05-28-24 20:14:30

This commit is contained in:
Rushil Umaretiya 2024-05-28 20:13:28 -04:00
parent f8801358b1
commit c591d9f3db
120 changed files with 6216 additions and 6066 deletions

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@ -23,6 +23,12 @@
}, },
"done": true "done": true
}, },
"create:wrench_goggles": {
"criteria": {
"0": "2024-05-20 01:34:41 -0400"
},
"done": false
},
"comforts:hammock_cyan_from_white": { "comforts:hammock_cyan_from_white": {
"criteria": { "criteria": {
"has_the_recipe": "2023-12-12 13:36:56 -0500" "has_the_recipe": "2023-12-12 13:36:56 -0500"
@ -113,6 +119,12 @@
}, },
"done": true "done": true
}, },
"create:mechanical_mixer": {
"criteria": {
"0": "2024-05-21 15:05:16 -0400"
},
"done": true
},
"farmersdelight:main/place_cooking_pot": { "farmersdelight:main/place_cooking_pot": {
"criteria": { "criteria": {
"cooking_pot": "2023-12-18 02:22:20 -0500" "cooking_pot": "2023-12-18 02:22:20 -0500"
@ -173,6 +185,12 @@
}, },
"done": true "done": true
}, },
"minecraft:story/shiny_gear": {
"criteria": {
"diamond_leggings": "2024-05-22 13:26:16 -0400"
},
"done": true
},
"minecraft:end/elytra": { "minecraft:end/elytra": {
"criteria": { "criteria": {
"elytra": "2023-12-23 14:46:26 -0500" "elytra": "2023-12-23 14:46:26 -0500"
@ -215,6 +233,12 @@
}, },
"done": true "done": true
}, },
"create:funnel": {
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"0": "2024-05-20 01:32:05 -0400"
},
"done": true
},
"comforts:hammock_pink_from_white": { "comforts:hammock_pink_from_white": {
"criteria": { "criteria": {
"has_the_recipe": "2023-12-12 13:36:56 -0500" "has_the_recipe": "2023-12-12 13:36:56 -0500"
@ -311,6 +335,12 @@
}, },
"done": false "done": false
}, },
"create:brass": {
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"0": "2024-05-21 15:06:59 -0400"
},
"done": true
},
"minecraft:recipes/woodcutting/oak/oak_planks_from_oak_log_woodcutting": { "minecraft:recipes/woodcutting/oak/oak_planks_from_oak_log_woodcutting": {
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"give_recipe": "2023-12-12 13:47:07 -0500" "give_recipe": "2023-12-12 13:47:07 -0500"
@ -341,6 +371,12 @@
}, },
"done": true "done": true
}, },
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"0": "2024-05-21 14:56:25 -0400"
},
"done": true
},
"minecraft:recipes/woodcutting/spruce/spruce_button_from_spruce_planks_woodcutting": { "minecraft:recipes/woodcutting/spruce/spruce_button_from_spruce_planks_woodcutting": {
"criteria": { "criteria": {
"give_recipe": "2024-05-19 20:29:13 -0400" "give_recipe": "2024-05-19 20:29:13 -0400"
@ -359,6 +395,12 @@
}, },
"done": true "done": true
}, },
"create:rose_quartz": {
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"0": "2024-05-21 15:08:46 -0400"
},
"done": true
},
"comforts:hammock_magenta": { "comforts:hammock_magenta": {
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@ -625,7 +667,8 @@
"minecraft:creeper": "2023-12-18 01:23:57 -0500", "minecraft:creeper": "2023-12-18 01:23:57 -0500",
"minecraft:silverfish": "2023-12-23 22:33:47 -0500", "minecraft:silverfish": "2023-12-23 22:33:47 -0500",
"minecraft:endermite": "2023-12-23 04:55:41 -0500", "minecraft:endermite": "2023-12-23 04:55:41 -0500",
"minecraft:zombie": "2023-12-18 00:47:37 -0500" "minecraft:zombie": "2023-12-18 00:47:37 -0500",
"minecraft:zombie_villager": "2024-05-21 14:47:23 -0400"
}, },
"done": false "done": false
}, },
@ -695,6 +738,12 @@
}, },
"done": true "done": true
}, },
