neurosecure/public/js/particles.js

150 lines
3.3 KiB
JavaScript

const SEPARATION = 100,
AMOUNTX = 50,
AMOUNTY = 50;
let container;
let camera, scene, renderer;
let particles,
count = 0;
let windowHalfX = window.innerWidth / 2;
let windowHalfY = window.innerHeight / 2;
init();
animate();
function init() {
container = document.createElement("div");
const about = document.getElementsByClassName("about")[0];
about.appendChild(container);
camera = new THREE.PerspectiveCamera(
75,
window.innerWidth / window.innerHeight,
500,
10000
);
camera.position.z = 1000;
camera.position.y = 250;
scene = new THREE.Scene();
scene.background = new THREE.Color(0x131313);
//
const numParticles = AMOUNTX * AMOUNTY;
const positions = new Float32Array(numParticles * 3);
const scales = new Float32Array(numParticles);
let i = 0,
j = 0;
for (let ix = 0; ix < AMOUNTX; ix++) {
for (let iy = 0; iy < AMOUNTY; iy++) {
positions[i] = ix * SEPARATION - (AMOUNTX * SEPARATION) / 2; // x
positions[i + 1] = 0; // y
positions[i + 2] = iy * SEPARATION - (AMOUNTY * SEPARATION) / 2; // z
scales[j] = 1;
i += 3;
j++;
}
}
const geometry = new THREE.BufferGeometry();
geometry.setAttribute("position", new THREE.BufferAttribute(positions, 3));
geometry.setAttribute("scale", new THREE.BufferAttribute(scales, 1));
const material = new THREE.ShaderMaterial({
uniforms: {
color: { value: new THREE.Color(0xffffff) },
},
vertexShader: document.getElementById("vertexshader").textContent,
fragmentShader: document.getElementById("fragmentshader").textContent,
});
//
particles = new THREE.Points(geometry, material);
scene.add(particles);
//
renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight / 2);
container.appendChild(renderer.domElement);
container.style.touchAction = "none";
//
windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
window.addEventListener("resize", onWindowResize);
}
function onWindowResize() {
windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
//
function onPointerMove(event) {
if (event.isPrimary === false) return;
}
//
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
//camera.lookAt(scene.position);
const positions = particles.geometry.attributes.position.array;
const scales = particles.geometry.attributes.scale.array;
let i = 0,
j = 0;
for (let ix = 0; ix < AMOUNTX; ix++) {
for (let iy = 0; iy < AMOUNTY; iy++) {
positions[i + 1] =
Math.sin((ix + count) * 0.3) * 50 + Math.sin((iy + count) * 0.5) * 50;
scales[j] =
(Math.sin((ix + count) * 0.3) + 1) * 20 +
(Math.sin((iy + count) * 0.5) + 1) * 20;
i += 3;
j++;
}
}
particles.geometry.attributes.position.needsUpdate = true;
particles.geometry.attributes.scale.needsUpdate = true;
renderer.render(scene, camera);
count += 0.1;
}