neurosecure/public/js/landing.js

223 lines
5.6 KiB
JavaScript

import { OrbitControls } from "../node_modules/three/examples/jsm/controls/OrbitControls.js";
var APP = {
Player: function () {
var renderer = new THREE.WebGLRenderer({ antialias: true });
var controls;
renderer.setPixelRatio(window.devicePixelRatio); // TODO: Use player.setPixelRatio()
renderer.outputEncoding = THREE.sRGBEncoding;
var loader = new THREE.ObjectLoader();
var camera, scene;
var events = {};
var dom = document.createElement("div");
dom.appendChild(renderer.domElement);
this.dom = dom;
this.width = 500;
this.height = 500;
this.load = function (json) {
var project = json.project;
if (project.shadows !== undefined)
renderer.shadowMap.enabled = project.shadows;
if (project.shadowType !== undefined)
renderer.shadowMap.type = project.shadowType;
if (project.toneMapping !== undefined)
renderer.toneMapping = project.toneMapping;
if (project.toneMappingExposure !== undefined)
renderer.toneMappingExposure = project.toneMappingExposure;
if (project.physicallyCorrectLights !== undefined)
renderer.physicallyCorrectLights = project.physicallyCorrectLights;
this.setScene(loader.parse(json.scene));
this.setCamera(loader.parse(json.camera));
events = {
init: [],
start: [],
stop: [],
keydown: [],
keyup: [],
pointerdown: [],
pointerup: [],
pointermove: [],
update: [],
};
var scriptWrapParams = "player,renderer,scene,camera";
var scriptWrapResultObj = {};
for (var eventKey in events) {
scriptWrapParams += "," + eventKey;
scriptWrapResultObj[eventKey] = eventKey;
}
var scriptWrapResult = JSON.stringify(scriptWrapResultObj).replace(
/\"/g,
""
);
for (var uuid in json.scripts) {
var object = scene.getObjectByProperty("uuid", uuid, true);
if (object === undefined) {
console.warn("APP.Player: Script without object.", uuid);
continue;
}
var scripts = json.scripts[uuid];
for (var i = 0; i < scripts.length; i++) {
var script = scripts[i];
var functions = new Function(
scriptWrapParams,
script.source + "\nreturn " + scriptWrapResult + ";"
).bind(object)(this, renderer, scene, camera);
for (var name in functions) {
if (functions[name] === undefined) continue;
if (events[name] === undefined) {
console.warn("APP.Player: Event type not supported (", name, ")");
continue;
}
events[name].push(functions[name].bind(object));
}
}
}
dispatch(events.init, arguments);
};
this.setCamera = function (value) {
camera = value;
camera.aspect = this.width / this.height;
camera.updateProjectionMatrix();
};
this.setScene = function (value) {
scene = value;
};
this.setPixelRatio = function (pixelRatio) {
renderer.setPixelRatio(pixelRatio);
};
this.setSize = function (width, height) {
this.width = width;
this.height = height;
if (camera) {
camera.aspect = this.width / this.height;
camera.updateProjectionMatrix();
}
if (renderer) {
controls = new OrbitControls(camera, renderer.domElement);
controls.target = new THREE.Vector3(0, 0, 0);
controls.enableZoom = false;
controls.update();
renderer.setSize(width, height);
}
};
function dispatch(array, event) {
for (var i = 0, l = array.length; i < l; i++) {
array[i](event);
}
}
var time, startTime, prevTime;
function animate() {
controls.update();
time = performance.now();
try {
dispatch(events.update, {
time: time - startTime,
delta: time - prevTime,
});
} catch (e) {
console.error(e.message || e, e.stack || "");
}
renderer.render(scene, camera);
prevTime = time;
}
this.play = function () {
startTime = prevTime = performance.now();
document.addEventListener("keydown", onKeyDown);
document.addEventListener("keyup", onKeyUp);
document.addEventListener("pointerdown", onPointerDown);
document.addEventListener("pointerup", onPointerUp);
document.addEventListener("pointermove", onPointerMove);
dispatch(events.start, arguments);
renderer.setAnimationLoop(animate);
};
this.stop = function () {
document.removeEventListener("keydown", onKeyDown);
document.removeEventListener("keyup", onKeyUp);
document.removeEventListener("pointerdown", onPointerDown);
document.removeEventListener("pointerup", onPointerUp);
document.removeEventListener("pointermove", onPointerMove);
dispatch(events.stop, arguments);
renderer.setAnimationLoop(null);
};
this.render = function (time) {
dispatch(events.update, { time: time * 1000, delta: 0 /* TODO */ });
renderer.render(scene, camera);
};
this.dispose = function () {
renderer.dispose();
camera = undefined;
scene = undefined;
};
//
function onKeyDown(event) {
dispatch(events.keydown, event);
}
function onKeyUp(event) {
dispatch(events.keyup, event);
}
function onPointerDown(event) {
dispatch(events.pointerdown, event);
}
function onPointerUp(event) {
dispatch(events.pointerup, event);
}
function onPointerMove(event) {
dispatch(events.pointermove, event);
}
},
};
export { APP };