"create:encased_fan": {
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"0": "2024-05-20 01:22:30 -0400"
},
"done": true
},
"comforts:hammock_lime_from_white": { "comforts:hammock_lime_from_white": {
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@ -779,6 +828,12 @@
}, },
"done": true "done": true
}, },
"create:belt": {
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},
"done": true
},
"comforts:hammock_gray": { "comforts:hammock_gray": {
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@ -971,6 +1026,12 @@
}, },
"done": true "done": true
}, },
"mekanismgenerators:solar_generator": {
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"solar_generator": "2024-05-20 00:54:18 -0400"
},
"done": true
},
"comforts:hammock_cyan": { "comforts:hammock_cyan": {
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"has_the_recipe": "2023-12-12 13:36:56 -0500" "has_the_recipe": "2023-12-12 13:36:56 -0500"
@ -1259,6 +1320,12 @@
}, },
"done": true "done": true
}, },
"darkutils:adventure/pigpen": {
"criteria": {
"get_tome": "2024-05-21 23:38:51 -0400"
},
"done": true
},
"statues:root": { "statues:root": {
"criteria": { "criteria": {
"core": "2023-12-12 13:37:11 -0500" "core": "2023-12-12 13:37:11 -0500"
@ -1676,6 +1743,12 @@
}, },
"done": true "done": true
}, },
"create:fan_processing": {
"criteria": {
"0": "2024-05-20 01:29:47 -0400"
},
"done": true
},
"minecraft:recipes/woodcutting/jungle/jungle_boat_from_jungle_slab_woodcutting": { "minecraft:recipes/woodcutting/jungle/jungle_boat_from_jungle_slab_woodcutting": {
"criteria": { "criteria": {
"give_recipe": "2023-12-21 21:41:25 -0500" "give_recipe": "2023-12-21 21:41:25 -0500"

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{ {
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@ -1,118 +1,118 @@
["Explosive Arrow"] ["Explosive Arrow"]
#Adjust this to set the damage for the Explosive Arrow. Vanilla Arrow value is 2.0. #Adjust this to set the damage for the Explosive Arrow. Vanilla Arrow value is 2.0.
#Range: 0.0 ~ 16.0 #Range: 0.0 ~ 16.0
Damage = 0.5 Damage = 0.5
#Adjust this to set the explosion strength for the Explosive Arrow. #Adjust this to set the explosion strength for the Explosive Arrow.
#Range: 0.5 ~ 16.0 #Range: 0.5 ~ 16.0
Strength = 1.9 Strength = 1.9
#If TRUE, explosions break blocks. #If TRUE, explosions break blocks.
"Break Blocks" = true "Break Blocks" = true
#If TRUE, explosions cause fires if the arrow is on fire. #If TRUE, explosions cause fires if the arrow is on fire.
"Cause Fires" = true "Cause Fires" = true
#If TRUE, bounces are modified by knockback bonuses, such as the Punch Enchantment. #If TRUE, bounces are modified by knockback bonuses, such as the Punch Enchantment.
"Knockback Boost" = true "Knockback Boost" = true
["Quartz Arrow"] ["Quartz Arrow"]
#Adjust this to set the damage for the Quartz Arrow. Vanilla Arrow value is 2.0. #Adjust this to set the damage for the Quartz Arrow. Vanilla Arrow value is 2.0.
#Range: 0.0 ~ 16.0 #Range: 0.0 ~ 16.0
Damage = 2.5 Damage = 2.5
#Adjust this to set the inherent knockback strength of the Quartz Arrow. Vanilla Arrow value is 0. #Adjust this to set the inherent knockback strength of the Quartz Arrow. Vanilla Arrow value is 0.
#Range: 0 ~ 16 #Range: 0 ~ 16
Knockback = 1 Knockback = 1
#Adjust this to set the inherent pierce of the Quartz Arrow. Vanilla Arrow value is 0. #Adjust this to set the inherent pierce of the Quartz Arrow. Vanilla Arrow value is 0.
