mirror of
https://github.com/Rushilwiz/gdc-pongo.git
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628 lines
26 KiB
XML
628 lines
26 KiB
XML
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
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<doc>
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<members>
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<assembly>
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<name>UnityEngine.VideoModule</name>
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</assembly>
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<member name="T:UnityEngine.Experimental.Video.VideoClipPlayable">
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<summary>
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<para>An implementation of IPlayable that controls playback of a VideoClip.</para>
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</summary>
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</member>
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<member name="M:UnityEngine.Experimental.Video.VideoClipPlayable.Create(UnityEngine.Playables.PlayableGraph,UnityEngine.Video.VideoClip,System.Boolean)">
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<summary>
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<para>Creates a VideoClipPlayable in the PlayableGraph.</para>
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</summary>
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<param name="graph">The PlayableGraph object that will own the VideoClipPlayable.</param>
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<param name="looping">Indicates if VideoClip loops when it reaches the end.</param>
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<param name="clip">VideoClip used to produce textures in the PlayableGraph.</param>
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<returns>
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<para>A VideoClipPlayable linked to the PlayableGraph.</para>
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</returns>
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</member>
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<member name="T:UnityEngine.Video.Video3DLayout">
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<summary>
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<para>Types of 3D content layout within a video.</para>
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</summary>
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</member>
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<member name="F:UnityEngine.Video.Video3DLayout.No3D">
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<summary>
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<para>Video does not have any 3D content.</para>
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</summary>
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</member>
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<member name="F:UnityEngine.Video.Video3DLayout.OverUnder3D">
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<summary>
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<para>Video contains 3D content where the left eye occupies the upper half and right eye occupies the lower half of video frames.</para>
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</summary>
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</member>
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<member name="F:UnityEngine.Video.Video3DLayout.SideBySide3D">
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<summary>
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<para>Video contains 3D content where the left eye occupies the left half and right eye occupies the right half of video frames.</para>
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</summary>
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</member>
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<member name="T:UnityEngine.Video.VideoAspectRatio">
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<summary>
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<para>Methods used to fit a video in the target area.</para>
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</summary>
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</member>
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<member name="F:UnityEngine.Video.VideoAspectRatio.FitHorizontally">
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<summary>
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<para>Resize proportionally so that width fits the target area, cropping or adding black bars above and below if needed.</para>
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</summary>
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</member>
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<member name="F:UnityEngine.Video.VideoAspectRatio.FitInside">
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<summary>
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<para>Resize proportionally so that content fits the target area, adding black bars if needed.</para>
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</summary>
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</member>
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<member name="F:UnityEngine.Video.VideoAspectRatio.FitOutside">
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<summary>
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<para>Resize proportionally so that content fits the target area, cropping if needed.</para>
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</summary>
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</member>
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<member name="F:UnityEngine.Video.VideoAspectRatio.FitVertically">
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<summary>
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<para>Resize proportionally so that height fits the target area, cropping or adding black bars on each side if needed.</para>
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</summary>
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</member>
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<member name="F:UnityEngine.Video.VideoAspectRatio.NoScaling">
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<summary>
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<para>Preserve the pixel size without adjusting for target area.</para>
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</summary>
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</member>
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<member name="F:UnityEngine.Video.VideoAspectRatio.Stretch">
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<summary>
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<para>Resize non-proportionally to fit the target area.</para>
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</summary>
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</member>
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<member name="T:UnityEngine.Video.VideoAudioOutputMode">
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<summary>
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<para>Places where the audio embedded in a video can be sent.</para>
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</summary>
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</member>
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<member name="F:UnityEngine.Video.VideoAudioOutputMode.AudioSource">
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<summary>
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<para>Send the embedded audio into a specified AudioSource.</para>
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</summary>
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</member>
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<member name="F:UnityEngine.Video.VideoAudioOutputMode.Direct">
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<summary>
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<para>Send the embedded audio direct to the platform's audio hardware.</para>
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</summary>
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</member>
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<member name="F:UnityEngine.Video.VideoAudioOutputMode.None">
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<summary>
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<para>Disable the embedded audio.</para>
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</summary>
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</member>
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<member name="T:UnityEngine.Video.VideoClip">
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<summary>
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<para>A container for video data.</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Video.VideoClip.audioTrackCount">
