engine-software/simulation/worlds/olympian.wbt
2021-01-29 23:35:06 -05:00

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#VRML_SIM R2021a utf8
WorldInfo {
coordinateSystem "NUE"
}
Viewpoint {
orientation -0.7707051565946416 0.5749837457788743 0.2746038122250384 0.10201305223849001
position 0.17553049541245647 1.56726630970089 2.900501446043397
}
TexturedBackground {
}
TexturedBackgroundLight {
}
RectangleArena {
floorSize 5 5
}
Robot {
translation 0 0.03 0
children [
DEF Body Transform {
translation 0 1.3 0
children [
Shape {
appearance PBRAppearance {
roughness 1
metalness 0
}
geometry Box {
size 0.5 0.7 0.25
}
}
]
}
BallJoint {
jointParameters BallJointParameters {
anchor -0.33 1.55 0
}
jointParameters2 JointParameters {
}
jointParameters3 JointParameters {
axis 1 0 0
}
device [
RotationalMotor {
name "shoulder_roll"
}
]
device2 [
RotationalMotor {
name "shoulder_yaw"
minPosition -1.5707963267948966
maxPosition 1.5707963267948966
}
]
device3 [
RotationalMotor {
name "shoulder_pitch"
}
]
endPoint Solid {
translation -0.33 1.55 0
rotation -7.180852017348988e-16 2.3056730324661623e-15 0.9999999999999999 0.34697753906142764
children [
DEF shoulder Shape {
appearance PBRAppearance {
roughness 1
metalness 0
}
geometry Sphere {
radius 0.075
}
}
]
boundingObject USE shoulder
physics Physics {
}
}
}
BallJoint {
jointParameters BallJointParameters {
anchor 0 1.78 0
}
jointParameters2 JointParameters {
axis 1 0 0
}
jointParameters3 JointParameters {
}
device [
RotationalMotor {
name "neck_pitch"
}
]
device2 [
RotationalMotor {
name "neck_yaw"
minPosition -1.5707963267948966
maxPosition 1.5707963267948966
}
]
device3 [
RotationalMotor {
name "neck_roll"
}
]
endPoint Solid {
translation 2.498805482365059e-25 1.775 1.6655908016964734e-18
rotation 0.999999999999905 -3.872645888957525e-07 -2.0081645019838704e-07 5.326429205090776
children [
DEF head Shape {
appearance PBRAppearance {
roughness 1
metalness 0
}
geometry Sphere {
radius 0.125
}
}
]
name "solid(2)"
boundingObject USE head
physics Physics {
}
}
}
]
boundingObject USE Body
physics Physics {
}
controller "olympian"
}