#Range: 0 ~ 16 #Range: 0 ~ 16
Piercing = 0 Piercing = 0
["Diamond Arrow"] ["Diamond Arrow"]
#Adjust this to set the damage for the Diamond Arrow. Vanilla Arrow value is 2.0. #Adjust this to set the damage for the Diamond Arrow. Vanilla Arrow value is 2.0.
#Range: 0.0 ~ 16.0 #Range: 0.0 ~ 16.0
Damage = 4.0 Damage = 4.0
#Adjust this to set the inherent knockback strength of the Diamond Arrow. Vanilla Arrow value is 0. #Adjust this to set the inherent knockback strength of the Diamond Arrow. Vanilla Arrow value is 0.
#Range: 0 ~ 16 #Range: 0 ~ 16
Knockback = 0 Knockback = 0
#Adjust this to set the inherent pierce of the Diamond Arrow. Vanilla Arrow value is 0. #Adjust this to set the inherent pierce of the Diamond Arrow. Vanilla Arrow value is 0.
#Range: 0 ~ 16 #Range: 0 ~ 16
Piercing = 1 Piercing = 1
["Lightning Arrow"] ["Lightning Arrow"]
#Adjust this to set the damage for the Lightning Arrow. Vanilla Arrow value is 2.0. #Adjust this to set the damage for the Lightning Arrow. Vanilla Arrow value is 2.0.
#Range: 0.0 ~ 16.0 #Range: 0.0 ~ 16.0
Damage = 1.5 Damage = 1.5
#If TRUE, a lightning bolt requires a clear path to the sky. #If TRUE, a lightning bolt requires a clear path to the sky.
"Require Sky" = true "Require Sky" = true
["Prismarine Arrow"] ["Prismarine Arrow"]
#Adjust this to set the damage for the Prismarine Arrow. Vanilla Arrow value is 2.0. #Adjust this to set the damage for the Prismarine Arrow. Vanilla Arrow value is 2.0.
#Range: 0.0 ~ 16.0 #Range: 0.0 ~ 16.0
Damage = 2.0 Damage = 2.0
#Adjust this to set the inherent knockback strength of the Prismarine Arrow. Vanilla Arrow value is 0. #Adjust this to set the inherent knockback strength of the Prismarine Arrow. Vanilla Arrow value is 0.
#Range: 0 ~ 16 #Range: 0 ~ 16
Knockback = 0 Knockback = 0
#Adjust this to set the inherent pierce of the Prismarine Arrow. Vanilla Arrow value is 0. #Adjust this to set the inherent pierce of the Prismarine Arrow. Vanilla Arrow value is 0.
#Range: 0 ~ 16 #Range: 0 ~ 16
Piercing = 0 Piercing = 0
["Slime Arrow"] ["Slime Arrow"]
#Adjust this to set the damage for the Slime Arrow. Vanilla Arrow value is 2.0. #Adjust this to set the damage for the Slime Arrow. Vanilla Arrow value is 2.0.
#Range: 0.0 ~ 16.0 #Range: 0.0 ~ 16.0
Damage = 0.5 Damage = 0.5
#Adjust this to set the inherent knockback strength of the Slime Arrow. Vanilla Arrow value is 0. #Adjust this to set the inherent knockback strength of the Slime Arrow. Vanilla Arrow value is 0.
#Range: 0 ~ 16 #Range: 0 ~ 16
Knockback = 4 Knockback = 4
#Adjust this to set the number of bounces for the Slime Arrow. #Adjust this to set the number of bounces for the Slime Arrow.
#Range: 1 ~ 16 #Range: 1 ~ 16
Bounces = 4 Bounces = 4
#If TRUE, bounces are modified by knockback bonuses, such as the Punch Enchantment. #If TRUE, bounces are modified by knockback bonuses, such as the Punch Enchantment.
"Knockback Boost" = true "Knockback Boost" = true
["Shulker Arrow"] ["Shulker Arrow"]
#Adjust this to set the damage for the Shulker Arrow. Vanilla Arrow value is 2.0. #Adjust this to set the damage for the Shulker Arrow. Vanilla Arrow value is 2.0.
#Range: 0.0 ~ 16.0 #Range: 0.0 ~ 16.0
Damage = 2.5 Damage = 2.5
#Adjust this to set the effect duration (Levitation) for the Shulker Arrow. (In ticks; there are 20 ticks per second). #Adjust this to set the effect duration (Levitation) for the Shulker Arrow. (In ticks; there are 20 ticks per second).
