mirror of
https://github.com/Rushilwiz/neurosecure.git
synced 2025-04-08 14:20:18 -04:00
401 lines
9.7 KiB
JavaScript
401 lines
9.7 KiB
JavaScript
import * as THREE from "three/build/three.module.js";
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import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
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window.THREE = THREE; // Used by APP Scripts.
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var APP = {
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Player: function () {
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var renderer = new THREE.WebGLRenderer({ antialias: true });
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var controls;
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renderer.setPixelRatio(window.devicePixelRatio); // TODO: Use player.setPixelRatio()
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renderer.outputEncoding = THREE.sRGBEncoding;
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var loader = new THREE.ObjectLoader();
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var camera, scene;
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var events = {};
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var dom = document.createElement("div");
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dom.appendChild(renderer.domElement);
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this.dom = dom;
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this.width = 500;
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this.height = 500;
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this.load = function (json) {
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var project = json.project;
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if (project.shadows !== undefined)
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renderer.shadowMap.enabled = project.shadows;
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if (project.shadowType !== undefined)
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renderer.shadowMap.type = project.shadowType;
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if (project.toneMapping !== undefined)
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renderer.toneMapping = project.toneMapping;
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if (project.toneMappingExposure !== undefined)
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renderer.toneMappingExposure = project.toneMappingExposure;
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if (project.physicallyCorrectLights !== undefined)
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renderer.physicallyCorrectLights = project.physicallyCorrectLights;
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this.setScene(loader.parse(json.scene));
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this.setCamera(loader.parse(json.camera));
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events = {
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init: [],
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start: [],
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stop: [],
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keydown: [],
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keyup: [],
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pointerdown: [],
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pointerup: [],
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pointermove: [],
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update: [],
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};
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var scriptWrapParams = "player,renderer,scene,camera";
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var scriptWrapResultObj = {};
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for (var eventKey in events) {
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scriptWrapParams += "," + eventKey;
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scriptWrapResultObj[eventKey] = eventKey;
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}
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var scriptWrapResult = JSON.stringify(scriptWrapResultObj).replace(
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/\"/g,
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""
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);
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for (var uuid in json.scripts) {
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var object = scene.getObjectByProperty("uuid", uuid, true);
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if (object === undefined) {
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console.warn("APP.Player: Script without object.", uuid);
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continue;
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}
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var scripts = json.scripts[uuid];
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for (var i = 0; i < scripts.length; i++) {
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var script = scripts[i];
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var functions = new Function(
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scriptWrapParams,
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script.source + "\nreturn " + scriptWrapResult + ";"
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).bind(object)(this, renderer, scene, camera);
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for (var name in functions) {
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if (functions[name] === undefined) continue;
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if (events[name] === undefined) {
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console.warn("APP.Player: Event type not supported (", name, ")");
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continue;
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}
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events[name].push(functions[name].bind(object));
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}
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}
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}
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dispatch(events.init, arguments);
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};
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this.setCamera = function (value) {
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camera = value;
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camera.aspect = this.width / this.height;
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camera.updateProjectionMatrix();
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};
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this.setScene = function (value) {
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scene = value;
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};
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this.setPixelRatio = function (pixelRatio) {
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renderer.setPixelRatio(pixelRatio);
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};
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this.setSize = function (width, height) {
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this.width = width;
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this.height = height;
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if (camera) {
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camera.aspect = this.width / this.height;
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camera.updateProjectionMatrix();
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}
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if (renderer) {
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controls = new OrbitControls(camera, renderer.domElement);
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controls.target = new THREE.Vector3(0, 0, 0);
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controls.enableZoom = false;
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controls.update();
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renderer.setSize(width, height);
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}
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};
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function dispatch(array, event) {
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for (var i = 0, l = array.length; i < l; i++) {
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array[i](event);
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}
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}
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var time, startTime, prevTime;
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function animate() {
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controls.update();
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time = performance.now();
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try {
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dispatch(events.update, {
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time: time - startTime,
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delta: time - prevTime,
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});
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} catch (e) {
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console.error(e.message || e, e.stack || "");
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}
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renderer.render(scene, camera);
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prevTime = time;
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}
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this.play = function () {
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startTime = prevTime = performance.now();
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document.addEventListener("keydown", onKeyDown);
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document.addEventListener("keyup", onKeyUp);
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document.addEventListener("pointerdown", onPointerDown);
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document.addEventListener("pointerup", onPointerUp);
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document.addEventListener("pointermove", onPointerMove);
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dispatch(events.start, arguments);
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renderer.setAnimationLoop(animate);
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};
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this.stop = function () {
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document.removeEventListener("keydown", onKeyDown);
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document.removeEventListener("keyup", onKeyUp);
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document.removeEventListener("pointerdown", onPointerDown);
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document.removeEventListener("pointerup", onPointerUp);
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document.removeEventListener("pointermove", onPointerMove);
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dispatch(events.stop, arguments);
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renderer.setAnimationLoop(null);
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};
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this.render = function (time) {
