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Buchori, A. (2023). Virtual reality-based virtual lab product development in developing students’ spatial abilities using the van hiele theory approach.
Pegem Egitim ve Ogretim Dergisi = Pegem Journal of Education and Instruction,
13(4), 36–42.
https://doi.org/10.47750/pegegog.13.04.05
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Chaniaud, N., Link to external site, this link will open in a new tab, Fleury, S., Link to external site, this link will open in a new tab, Poussard, B., Christmann, O., Link to external site, this link will open in a new tab, Guitter, T., Richir, S., & Link to external site, this link will open in a new tab. (2023). Is virtual reality so user-friendly for non-designers in early design activities? Comparing skills needed to traditional sketching versus virtual reality sketching.
Design Science,
9.
https://doi.org/10.1017/dsj.2023.27
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Elena, D., Vlasios, K., Damianos, G., & Stella, S. (2022). Virtual reality as a communication medium: A comparative study of forced compliance in virtual reality versus physical world.
Virtual Reality,
26(2), 737–757.
https://doi.org/10.1007/s10055-021-00564-9
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García Fierros, F. J., Escobar, J. J. M., Link to external site, this link will open in a new tab, Cervantes, G. S., Link to external site, this link will open in a new tab, Matamoros, O. M., Link to external site, this link will open in a new tab, Padilla, R. T., & Link to external site, this link will open in a new tab. (2021). VirtualCPR: Virtual Reality Mobile Application for Training in Cardiopulmonary Resuscitation Techniques.
Sensors,
21(7), 2504.
https://doi.org/10.3390/s21072504
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Gleason, A., Link to external site, this link will open in a new tab, Servais, E., Quadri, S., Manganiello, M., Cheah, Y. L., Simon, C. J., Preston, E., Graham-Stephenson, A., & Wright, V. (2022). Developing basic robotic skills using virtual reality simulation and automated assessment tools: A multidisciplinary robotic virtual reality-based curriculum using the Da Vinci Skills Simulator and tracking progress with the Intuitive Learning platform.
Journal of Robotic Surgery,
16(6), 1313–1319.
https://doi.org/10.1007/s11701-021-01363-9
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Gomindes, A. R., Adeeko, E. S., Chetan, K., Ahmed, I., Simran, S., John, C. W., Ward, T., Leverington, J., Luke, D., Metcalfe, A., & Ward, J. (2023). Use of Virtual Reality in the Education of Orthopaedic Procedures: A Randomised Control Study in Early Validation of a Novel Virtual Reality Simulator.
Cureus,
15(9).
https://doi.org/10.7759/cureus.45943
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Kyaw, N., Gu, M., Croft, E., Cosgun, A., & Link to external site, this link will open in a new tab. (2023). Comparing Usability of Augmented Reality and Virtual Reality for Creating Virtual Bounding Boxes of Real Objects.
Applied Sciences,
13(21), 11693.
https://doi.org/10.3390/app132111693
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Peng, L., Yen, Y., & Siswanto, I. (2020). Virtual reality teaching material—Virtual reality game with education.
Journal of Physics: Conference Series,
1456(1).
https://doi.org/10.1088/1742-6596/1456/1/012039
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Please, H., Link to external site, this link will open in a new tab, Narang, K., Bolton, W., Nsubuga, M., Luweesi, H., Richards, N. B., Dalton, J., Tendo, C., Khan, M., Jjingo, D., Bhutta, M. F., Petrakaki, D., & Dhanda, J. (2024). Virtual reality technology for surgical learning: Qualitative outcomes of the first virtual reality training course for emergency and essential surgery delivered by a UK–Uganda partnership.
BMJ Open Quality,
13(1), e002477.
https://doi.org/10.1136/bmjoq-2023-002477
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Skopek, M., Heidler, J., Hnizdil, J., Kresta, J., & Vysocka, K. (2023). The use of virtual reality in table tennis training: A comparison of selected muscle activation in upper limbs during strokes in virtual reality and normal environments.
Journal of Physical Education and Sport,
23(7), 1736–1741.
https://doi.org/10.7752/jpes.2023.07213
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Zaki, M. M., Joshi, R. S., Joseph, J. R., Saadeh, Y. S., Kashlan, O. N., Godzik, J., Uribe, J. S., & Park, P. (2023). Virtual Reality–Enabled Resident Education of Lateral-Access Spine Surgery.
World Neurosurgery.
https://doi.org/10.1016/j.wneu.2023.12.108
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