#Range: 20 ~ 1200 #Range: 20 ~ 1200
"Effect Duration" = 100 "Effect Duration" = 100
["Blaze Arrow"] ["Blaze Arrow"]
#Adjust this to set the damage for the Blaze Arrow. Vanilla Arrow value is 2.0. #Adjust this to set the damage for the Blaze Arrow. Vanilla Arrow value is 2.0.
#Range: 0.0 ~ 16.0 #Range: 0.0 ~ 16.0
Damage = 1.5 Damage = 1.5
#Adjust this to set the burn duration for the Blaze Arrow (in seconds). Nearby targets will burn for 5 seconds less than a direct target. #Adjust this to set the burn duration for the Blaze Arrow (in seconds). Nearby targets will burn for 5 seconds less than a direct target.
#Range: 5 ~ 30 #Range: 5 ~ 30
"Burn Duration" = 10 "Burn Duration" = 10
#Adjust this to set the effect radius for the Blaze Arrow. Set to 0 to disable, but that would be boring. #Adjust this to set the effect radius for the Blaze Arrow. Set to 0 to disable, but that would be boring.
#Range: 0 ~ 16 #Range: 0 ~ 16
Radius = 2 Radius = 2
["Frost Arrow"] ["Frost Arrow"]
#Adjust this to set the damage for the Frost Arrow. Vanilla Arrow value is 2.0. #Adjust this to set the damage for the Frost Arrow. Vanilla Arrow value is 2.0.
#Range: 0.0 ~ 16.0 #Range: 0.0 ~ 16.0
Damage = 1.5 Damage = 1.5
#Adjust this to set the chill duration for the Frost Arrow. (In ticks; there are 20 ticks per second). #Adjust this to set the chill duration for the Frost Arrow. (In ticks; there are 20 ticks per second).
#Range: 20 ~ 1200 #Range: 20 ~ 1200
"Chill Duration" = 100 "Chill Duration" = 100
#Adjust this to set the effect radius for the Frost Arrow. Set to 0 to disable, but that would be boring. #Adjust this to set the effect radius for the Frost Arrow. Set to 0 to disable, but that would be boring.
#Range: 0 ~ 16 #Range: 0 ~ 16
Radius = 4 Radius = 4
#If TRUE, Frost Arrows will convert Lava into Obsidian. If FALSE, Glossed Magma. #If TRUE, Frost Arrows will convert Lava into Obsidian. If FALSE, Glossed Magma.
"Permanent Lava Freeze" = true "Permanent Lava Freeze" = true
#If TRUE, Frost Arrows will convert Water into Ice. If FALSE, Frosted Ice. #If TRUE, Frost Arrows will convert Water into Ice. If FALSE, Frosted Ice.
"Permanent Water Freeze" = true "Permanent Water Freeze" = true
["Verdant Arrow"] ["Verdant Arrow"]
#Adjust this to set the damage for the Verdant Arrow. Vanilla Arrow value is 2.0. #Adjust this to set the damage for the Verdant Arrow. Vanilla Arrow value is 2.0.
#Range: 0.0 ~ 16.0 #Range: 0.0 ~ 16.0
Damage = 0.5 Damage = 0.5
#Adjust this to set the effect radius for the Verdant Arrow. Set to 0 to disable, but that would be boring. #Adjust this to set the effect radius for the Verdant Arrow. Set to 0 to disable, but that would be boring.
#Range: 0 ~ 16 #Range: 0 ~ 16
Radius = 4 Radius = 4
["Spore Arrow"] ["Spore Arrow"]
#Adjust this to set the damage for the Spore Arrow. Vanilla Arrow value is 2.0. #Adjust this to set the damage for the Spore Arrow. Vanilla Arrow value is 2.0.
#Range: 0.0 ~ 16.0 #Range: 0.0 ~ 16.0
Damage = 0.5 Damage = 0.5
#Adjust this to set the effect radius for the Spore Arrow. Set to 0 to disable, but that would be boring. #Adjust this to set the effect radius for the Spore Arrow. Set to 0 to disable, but that would be boring.