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<summary>
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<para>Number of audio tracks in the clip.</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Video.VideoClip.frameCount">
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<summary>
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<para>The length of the VideoClip in frames. (Read Only).</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Video.VideoClip.frameRate">
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<summary>
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<para>The frame rate of the clip in frames/second. (Read Only).</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Video.VideoClip.height">
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<summary>
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<para>The height of the images in the video clip in pixels. (Read Only).</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Video.VideoClip.length">
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<summary>
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<para>The length of the video clip in seconds. (Read Only).</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Video.VideoClip.originalPath">
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<summary>
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<para>The video clip path in the project's assets. (Read Only).</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Video.VideoClip.pixelAspectRatioDenominator">
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<summary>
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<para>Denominator of the pixel aspect ratio (num:den). (Read Only).</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Video.VideoClip.pixelAspectRatioNumerator">
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<summary>
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<para>Numerator of the pixel aspect ratio (num:den). (Read Only).</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Video.VideoClip.width">
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<summary>
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<para>The width of the images in the video clip in pixels. (Read Only).</para>
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</summary>
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</member>
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<member name="M:UnityEngine.Video.VideoClip.GetAudioChannelCount(System.UInt16)">
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<summary>
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<para>The number of channels in the audio track. E.g. 2 for a stereo track.</para>
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</summary>
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<param name="audioTrackIdx">Index of the audio queried audio track.</param>
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<returns>
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<para>The number of channels.</para>
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</returns>
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</member>
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<member name="M:UnityEngine.Video.VideoClip.GetAudioLanguage(System.UInt16)">
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<summary>
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<para>Get the audio track language. Can be unknown.</para>
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</summary>
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<param name="audioTrackIdx">Index of the audio queried audio track.</param>
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<returns>
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<para>The abbreviated name of the language.</para>
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</returns>
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</member>
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<member name="M:UnityEngine.Video.VideoClip.GetAudioSampleRate(System.UInt16)">
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<summary>
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<para>Get the audio track sampling rate in Hertz.</para>
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</summary>
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<param name="audioTrackIdx">Index of the audio queried audio track.</param>
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<returns>
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<para>The sampling rate in Hertz.</para>
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</returns>
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</member>
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<member name="T:UnityEngine.Video.VideoPlayer">
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<summary>
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<para>Plays video content onto a target.</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Video.VideoPlayer.aspectRatio">
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<summary>
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<para>Defines how the video content will be stretched to fill the target area.</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Video.VideoPlayer.audioOutputMode">
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<summary>
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<para>Destination for the audio embedded in the video.</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Video.VideoPlayer.audioTrackCount">
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<summary>
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<para>Number of audio tracks found in the data source currently configured.</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Video.VideoPlayer.canSetDirectAudioVolume">
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<summary>
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<para>Whether direct-output volume controls are supported for the current platform and video format. (Read Only)</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Video.VideoPlayer.canSetPlaybackSpeed">
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<summary>
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<para>Whether the playback speed can be changed. (Read Only)</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Video.VideoPlayer.canSetSkipOnDrop">
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<summary>
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<para>Determines whether the VideoPlayer skips frames to catch up with current time. (Read Only)</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Video.VideoPlayer.canSetTime">
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<summary>
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<para>Whether current time can be changed using the time or timeFrames property. (Read Only)</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Video.VideoPlayer.canSetTimeSource">
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<summary>
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<para>Whether the time source followed by the VideoPlayer can be changed. (Read Only)</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Video.VideoPlayer.canStep">
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<summary>
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<para>Returns true if the VideoPlayer can step forward through the video content. (Read Only)</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Video.VideoPlayer.clip">
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<summary>
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<para>The clip being played by the VideoPlayer.</para>
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</summary>
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</member>
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<member name="?:UnityEngine.Video.VideoPlayer.clockResyncOccurred(UnityEngine.Video.VideoPlayer/TimeEventHandler)">
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<summary>
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<para>Invoked when the VideoPlayer's clock is synced back to its Video.VideoTimeReference.</para>
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</summary>
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<param name="value"></param>
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</member>
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<member name="P:UnityEngine.Video.VideoPlayer.controlledAudioTrackCount">
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<summary>
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<para>Number of audio tracks that this VideoPlayer will take control of. The other ones will be silenced. A maximum of 64 tracks are allowed.