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dispatch(events.update, { time: time * 1000, delta: 0 /* TODO */ });
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renderer.render(scene, camera);
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};
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this.dispose = function () {
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renderer.dispose();
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camera = undefined;
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scene = undefined;
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};
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//
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function onKeyDown(event) {
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dispatch(events.keydown, event);
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}
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function onKeyUp(event) {
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dispatch(events.keyup, event);
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}
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function onPointerDown(event) {
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dispatch(events.pointerdown, event);
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}
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function onPointerUp(event) {
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dispatch(events.pointerup, event);
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}
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function onPointerMove(event) {
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dispatch(events.pointermove, event);
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}
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},
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};
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const SEPARATION = 100,
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AMOUNTX = 50,
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AMOUNTY = 50;
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let container;
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let camera, scene, renderer;
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let particles,
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count = 0;
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let windowHalfX = window.innerWidth / 2;
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let windowHalfY = window.innerHeight / 2;
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init();
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animate();
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function init() {
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container = document.createElement("div");
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const about = document.getElementsByClassName("about")[0];
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about.appendChild(container);
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camera = new THREE.PerspectiveCamera(
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75,
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window.innerWidth / window.innerHeight,
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500,
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10000
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);
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camera.position.z = 1000;
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camera.position.y = 250;
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scene = new THREE.Scene();
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scene.background = new THREE.Color(0x131313);
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//
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const numParticles = AMOUNTX * AMOUNTY;
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const positions = new Float32Array(numParticles * 3);
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const scales = new Float32Array(numParticles);
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let i = 0,
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j = 0;
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for (let ix = 0; ix < AMOUNTX; ix++) {
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for (let iy = 0; iy < AMOUNTY; iy++) {
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positions[i] = ix * SEPARATION - (AMOUNTX * SEPARATION) / 2; // x
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positions[i + 1] = 0; // y
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positions[i + 2] = iy * SEPARATION - (AMOUNTY * SEPARATION) / 2; // z
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scales[j] = 1;
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i += 3;
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j++;
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}
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}
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const geometry = new THREE.BufferGeometry();
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geometry.setAttribute("position", new THREE.BufferAttribute(positions, 3));
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geometry.setAttribute("scale", new THREE.BufferAttribute(scales, 1));
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const material = new THREE.ShaderMaterial({
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uniforms: {
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color: { value: new THREE.Color(0xffffff) },
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},
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vertexShader: document.getElementById("vertexshader").textContent,
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fragmentShader: document.getElementById("fragmentshader").textContent,
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});
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//
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particles = new THREE.Points(geometry, material);
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scene.add(particles);
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//
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renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.setPixelRatio(window.devicePixelRatio);
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renderer.setSize(window.innerWidth, window.innerHeight / 2);
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container.appendChild(renderer.domElement);
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container.style.touchAction = "none";
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//
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windowHalfX = window.innerWidth / 2;
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windowHalfY = window.innerHeight / 2;
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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window.addEventListener("resize", onWindowResize);
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}
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function onWindowResize() {
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windowHalfX = window.innerWidth / 2;
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windowHalfY = window.innerHeight / 2;
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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}
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//
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function onPointerMove(event) {
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if (event.isPrimary === false) return;
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}
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//
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function animate() {
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requestAnimationFrame(animate);
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render();
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}
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function render() {
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//camera.lookAt(scene.position);
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const positions = particles.geometry.attributes.position.array;
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const scales = particles.geometry.attributes.scale.array;
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let i = 0,
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j = 0;
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for (let ix = 0; ix < AMOUNTX; ix++) {
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for (let iy = 0; iy < AMOUNTY; iy++) {
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positions[i + 1] =
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Math.sin((ix + count) * 0.3) * 50 + Math.sin((iy + count) * 0.5) * 50;
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scales[j] =
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(Math.sin((ix + count) * 0.3) + 1) * 20 +
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(Math.sin((iy + count) * 0.5) + 1) * 20;
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i += 3;
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j++;
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}
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}
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particles.geometry.attributes.position.needsUpdate = true;
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particles.geometry.attributes.scale.needsUpdate = true;
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renderer.render(scene, camera);
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count += 0.1;
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}
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var loader = new THREE.FileLoader();
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loader.load("brain.json", function (text) {
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var player = new APP.Player();
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player.load(JSON.parse(text));
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player.setSize(window.innerWidth, window.innerHeight);
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player.play();
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const hero = document.getElementById("hero");
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hero.after(player.dom);
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window.addEventListener("resize", function () {
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player.setSize(window.innerWidth, window.innerHeight);
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});
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});
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const nav = () => {
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const burger = document.querySelector(".burger");
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const nav = document.querySelector("nav ul");
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burger.addEventListener("click", () => {
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nav.classList.toggle("nav-active");
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burger.classList.toggle("toggle");
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});
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};
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nav();
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