#Range: 0 ~ 16 #Range: 0 ~ 16
Radius = 4 Radius = 4

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[items] [items]
#List of cosmetic-only items. All items in this list will have their effects disabled #List of cosmetic-only items. All items in this list will have their effects disabled
#To blacklist all items, use "artifacts:*" #To blacklist all items, use "artifacts:*"
#Note: blacklisting an item while it is equipped may have unintended side effects #Note: blacklisting an item while it is equipped may have unintended side effects
cosmetics = [""] cosmetics = [""]
[items.antidote_vessel] [items.antidote_vessel]
#Affects how many times a negative effect can be shortened before breaking #Affects how many times a negative effect can be shortened before breaking
#Setting this to 0 will make this item unbreakable #Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767 #Range: 0 ~ 32767
durability = 0 durability = 0
#The maximum duration (in ticks) a negative effect can last with the antidote vessel equipped #The maximum duration (in ticks) a negative effect can last with the antidote vessel equipped
#Range: > 0 #Range: > 0
max_effect_duration = 120 max_effect_duration = 120
[items.aqua_dashers] [items.aqua_dashers]
#Affects how many seconds the player can run on fluids using the aqua dashers before breaking #Affects how many seconds the player can run on fluids using the aqua dashers before breaking
#Setting this to 0 will make this item unbreakable #Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767 #Range: 0 ~ 32767
durability = 0 durability = 0
[items.bunny_hoppers] [items.bunny_hoppers]
#Affects how many times the player can jump with the bunny hoppers before breaking #Affects how many times the player can jump with the bunny hoppers before breaking
#Setting this to 0 will make this item unbreakable #Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767 #Range: 0 ~ 32767
durability = 0 durability = 0
#Whether Bunny Hoppers should cancel fall damage #Whether Bunny Hoppers should cancel fall damage
#Fall damage will still be reduced by the jump boost effect #Fall damage will still be reduced by the jump boost effect
should_cancel_fall_damage = true should_cancel_fall_damage = true
#The level of the jump boost effect applied by the bunny hoppers #The level of the jump boost effect applied by the bunny hoppers
#0 to not apply a jump boost effect #0 to not apply a jump boost effect
#Range: 0 ~ 128 #Range: 0 ~ 128
jump_boost_level = 2 jump_boost_level = 2
[items.charm_of_sinking] [items.charm_of_sinking]
#Affects how many seconds the player can stay underwater using the charm of sinking before breaking #Affects how many seconds the player can stay underwater using the charm of sinking before breaking
#Setting this to 0 will make this item unbreakable #Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767 #Range: 0 ~ 32767
durability = 0 durability = 0
[items.cloud_in_a_bottle] [items.cloud_in_a_bottle]
#Affects how many times the player can double jump before breaking #Affects how many times the player can double jump before breaking
#Setting this to 0 will make this item unbreakable #Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767 #Range: 0 ~ 32767
durability = 0 durability = 0
#Affects double jump height while sprinting #Affects double jump height while sprinting
#1 for no height bonus #1 for no height bonus
#Range: 0.0 ~ Infinity #Range: 0.0 ~ Infinity
sprint_jump_height_multiplier = 1.5 sprint_jump_height_multiplier = 1.5
#Affects double jump distance while sprinting #Affects double jump distance while sprinting
#0 for no distance bonus #0 for no distance bonus
#Range: 0.0 ~ Infinity #Range: 0.0 ~ Infinity
sprint_jump_distance_multiplier = 0.5 sprint_jump_distance_multiplier = 0.5
[items.cross_necklace] [items.cross_necklace]
#Affects how many times the player can take damage with the cross necklace before breaking #Affects how many times the player can take damage with the cross necklace before breaking
#Setting this to 0 will make this item unbreakable #Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767 #Range: 0 ~ 32767
durability = 0 durability = 0
#The amount of additional ticks the wearer is invincible after being hit #The amount of additional ticks the wearer is invincible after being hit
#Range: > 0 #Range: > 0
invincibility_bonus = 20 invincibility_bonus = 20
[items.crystal_heart] [items.crystal_heart]
