mirror of
https://github.com/Rushilwiz/gdc-pongo.git
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72 lines
3.2 KiB
XML
72 lines
3.2 KiB
XML
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
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<doc>
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<members>
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<assembly>
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<name>UnityEngine.UnityWebRequestTextureModule</name>
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</assembly>
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<member name="T:UnityEngine.Networking.DownloadHandlerTexture">
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<summary>
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<para>A DownloadHandler subclass specialized for downloading images for use as Texture objects.</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Networking.DownloadHandlerTexture.texture">
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<summary>
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<para>Returns the downloaded Texture, or null. (Read Only)</para>
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</summary>
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</member>
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<member name="M:UnityEngine.Networking.DownloadHandlerTexture.#ctor">
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<summary>
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<para>Default constructor.</para>
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</summary>
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</member>
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<member name="M:UnityEngine.Networking.DownloadHandlerTexture.#ctor(System.Boolean)">
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<summary>
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<para>Constructor, allows TextureImporter.isReadable property to be set.</para>
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</summary>
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<param name="readable">Value to set for TextureImporter.isReadable.</param>
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</member>
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<member name="M:UnityEngine.Networking.DownloadHandlerTexture.GetContent(UnityEngine.Networking.UnityWebRequest)">
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<summary>
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<para>Returns the downloaded Texture, or null.</para>
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</summary>
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<param name="www">A finished UnityWebRequest object with DownloadHandlerTexture attached.</param>
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<returns>
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<para>The same as DownloadHandlerTexture.texture</para>
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</returns>
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</member>
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<member name="M:UnityEngine.Networking.DownloadHandlerTexture.GetData">
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<summary>
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<para>Called by DownloadHandler.data. Returns a copy of the downloaded image data as raw bytes.</para>
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</summary>
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<returns>
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<para>A copy of the downloaded data.</para>
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</returns>
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</member>
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<member name="T:UnityEngine.Networking.UnityWebRequestTexture">
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<summary>
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<para>Helpers for downloading image files into Textures using UnityWebRequest.</para>
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</summary>
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</member>
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<member name="M:UnityEngine.Networking.UnityWebRequestTexture.GetTexture(System.String)">
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<summary>
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<para>Create a UnityWebRequest intended to download an image via HTTP GET and create a Texture based on the retrieved data.</para>
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</summary>
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<param name="uri">The URI of the image to download.</param>
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<param name="nonReadable">If true, the texture's raw data will not be accessible to script. This can conserve memory. Default: false.</param>
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<returns>
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<para>A UnityWebRequest properly configured to download an image and convert it to a Texture.</para>
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</returns>
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</member>
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<member name="M:UnityEngine.Networking.UnityWebRequestTexture.GetTexture(System.String,System.Boolean)">
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<summary>
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<para>Create a UnityWebRequest intended to download an image via HTTP GET and create a Texture based on the retrieved data.</para>
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</summary>
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<param name="uri">The URI of the image to download.</param>
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<param name="nonReadable">If true, the texture's raw data will not be accessible to script. This can conserve memory. Default: false.</param>
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<returns>
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<para>A UnityWebRequest properly configured to download an image and convert it to a Texture.</para>
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</returns>
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</member>
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</members>
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</doc>
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