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The actual number of audio tracks cannot be known in advance when playing URLs, which is why this value is independent of the Video.VideoPlayer.audioTrackCount property.</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Video.VideoPlayer.controlledAudioTrackMaxCount">
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<summary>
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<para>Maximum number of audio tracks that can be controlled.</para>
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</summary>
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</member>
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<member name="?:UnityEngine.Video.VideoPlayer.errorReceived(UnityEngine.Video.VideoPlayer/ErrorEventHandler)">
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<summary>
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<para>Errors such as HTTP connection problems are reported through this callback.</para>
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</summary>
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<param name="value"></param>
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</member>
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<member name="P:UnityEngine.Video.VideoPlayer.externalReferenceTime">
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<summary>
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<para>Reference time of the external clock the Video.VideoPlayer uses to correct its drift.</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Video.VideoPlayer.frame">
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<summary>
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<para>The frame index currently being displayed by the VideoPlayer.</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Video.VideoPlayer.frameCount">
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<summary>
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<para>Number of frames in the current video content.</para>
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</summary>
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</member>
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<member name="?:UnityEngine.Video.VideoPlayer.frameDropped(UnityEngine.Video.VideoPlayer/EventHandler)">
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<summary>
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<para>[NOT YET IMPLEMENTED] Invoked when the video decoder does not produce a frame as per the time source during playback.</para>
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</summary>
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<param name="value"></param>
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</member>
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<member name="P:UnityEngine.Video.VideoPlayer.frameRate">
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<summary>
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<para>The frame rate of the clip or URL in frames/second. (Read Only).</para>
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</summary>
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</member>
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<member name="?:UnityEngine.Video.VideoPlayer.frameReady(UnityEngine.Video.VideoPlayer/FrameReadyEventHandler)">
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<summary>
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<para>Invoked when a new frame is ready.</para>
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</summary>
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<param name="value"></param>
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</member>
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<member name="P:UnityEngine.Video.VideoPlayer.isLooping">
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<summary>
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<para>Determines whether the VideoPlayer restarts from the beginning when it reaches the end of the clip.</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Video.VideoPlayer.isPlaying">
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<summary>
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<para>Whether content is being played. (Read Only)</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Video.VideoPlayer.isPrepared">
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<summary>
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<para>Whether the VideoPlayer has successfully prepared the content to be played. (Read Only)</para>
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</summary>
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</member>
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<member name="?:UnityEngine.Video.VideoPlayer.loopPointReached(UnityEngine.Video.VideoPlayer/EventHandler)">
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<summary>
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<para>Invoked when the VideoPlayer reaches the end of the content to play.</para>
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</summary>
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<param name="value"></param>
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</member>
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<member name="P:UnityEngine.Video.VideoPlayer.playbackSpeed">
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<summary>
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<para>Factor by which the basic playback rate will be multiplied.</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Video.VideoPlayer.playOnAwake">
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<summary>
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<para>Whether the content will start playing back as soon as the component awakes.</para>