#Affects how much damage the player can take while wearing the crystal heart before breaking #Affects how much damage the player can take while wearing the crystal heart before breaking
#Setting this to 0 will make this item unbreakable #Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767 #Range: 0 ~ 32767
durability = 0 durability = 0
#The amount additional health applied to the wearer #The amount additional health applied to the wearer
#Range: > 0 #Range: > 0
health_bonus = 10 health_bonus = 10
[items.digging_claws] [items.digging_claws]
#Affects how many blocks the player can break using the digging claws before breaking #Affects how many blocks the player can break using the digging claws before breaking
#Setting this to 0 will make this item unbreakable #Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767 #Range: 0 ~ 32767
durability = 0 durability = 0
#Mining speed bonus applied by digging claws #Mining speed bonus applied by digging claws
#Range: 0.0 ~ Infinity #Range: 0.0 ~ Infinity
mining_speed_bonus = 3.2 mining_speed_bonus = 3.2
#The tool tier of the digging claws #The tool tier of the digging claws
#To modify mineable blocks, use the 'artifacts:mineable/digging_claws' block tag #To modify mineable blocks, use the 'artifacts:mineable/digging_claws' block tag
tool_tier = "minecraft:stone" tool_tier = "minecraft:stone"
[items.eternal_steak] [items.eternal_steak]
#Affects how many times this item can be eaten before breaking #Affects how many times this item can be eaten before breaking
#Setting this to 0 will make this item unbreakable #Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767 #Range: 0 ~ 32767
durability = 0 durability = 0
#Cooldown (in ticks) before the item can be eaten again #Cooldown (in ticks) before the item can be eaten again
#Range: > 0 #Range: > 0
cooldown = 300 cooldown = 300
#Time (in ticks) it takes to eat this item #Time (in ticks) it takes to eat this item
#Range: > 0 #Range: > 0
use_duration = 32 use_duration = 32
[items.everlasting_beef] [items.everlasting_beef]
#Affects how many times this item can be eaten before breaking #Affects how many times this item can be eaten before breaking
#Setting this to 0 will make this item unbreakable #Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767 #Range: 0 ~ 32767
durability = 0 durability = 0
#Cooldown (in ticks) before the item can be eaten again #Cooldown (in ticks) before the item can be eaten again
#Range: > 0 #Range: > 0
cooldown = 300 cooldown = 300
#Time (in ticks) it takes to eat this item #Time (in ticks) it takes to eat this item
#Range: > 0 #Range: > 0
use_duration = 32 use_duration = 32
[items.feral_claws] [items.feral_claws]
#Affects how many enemies can be hit using the feral claws before breaking #Affects how many enemies can be hit using the feral claws before breaking
#Setting this to 0 will make this item unbreakable #Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767 #Range: 0 ~ 32767
durability = 0 durability = 0
#Attack speed bonus applied by feral claws #Attack speed bonus applied by feral claws
#Range: 0.0 ~ Infinity #Range: 0.0 ~ Infinity
attack_speed_bonus = 0.75 attack_speed_bonus = 0.75
[items.fire_gauntlet] [items.fire_gauntlet]
#Affects how many enemies can be hit using the fire gauntlet before breaking #Affects how many enemies can be hit using the fire gauntlet before breaking
#Setting this to 0 will make this item unbreakable #Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767 #Range: 0 ~ 32767
durability = 0 durability = 0
#Duration (equal to total fire damage) for which entities are set on fire #Duration (equal to total fire damage) for which entities are set on fire
#Range: > 0 #Range: > 0
fire_duration = 8 fire_duration = 8
[items.flame_pendant] [items.flame_pendant]
#Affects how many times the pendant's effect can be applied before breaking #Affects how many times the pendant's effect can be applied before breaking
#Setting this to 0 will make this item unbreakable #Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767 #Range: 0 ~ 32767
durability = 0 durability = 0
#Chance for the pendant to strike an attacker when the wearer is attacked #Chance for the pendant to strike an attacker when the wearer is attacked
#Range: 0.0 ~ 1.0 #Range: 0.0 ~ 1.0
strike_chance = 0.4 strike_chance = 0.4
#Duration (equal to total fire damage) for which entities are set on fire #Duration (equal to total fire damage) for which entities are set on fire
