxPosition 1.5707963267948966
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}
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]
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device3 [
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RotationalMotor {
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name "neck_roll"
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}
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]
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endPoint Solid {
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translation 1.5688930727008528e-10 1.775023867890655 0.000487964374053785
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rotation 0.9999999999997564 -6.209227482014029e-07 -3.186911752856171e-07 5.228680744087191
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children [
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DEF head Shape {
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appearance PBRAppearance {
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roughness 1
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metalness 0
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}
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geometry Sphere {
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radius 0.125
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}
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}
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]
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name "solid(2)"
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boundingObject USE head
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physics Physics {
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}
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}
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}
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]
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boundingObject USE Body
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physics Physics {
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}
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controller "olympian"
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}
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