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</summary>
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</member>
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<member name="?:UnityEngine.Video.VideoPlayer.prepareCompleted(UnityEngine.Video.VideoPlayer/EventHandler)">
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<summary>
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<para>Invoked when the VideoPlayer preparation is complete.</para>
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</summary>
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<param name="value"></param>
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</member>
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<member name="P:UnityEngine.Video.VideoPlayer.renderMode">
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<summary>
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<para>Where the video content will be drawn.</para>
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</summary>
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</member>
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<member name="?:UnityEngine.Video.VideoPlayer.seekCompleted(UnityEngine.Video.VideoPlayer/EventHandler)">
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<summary>
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<para>Invoke after a seek operation completes.</para>
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</summary>
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<param name="value"></param>
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</member>
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<member name="P:UnityEngine.Video.VideoPlayer.sendFrameReadyEvents">
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<summary>
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<para>Enables the frameReady events.</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Video.VideoPlayer.skipOnDrop">
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<summary>
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<para>Whether the VideoPlayer is allowed to skip frames to catch up with current time.</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Video.VideoPlayer.source">
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<summary>
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<para>The source that the VideoPlayer uses for playback.</para>
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</summary>
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</member>
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<member name="?:UnityEngine.Video.VideoPlayer.started(UnityEngine.Video.VideoPlayer/EventHandler)">
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<summary>
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<para>Invoked immediately after Play is called.</para>
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</summary>
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<param name="value"></param>
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</member>
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<member name="P:UnityEngine.Video.VideoPlayer.targetCamera">
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<summary>
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<para>Camera component to draw to when Video.VideoPlayer.renderMode is set to either Video.VideoTarget.CameraFarPlane or Video.VideoTarget.CameraNearPlane.</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Video.VideoPlayer.targetCamera3DLayout">
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<summary>
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<para>Type of 3D content contained in the source video media.</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Video.VideoPlayer.targetCameraAlpha">
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<summary>
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<para>Overall transparency level of the target camera plane video.</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Video.VideoPlayer.targetMaterialProperty">
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<summary>
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<para>Material texture property which is targeted when Video.VideoPlayer.renderMode is set to Video.VideoTarget.MaterialOverride.</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Video.VideoPlayer.targetMaterialRenderer">
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<summary>
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<para>Renderer which is targeted when Video.VideoPlayer.renderMode is set to Video.VideoTarget.MaterialOverride</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Video.VideoPlayer.targetTexture">
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<summary>
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<para>RenderTexture to draw to when Video.VideoPlayer.renderMode is set to Video.VideoTarget.RenderTexture.</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Video.VideoPlayer.texture">
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<summary>
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<para>Internal texture in which video content is placed.</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Video.VideoPlayer.time">
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<summary>
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<para>The VideoPlayer current time in seconds.</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Video.VideoPlayer.timeReference">
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<summary>
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<para>The clock that the Video.VideoPlayer observes to detect and correct drift.</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Video.VideoPlayer.timeSource">
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<summary>