#Range: > 0 #Range: > 0
fire_duration = 10 fire_duration = 10
[items.flippers] [items.flippers]
#Affects how many seconds the player can swim using the flippers #Affects how many seconds the player can swim using the flippers
#Setting this to 0 will make this item unbreakable #Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767 #Range: 0 ~ 32767
durability = 0 durability = 0
#Swim speed bonus applied by flippers #Swim speed bonus applied by flippers
#Range: 0.0 ~ Infinity #Range: 0.0 ~ Infinity
swim_speed_bonus = 1.0 swim_speed_bonus = 1.0
[items.golden_hook] [items.golden_hook]
#Affects how many enemies can be killed using the golden hook before breaking #Affects how many enemies can be killed using the golden hook before breaking
#Setting this to 0 will make this item unbreakable #Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767 #Range: 0 ~ 32767
durability = 0 durability = 0
#The amount of extra experience (multiplied with total xp) entities should drop when killed by a player wearing the golden hook #The amount of extra experience (multiplied with total xp) entities should drop when killed by a player wearing the golden hook
#Range: 0.0 ~ Infinity #Range: 0.0 ~ Infinity
experience_bonus = 0.75 experience_bonus = 0.75
[items.helium_flamingo] [items.helium_flamingo]
#Affects how many seconds the player can fly using the helium flamingo before breaking #Affects how many seconds the player can fly using the helium flamingo before breaking
#Setting this to 0 will make this item unbreakable #Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767 #Range: 0 ~ 32767
durability = 0 durability = 0
#The maximum amount of time (in ticks) a player can fly using the helium flamingo #The maximum amount of time (in ticks) a player can fly using the helium flamingo
#Set to 0 to allow swimming indefinitely #Set to 0 to allow swimming indefinitely
#Range: > 0 #Range: > 0
max_flight_time = 150 max_flight_time = 150
#The amount of time (in ticks) it takes for the helium flamingo to recharge #The amount of time (in ticks) it takes for the helium flamingo to recharge
#Range: > 0 #Range: > 0
recharge_time = 300 recharge_time = 300
[items.kitty_slippers] [items.kitty_slippers]
#Affects how many creepers the player can attack using the kitty slippers before breaking #Affects how many creepers the player can attack using the kitty slippers before breaking
#Setting this to 0 will make this item unbreakable #Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767 #Range: 0 ~ 32767
durability = 0 durability = 0
[items.lucky_scarf] [items.lucky_scarf]
#Affects how many blocks can be broken using the lucky scarf #Affects how many blocks can be broken using the lucky scarf
#Setting this to 0 will make this item unbreakable #Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767 #Range: 0 ~ 32767
durability = 0 durability = 0
#Fortune bonus applied by the lucky scarf #Fortune bonus applied by the lucky scarf
#Range: > 0 #Range: > 0
fortune_bonus = 1 fortune_bonus = 1
[items.night_vision_goggles] [items.night_vision_goggles]
#Affects how many seconds the night vision effect should apply before breaking #Affects how many seconds the night vision effect should apply before breaking
#Setting this to 0 will make this item unbreakable #Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767 #Range: 0 ~ 32767
durability = 0 durability = 0
[items.novelty_drinking_hat] [items.novelty_drinking_hat]
#Affects how many items the player can drink or eat using the drinking hat before breaking #Affects how many items the player can drink or eat using the drinking hat before breaking
#Setting this to 0 will make this item unbreakable #Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767 #Range: 0 ~ 32767
durability = 0 durability = 0
#Drinking duration multiplier applied by the drinking hat #Drinking duration multiplier applied by the drinking hat
#Range: 0.0 ~ Infinity #Range: 0.0 ~ Infinity
drinking_duration_multiplier = 0.3 drinking_duration_multiplier = 0.3
#Eating duration multiplier applied by the drinking hat #Eating duration multiplier applied by the drinking hat
#Range: 0.0 ~ Infinity #Range: 0.0 ~ Infinity
eating_duration_multiplier = 0.6 eating_duration_multiplier = 0.6
[items.obsidian_skull] [items.obsidian_skull]
#Affects how many times the fire resistance effect can be applied before breaking #Affects how many times the fire resistance effect can be applied before breaking
