mirror of
https://github.com/PotentiaRobotics/engine-software.git
synced 2025-04-16 02:00:16 -04:00
130 lines
2.8 KiB
Plaintext
130 lines
2.8 KiB
Plaintext
#VRML_SIM R2021a utf8
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WorldInfo {
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coordinateSystem "NUE"
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}
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Viewpoint {
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orientation -0.7707051565946416 0.5749837457788743 0.2746038122250384 0.10201305223849001
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position 0.17553049541245647 1.56726630970089 2.900501446043397
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}
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TexturedBackground {
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}
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TexturedBackgroundLight {
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}
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RectangleArena {
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floorSize 5 5
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}
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Robot {
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translation 0 0.03 0
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children [
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DEF Body Transform {
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translation 0 1.3 0
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children [
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Shape {
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appearance PBRAppearance {
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roughness 1
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metalness 0
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}
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geometry Box {
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size 0.5 0.7 0.25
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}
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}
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]
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}
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BallJoint {
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jointParameters BallJointParameters {
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anchor -0.33 1.55 0
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}
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jointParameters2 JointParameters {
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}
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jointParameters3 JointParameters {
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axis 1 0 0
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}
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device [
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RotationalMotor {
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name "shoulder_roll"
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}
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]
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device2 [
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RotationalMotor {
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name "shoulder_yaw"
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minPosition -1.5707963267948966
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maxPosition 1.5707963267948966
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}
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]
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device3 [
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RotationalMotor {
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name "shoulder_pitch"
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}
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]
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endPoint Solid {
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translation -0.33 1.55 0
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rotation -7.180852017348988e-16 2.3056730324661623e-15 0.9999999999999999 0.34697753906142764
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children [
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DEF shoulder Shape {
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appearance PBRAppearance {
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roughness 1
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metalness 0
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}
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geometry Sphere {
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radius 0.075
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}
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}
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]
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boundingObject USE shoulder
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physics Physics {
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}
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}
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}
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BallJoint {
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jointParameters BallJointParameters {
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anchor 0 1.78 0
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}
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jointParameters2 JointParameters {
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axis 1 0 0
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}
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jointParameters3 JointParameters {
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}
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device [
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RotationalMotor {
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name "neck_pitch"
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}
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]
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device2 [
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RotationalMotor {
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name "neck_yaw"
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minPosition -1.5707963267948966
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maxPosition 1.5707963267948966
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}
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]
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device3 [
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RotationalMotor {
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name "neck_roll"
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}
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]
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endPoint Solid {
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translation 2.498805482365059e-25 1.775 1.6655908016964734e-18
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rotation 0.999999999999905 -3.872645888957525e-07 -2.0081645019838704e-07 5.326429205090776
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children [
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DEF head Shape {
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appearance PBRAppearance {
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roughness 1
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metalness 0
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}
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geometry Sphere {
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radius 0.125
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}
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}
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]
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name "solid(2)"
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boundingObject USE head
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physics Physics {
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}
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}
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}
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]
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boundingObject USE Body
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physics Physics {
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}
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controller "olympian"
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}
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