mirror of
https://github.com/Rushilwiz/neurosecure.git
synced 2025-04-06 13:20:18 -04:00
440 lines
9.6 KiB
JavaScript
440 lines
9.6 KiB
JavaScript
import * as THREE from "three/build/three.module.js";
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window.THREE = THREE; // Used by APP Scripts.
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var APP = {
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Player: function () {
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var renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setPixelRatio( window.devicePixelRatio ); // TODO: Use player.setPixelRatio()
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renderer.outputEncoding = THREE.sRGBEncoding;
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var loader = new THREE.ObjectLoader();
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var camera, scene;
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var events = {};
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var dom = document.createElement( 'div' );
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dom.appendChild( renderer.domElement );
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this.dom = dom;
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this.width = 500;
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this.height = 500;
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this.load = function ( json ) {
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var project = json.project;
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if ( project.vr !== undefined ) renderer.xr.enabled = project.vr;
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if ( project.shadows !== undefined ) renderer.shadowMap.enabled = project.shadows;
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if ( project.shadowType !== undefined ) renderer.shadowMap.type = project.shadowType;
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if ( project.toneMapping !== undefined ) renderer.toneMapping = project.toneMapping;
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if ( project.toneMappingExposure !== undefined ) renderer.toneMappingExposure = project.toneMappingExposure;
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if ( project.physicallyCorrectLights !== undefined ) renderer.physicallyCorrectLights = project.physicallyCorrectLights;
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this.setScene( loader.parse( json.scene ) );
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this.setCamera( loader.parse( json.camera ) );
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events = {
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init: [],
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start: [],
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stop: [],
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keydown: [],
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keyup: [],
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pointerdown: [],
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pointerup: [],
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pointermove: [],
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update: []
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};
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var scriptWrapParams = 'player,renderer,scene,camera';
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var scriptWrapResultObj = {};
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for ( var eventKey in events ) {
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scriptWrapParams += ',' + eventKey;
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scriptWrapResultObj[ eventKey ] = eventKey;
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}
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var scriptWrapResult = JSON.stringify( scriptWrapResultObj ).replace( /\"/g, '' );
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for ( var uuid in json.scripts ) {
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var object = scene.getObjectByProperty( 'uuid', uuid, true );
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if ( object === undefined ) {
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console.warn( 'APP.Player: Script without object.', uuid );
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continue;
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}
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var scripts = json.scripts[ uuid ];
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for ( var i = 0; i < scripts.length; i ++ ) {
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var script = scripts[ i ];
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var functions = ( new Function( scriptWrapParams, script.source + '\nreturn ' + scriptWrapResult + ';' ).bind( object ) )( this, renderer, scene, camera );
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for ( var name in functions ) {
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if ( functions[ name ] === undefined ) continue;
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if ( events[ name ] === undefined ) {
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console.warn( 'APP.Player: Event type not supported (', name, ')' );
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continue;
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}
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events[ name ].push( functions[ name ].bind( object ) );
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}
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}
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}
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dispatch( events.init, arguments );
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};
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this.setCamera = function ( value ) {
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camera = value;
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camera.aspect = this.width / this.height;
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camera.updateProjectionMatrix();
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};
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this.setScene = function ( value ) {
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scene = value;
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};
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this.setPixelRatio = function ( pixelRatio ) {
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renderer.setPixelRatio( pixelRatio );
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};
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this.setSize = function ( width, height ) {
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this.width = width;
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this.height = height;
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if ( camera ) {
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camera.aspect = this.width / this.height;
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camera.updateProjectionMatrix();
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}
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if ( renderer ) {
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renderer.setSize( width, height );
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}
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};
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function dispatch( array, event ) {
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for ( var i = 0, l = array.length; i < l; i ++ ) {
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array[ i ]( event );
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}
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}
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var time, startTime, prevTime;
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function animate() {
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time = performance.now();
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try {
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dispatch( events.update, { time: time - startTime, delta: time - prevTime } );
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} catch ( e ) {
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console.error( ( e.message || e ), ( e.stack || '' ) );
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}
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renderer.render( scene, camera );
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prevTime = time;
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}
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this.play = function () {
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startTime = prevTime = performance.now();
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document.addEventListener( 'keydown', onKeyDown );
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document.addEventListener( 'keyup', onKeyUp );
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document.addEventListener( 'pointerdown', onPointerDown );
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document.addEventListener( 'pointerup', onPointerUp );
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document.addEventListener( 'pointermove', onPointerMove );
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dispatch( events.start, arguments );
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renderer.setAnimationLoop( animate );
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};
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this.stop = function () {
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document.removeEventListener( 'keydown', onKeyDown );
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document.removeEventListener( 'keyup', onKeyUp );
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document.removeEventListener( 'pointerdown', onPointerDown );
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document.removeEventListener( 'pointerup', onPointerUp );
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document.removeEventListener( 'pointermove', onPointerMove );
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dispatch( events.stop, arguments );
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renderer.setAnimationLoop( null );
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};
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this.render = function ( time ) {
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dispatch( events.update, { time: time * 1000, delta: 0 /* TODO */ } );
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renderer.render( scene, camera );
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};
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this.dispose = function () {
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renderer.dispose();
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camera = undefined;
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scene = undefined;
