mirror of
https://github.com/Rushilwiz/gdc-pongo.git
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163 lines
7.0 KiB
XML
163 lines
7.0 KiB
XML
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
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<doc>
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<members>
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<assembly>
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<name>UnityEngine.DirectorModule</name>
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</assembly>
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<member name="T:UnityEngine.Playables.DirectorWrapMode">
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<summary>
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<para>Wrap mode for Playables.</para>
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</summary>
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</member>
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<member name="F:UnityEngine.Playables.DirectorWrapMode.Hold">
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<summary>
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<para>Hold the last frame when the playable time reaches it's duration.</para>
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</summary>
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</member>
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<member name="F:UnityEngine.Playables.DirectorWrapMode.Loop">
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<summary>
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<para>Loop back to zero time and continue playing.</para>
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</summary>
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</member>
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<member name="F:UnityEngine.Playables.DirectorWrapMode.None">
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<summary>
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<para>Do not keep playing when the time reaches the duration.</para>
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</summary>
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</member>
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<member name="T:UnityEngine.Playables.PlayableDirector">
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<summary>
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<para>Instantiates a PlayableAsset and controls playback of Playable objects.</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Playables.PlayableDirector.duration">
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<summary>
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<para>The duration of the Playable in seconds.</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Playables.PlayableDirector.extrapolationMode">
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<summary>
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<para>Controls how the time is incremented when it goes beyond the duration of the playable.</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Playables.PlayableDirector.initialTime">
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<summary>
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<para>The time at which the Playable should start when first played.</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Playables.PlayableDirector.playableAsset">
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<summary>
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<para>The PlayableAsset that is used to instantiate a playable for playback.</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Playables.PlayableDirector.playableGraph">
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<summary>
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<para>The PlayableGraph created by the PlayableDirector.</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Playables.PlayableDirector.playOnAwake">
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<summary>
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<para>Whether the playable asset will start playing back as soon as the component awakes.</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Playables.PlayableDirector.state">
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<summary>
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<para>The current playing state of the component. (Read Only)</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Playables.PlayableDirector.time">
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<summary>
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<para>The component's current time. This value is incremented according to the PlayableDirector.timeUpdateMode when it is playing. You can also change this value manually.</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Playables.PlayableDirector.timeUpdateMode">
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<summary>
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<para>Controls how time is incremented when playing back.</para>
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</summary>
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</member>
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<member name="M:UnityEngine.Playables.PlayableDirector.ClearReferenceValue(UnityEngine.PropertyName)">
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<summary>
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<para>Clears an exposed reference value.</para>
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</summary>
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<param name="id">Identifier of the ExposedReference.</param>
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</member>
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<member name="M:UnityEngine.Playables.PlayableDirector.DeferredEvaluate">
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<summary>
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<para>Tells the PlayableDirector to evaluate it's PlayableGraph on the next update.</para>
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</summary>
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</member>
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<member name="M:UnityEngine.Playables.PlayableDirector.Evaluate">
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<summary>
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<para>Evaluates the currently playing Playable at the current time.</para>
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</summary>
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</member>
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<member name="M:UnityEngine.Playables.PlayableDirector.GetGenericBinding(UnityEngine.Object)">
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<summary>
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<para>Returns a binding to a reference object.</para>
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</summary>
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<param name="key">The object that acts as a key.</param>
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</member>
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<member name="M:UnityEngine.Playables.PlayableDirector.GetReferenceValue(UnityEngine.PropertyName,System.Boolean&)">
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<summary>
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<para>Retreives an ExposedReference binding.</para>
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</summary>
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<param name="id">Identifier of the ExposedReference.</param>
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<param name="idValid">Whether the reference was found.</param>
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</member>
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<member name="M:UnityEngine.Playables.PlayableDirector.Pause">
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<summary>
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<para>Pauses playback of the currently running playable.</para>
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</summary>
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</member>
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<member name="M:UnityEngine.Playables.PlayableDirector.Play(UnityEngine.Playables.PlayableAsset,UnityEngine.Playables.DirectorWrapMode)">
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<summary>
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<para>Instatiates a Playable using the provided PlayableAsset and starts playback.</para>
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</summary>
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<param name="asset">An asset to instantiate a playable from.</param>
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<param name="mode">What to do when the time passes the duration of the playable.</param>
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</member>
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<member name="M:UnityEngine.Playables.PlayableDirector.Play(UnityEngine.Playables.PlayableAsset)">
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<summary>
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<para>Instatiates a Playable using the provided PlayableAsset and starts playback.</para>
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</summary>
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<param name="asset">An asset to instantiate a playable from.</param>
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<param name="mode">What to do when the time passes the duration of the playable.</param>
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</member>
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<member name="M:UnityEngine.Playables.PlayableDirector.Play">
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<summary>
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<para>Instatiates a Playable using the provided PlayableAsset and starts playback.</para>
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</summary>
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<param name="asset">An asset to instantiate a playable from.</param>
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<param name="mode">What to do when the time passes the duration of the playable.</param>
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</member>
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<member name="M:UnityEngine.Playables.PlayableDirector.RebuildGraph">
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<summary>
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<para>Discards the existing PlayableGraph and creates a new instance.</para>
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</summary>
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</member>
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<member name="M:UnityEngine.Playables.PlayableDirector.Resume">
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<summary>
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<para>Resume playing a paused playable.</para>
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</summary>
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</member>
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<member name="M:UnityEngine.Playables.PlayableDirector.SetGenericBinding(UnityEngine.Object,UnityEngine.Object)">
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<summary>
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<para>Sets the binding of a reference object from a PlayableBinding.</para>
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</summary>
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<param name="key">The source object in the PlayableBinding.</param>
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<param name="value">The object to bind to the key.</param>
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</member>
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<member name="M:UnityEngine.Playables.PlayableDirector.SetReferenceValue(UnityEngine.PropertyName,UnityEngine.Object)">
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<summary>
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<para>Sets an ExposedReference value.</para>
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</summary>
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<param name="id">Identifier of the ExposedReference.</param>
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<param name="value">The object to bind to set the reference value to.</param>
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</member>
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<member name="M:UnityEngine.Playables.PlayableDirector.Stop">
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<summary>
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<para>Stops playback of the current Playable and destroys the corresponding graph.</para>
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</summary>
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</member>
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</members>
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</doc>
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