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<para>[NOT YET IMPLEMENTED] The source used used by the VideoPlayer to derive its current time.</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Video.VideoPlayer.url">
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<summary>
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<para>The file or HTTP URL that the VideoPlayer will read content from.</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Video.VideoPlayer.waitForFirstFrame">
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<summary>
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<para>Determines whether the VideoPlayer will wait for the first frame to be loaded into the texture before starting playback when Video.VideoPlayer.playOnAwake is on.</para>
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</summary>
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</member>
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<member name="M:UnityEngine.Video.VideoPlayer.EnableAudioTrack(System.UInt16,System.Boolean)">
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<summary>
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<para>Enable/disable audio track decoding. Only effective when the VideoPlayer is not currently playing.</para>
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</summary>
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<param name="trackIndex">Index of the audio track to enable/disable.</param>
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<param name="enabled">True for enabling the track. False for disabling the track.</param>
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</member>
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<member name="T:UnityEngine.Video.VideoPlayer.ErrorEventHandler">
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<summary>
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<para>Delegate type for VideoPlayer events that contain an error message.</para>
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</summary>
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<param name="source">The VideoPlayer that is emitting the event.</param>
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<param name="message">Message describing the error just encountered.</param>
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</member>
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<member name="T:UnityEngine.Video.VideoPlayer.EventHandler">
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<summary>
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<para>Delegate type for all parameter-less events emitted by VideoPlayers.</para>
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</summary>
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<param name="source">The VideoPlayer that is emitting the event.</param>
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</member>
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<member name="T:UnityEngine.Video.VideoPlayer.FrameReadyEventHandler">
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<summary>
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<para>Delegate type for VideoPlayer events that carry a frame number.</para>
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</summary>
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<param name="source">The VideoPlayer that is emitting the event.</param>
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<param name="frameNum">The frame the VideoPlayer is now at.</param>
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<param name="frameIdx"></param>
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</member>
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<member name="M:UnityEngine.Video.VideoPlayer.GetAudioChannelCount(System.UInt16)">
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<summary>
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<para>The number of audio channels in the specified audio track.</para>
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</summary>
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<param name="trackIndex">Index for the audio track being queried.</param>
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<returns>
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<para>Number of audio channels.</para>
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</returns>
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</member>
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<member name="M:UnityEngine.Video.VideoPlayer.GetAudioLanguageCode(System.UInt16)">
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<summary>
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<para>Returns the language code, if any, for the specified track.</para>
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</summary>
|
|
<param name="trackIndex">Index of the audio track to query.</param>
|
|
<returns>
|
|
<para>Language code.</para>
|
|
</returns>
|
|
</member>
|
|
<member name="M:UnityEngine.Video.VideoPlayer.GetDirectAudioMute(System.UInt16)">
|
|
<summary>
|
|
<para>Get the direct-output audio mute status for the specified track.</para>
|
|
</summary>
|
|
<param name="trackIndex"></param>
|
|
</member>
|
|
<member name="M:UnityEngine.Video.VideoPlayer.GetDirectAudioVolume(System.UInt16)">
|
|
<summary>
|
|
<para>Return the direct-output volume for specified track.</para>
|
|
</summary>
|
|
<param name="trackIndex">Track index for which the volume is queried.</param>
|
|
<returns>
|
|
<para>Volume, between 0 and 1.</para>
|
|
</returns>
|
|
</member>
|
|
<member name="M:UnityEngine.Video.VideoPlayer.GetTargetAudioSource(System.UInt16)">
|
|
<summary>
|
|
<para>Gets the AudioSource that will receive audio samples for the specified track if Video.VideoPlayer.audioOutputMode is set to Video.VideoAudioOutputMode.AudioSource.</para>
|
|
</summary>
|
|