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};
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//
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function onKeyDown( event ) {
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dispatch( events.keydown, event );
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}
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function onKeyUp( event ) {
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dispatch( events.keyup, event );
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}
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function onPointerDown( event ) {
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dispatch( events.pointerdown, event );
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}
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function onPointerUp( event ) {
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dispatch( events.pointerup, event );
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}
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function onPointerMove( event ) {
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dispatch( events.pointermove, event );
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}
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}
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};
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var loader = new THREE.FileLoader();
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loader.load("/js/brain.json", function (text) {
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var player = new APP.Player();
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player.load(JSON.parse(text));
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player.setSize(window.innerWidth, window.innerHeight);
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player.play();
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const hero = document.getElementById("hero");
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hero.after(player.dom);
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window.addEventListener("resize", function () {
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player.setSize(window.innerWidth, window.innerHeight);
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});
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});
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const SEPARATION = 100,
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AMOUNTX = 50,
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AMOUNTY = 50;
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let container;
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let camera, scene, renderer;
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let particles,
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count = 0;
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let windowHalfX = window.innerWidth / 2;
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let windowHalfY = window.innerHeight / 2;
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init();
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animate();
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function init() {
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container = document.createElement("div");
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const about = document.getElementsByClassName("about-1")[0];
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about.appendChild(container);
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camera = new THREE.PerspectiveCamera(
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75,
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window.innerWidth / window.innerHeight,
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500,
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10000
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);
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camera.position.z = 1000;
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camera.position.y = 250;
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scene = new THREE.Scene();
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scene.background = new THREE.Color(0x131313);
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//
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const numParticles = AMOUNTX * AMOUNTY;
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const positions = new Float32Array(numParticles * 3);
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const scales = new Float32Array(numParticles);
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let i = 0,
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j = 0;
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for (let ix = 0; ix < AMOUNTX; ix++) {
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for (let iy = 0; iy < AMOUNTY; iy++) {
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positions[i] = ix * SEPARATION - (AMOUNTX * SEPARATION) / 2; // x
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positions[i + 1] = 0; // y
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positions[i + 2] = iy * SEPARATION - (AMOUNTY * SEPARATION) / 2; // z
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scales[j] = 1;
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i += 3;
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j++;
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}
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}
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const geometry = new THREE.BufferGeometry();
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geometry.setAttribute("position", new THREE.BufferAttribute(positions, 3));
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geometry.setAttribute("scale", new THREE.BufferAttribute(scales, 1));
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const material = new THREE.ShaderMaterial({
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uniforms: {
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color: { value: new THREE.Color(0xffffff) },
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},
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vertexShader: document.getElementById("vertexshader").textContent,
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fragmentShader: document.getElementById("fragmentshader").textContent,
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});
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//
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particles = new THREE.Points(geometry, material);
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scene.add(particles);
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//
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renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.setPixelRatio(window.devicePixelRatio);
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renderer.setSize(window.innerWidth, window.innerHeight / 2);
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container.appendChild(renderer.domElement);
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container.style.touchAction = "none";
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//
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windowHalfX = window.innerWidth / 2;
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windowHalfY = window.innerHeight / 2;
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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window.addEventListener("resize", onWindowResize);
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}
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function onWindowResize() {
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windowHalfX = window.innerWidth / 2;
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windowHalfY = window.innerHeight / 2;
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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}
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//
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function onPointerMove(event) {
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if (event.isPrimary === false) return;
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}
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//
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function animate() {
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requestAnimationFrame(animate);
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render();
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}
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function render() {
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//camera.lookAt(scene.position);
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const positions = particles.geometry.attributes.position.array;
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const scales = particles.geometry.attributes.scale.array;
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let i = 0,
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j = 0;
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for (let ix = 0; ix < AMOUNTX; ix++) {
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for (let iy = 0; iy < AMOUNTY; iy++) {
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positions[i + 1] =
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Math.sin((ix + count) * 0.3) * 50 + Math.sin((iy + count) * 0.5) * 50;
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scales[j] =
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(Math.sin((ix + count) * 0.3) + 1) * 20 +
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(Math.sin((iy + count) * 0.5) + 1) * 20;
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i += 3;
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j++;
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}
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}
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particles.geometry.attributes.position.needsUpdate = true;
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particles.geometry.attributes.scale.needsUpdate = true;
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renderer.render(scene, camera);
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count += 0.1;
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}
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const nav = () => {
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const burger = document.querySelector(".burger");
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const nav = document.querySelector("nav ul");
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burger.addEventListener("click", () => {
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nav.classList.toggle("nav-active");
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burger.classList.toggle("toggle");
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});
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};
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nav();
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