<param name="trackIndex">Index of the audio track for which the AudioSource is wanted.</param>
|
|
<returns>
|
|
<para>The source associated with the audio track.</para>
|
|
</returns>
|
|
</member>
|
|
<member name="M:UnityEngine.Video.VideoPlayer.IsAudioTrackEnabled(System.UInt16)">
|
|
<summary>
|
|
<para>Returns whether decoding for the specified audio track is enabled. See Video.VideoPlayer.EnableAudioTrack for distinction with mute.</para>
|
|
</summary>
|
|
<param name="trackIndex">Index of the audio track being queried.</param>
|
|
<returns>
|
|
<para>True if decoding for the specified audio track is enabled.</para>
|
|
</returns>
|
|
</member>
|
|
<member name="M:UnityEngine.Video.VideoPlayer.Pause">
|
|
<summary>
|
|
<para>Pauses the playback and leaves the current time intact.</para>
|
|
</summary>
|
|
</member>
|
|
<member name="M:UnityEngine.Video.VideoPlayer.Play">
|
|
<summary>
|
|
<para>Starts playback.</para>
|
|
</summary>
|
|
</member>
|
|
<member name="M:UnityEngine.Video.VideoPlayer.Prepare">
|
|
<summary>
|
|
<para>Initiates playback engine prepration.</para>
|
|
</summary>
|
|
</member>
|
|
<member name="M:UnityEngine.Video.VideoPlayer.SetDirectAudioMute(System.UInt16,System.Boolean)">
|
|
<summary>
|
|
<para>Set the direct-output audio mute status for the specified track.</para>
|
|
</summary>
|
|
<param name="trackIndex">Track index for which the mute is set.</param>
|
|
<param name="mute">Mute on/off.</param>
|
|
</member>
|
|
<member name="M:UnityEngine.Video.VideoPlayer.SetDirectAudioVolume(System.UInt16,System.Single)">
|
|
<summary>
|
|
<para>Set the direct-output audio volume for the specified track.</para>
|
|
</summary>
|
|
<param name="trackIndex">Track index for which the volume is set.</param>
|
|
<param name="volume">New volume, between 0 and 1.</param>
|
|
</member>
|
|
<member name="M:UnityEngine.Video.VideoPlayer.SetTargetAudioSource(System.UInt16,UnityEngine.AudioSource)">
|
|
<summary>
|
|
<para>Sets the AudioSource that will receive audio samples for the specified track if this audio target is selected with Video.VideoPlayer.audioOutputMode.</para>
|
|
</summary>
|
|
<param name="trackIndex">Index of the audio track to associate with the specified AudioSource.</param>
|
|
<param name="source">AudioSource to associate with the audio track.</param>
|
|
</member>
|
|
<member name="M:UnityEngine.Video.VideoPlayer.StepForward">
|
|
<summary>
|
|
<para>Advances the current time by one frame immediately.</para>
|
|
</summary>
|
|
</member>
|
|
<member name="M:UnityEngine.Video.VideoPlayer.Stop">
|
|
<summary>
|
|
<para>Pauses the playback and sets the current time to 0.</para>
|
|
</summary>
|
|
</member>
|
|
<member name="T:UnityEngine.Video.VideoPlayer.TimeEventHandler">
|
|
<summary>
|
|
<para>Delegate type for VideoPlayer events that carry a time position.</para>
|
|
</summary>
|
|
<param name="source">The VideoPlayer that is emitting the event.</param>
|
|
<param name="seconds">Time position.</param>
|
|
</member>
|
|
<member name="T:UnityEngine.Video.VideoRenderMode">
|
|
<summary>
|
|
<para>Type of destination for the images read by a VideoPlayer.</para>
|
|
</summary>
|
|
</member>
|
|
<member name="F:UnityEngine.Video.VideoRenderMode.APIOnly">
|
|
<summary>
|
|
<para>Don't draw the video content anywhere, but still make it available via the VideoPlayer's texture property in the API.</para>
|
|
</summary>
|
|
</member>
|
|
<member name="F:UnityEngine.Video.VideoRenderMode.CameraFarPlane">
|
|
<summary>
|
|
<para>Draw video content behind a camera's scene.</para>
|
|
</summary>
|
|
</member>
|
|
<member name="F:UnityEngine.Video.VideoRenderMode.CameraNearPlane">
|
|
<summary>
|
|
<para>Draw video content in front of a camera's scene.</para>
|
|
</summary>
|
|
</member>
|
|
<member name="F:UnityEngine.Video.VideoRenderMode.MaterialOverride">
|
|
<summary>
|
|
<para>Draw the video content into a user-specified property of the current GameObject's material.</para>
|
|
</summary>
|
|
</member>
|
|
<member name="F:UnityEngine.Video.VideoRenderMode.RenderTexture">
|
|
<summary>
|
|
<para>Draw video content into a RenderTexture.</para>
|
|
</summary>
|
|
</member>
|
|
<member name="T:UnityEngine.Video.VideoSource">
|
|
<summary>
|
|
<para>Source of the video content for a VideoPlayer.</para>
|
|
</summary>
|
|
</member>
|
|
<member name="F:UnityEngine.Video.VideoSource.Url">
|
|
<summary>
|
|
<para>Use the current URL as the video content source.</para>
|
|
</summary>
|
|
</member>
|
|
<member name="F:UnityEngine.Video.VideoSource.VideoClip">
|
|
<summary>
|
|
<para>Use the current clip as the video content source.</para>
|
|
</summary>
|
|
</member>
|
|
<member name="T:UnityEngine.Video.VideoTimeReference">
|
|
<summary>
|
|
<para>The clock that the Video.VideoPlayer observes to detect and correct drift.</para>
|
|
</summary>
|
|
</member>
|
|
<member name="F:UnityEngine.Video.VideoTimeReference.ExternalTime">
|
|
<summary>
|
|
<para>External reference clock the Video.VideoPlayer observes to detect and correct drift.</para>
|
|
</summary>
|
|
</member>
|
|
<member name="F:UnityEngine.Video.VideoTimeReference.Freerun">
|
|
<summary>
|
|
<para>Disables the drift detection.</para>
|
|
</summary>
|
|
</member>
|
|
<member name="F:UnityEngine.Video.VideoTimeReference.InternalTime">
|
|
<summary>
|
|
<para>Internal reference clock the Video.VideoPlayer observes to detect and correct drift.</para>
|
|
</summary>
|
|
</member>
|
|
<member name="T:UnityEngine.Video.VideoTimeSource">
|
|
<summary>
|
|
<para>Time source followed by the Video.VideoPlayer when reading content.</para>
|
|
</summary>
|
|
</member>
|
|
<member name="F:UnityEngine.Video.VideoTimeSource.AudioDSPTimeSource">
|
|
<summary>
|
|
<para>The audio hardware clock.</para>
|
|
</summary>
|
|
</member>
|
|
<member name="F:UnityEngine.Video.VideoTimeSource.GameTimeSource">
|
|
<summary>
|
|
<para>The unscaled game time as defined by Time.realtimeSinceStartup.</para>
|
|
</summary>
|
|
</member>
|
|
</members>
|
|
</doc>
|