#Setting this to 0 will make this item unbreakable #Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767 #Range: 0 ~ 32767
durability = 0 durability = 0
#The cooldown (in ticks) on the obsidian skull after applying fire resistance #The cooldown (in ticks) on the obsidian skull after applying fire resistance
#Range: > 0 #Range: > 0
cooldown = 1200 cooldown = 1200
#The duration (in ticks) of the fire resistance effect applied by the obsidian skull after taking fire damage #The duration (in ticks) of the fire resistance effect applied by the obsidian skull after taking fire damage
#Range: > 0 #Range: > 0
fire_resistance_duration = 600 fire_resistance_duration = 600
[items.panic_necklace] [items.panic_necklace]
#Affects how many times the necklace's effect can be applied #Affects how many times the necklace's effect can be applied
#Setting this to 0 will make this item unbreakable #Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767 #Range: 0 ~ 32767
durability = 0 durability = 0
#The level of the speed effect applied by the panic necklace #The level of the speed effect applied by the panic necklace
#Range: 0 ~ 128 #Range: 0 ~ 128
speed_level = 1 speed_level = 1
#The duration (in ticks) of the speed effect applied by the panic necklace #The duration (in ticks) of the speed effect applied by the panic necklace
#Range: > 0 #Range: > 0
speed_duration = 160 speed_duration = 160
[items.plastic_drinking_hat] [items.plastic_drinking_hat]
#Affects how many items the player can drink or eat using the drinking hat before breaking #Affects how many items the player can drink or eat using the drinking hat before breaking
#Setting this to 0 will make this item unbreakable #Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767 #Range: 0 ~ 32767
durability = 0 durability = 0
#Drinking duration multiplier applied by the drinking hat #Drinking duration multiplier applied by the drinking hat
#Range: 0.0 ~ Infinity #Range: 0.0 ~ Infinity
drinking_duration_multiplier = 0.3 drinking_duration_multiplier = 0.3
#Eating duration multiplier applied by the drinking hat #Eating duration multiplier applied by the drinking hat
#Range: 0.0 ~ Infinity #Range: 0.0 ~ Infinity
eating_duration_multiplier = 0.6 eating_duration_multiplier = 0.6
[items.pocket_piston] [items.pocket_piston]
#Affects how many enemies can be hit using the pocket piston #Affects how many enemies can be hit using the pocket piston
#Setting this to 0 will make this item unbreakable #Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767 #Range: 0 ~ 32767
durability = 0 durability = 0
#The amount of extra knockback applied by the pocket piston #The amount of extra knockback applied by the pocket piston
#Range: 0.0 ~ Infinity #Range: 0.0 ~ Infinity
knockback_bonus = 1.5 knockback_bonus = 1.5
[items.power_glove] [items.power_glove]
#Affects how many enemies can be hit using the power glove #Affects how many enemies can be hit using the power glove
#Setting this to 0 will make this item unbreakable #Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767 #Range: 0 ~ 32767
durability = 0 durability = 0
#The amount of extra attack damage applied by the power glove #The amount of extra attack damage applied by the power glove
#Range: > 0 #Range: > 0
attack_damage_bonus = 4 attack_damage_bonus = 4
[items.running_shoes] [items.running_shoes]
#Affects how many seconds the player can sprint using the running shoes #Affects how many seconds the player can sprint using the running shoes
#Setting this to 0 will make this item unbreakable #Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767 #Range: 0 ~ 32767
durability = 0 durability = 0
#The amount of extra speed applied by the running shoes #The amount of extra speed applied by the running shoes
#Range: 0.0 ~ Infinity #Range: 0.0 ~ Infinity
speed_multiplier = 0.4 speed_multiplier = 0.4
[items.scarf_of_invisibility] [items.scarf_of_invisibility]
#Affects how many seconds the invisibility effect should apply before breaking #Affects how many seconds the invisibility effect should apply before breaking
#Setting this to 0 will make this item unbreakable #Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767 #Range: 0 ~ 32767
durability = 0 durability = 0
[items.shock_pendant] [items.shock_pendant]
#Affects how many times the pendant's effect can be applied before breaking #Affects how many times the pendant's effect can be applied before breaking
#Setting this to 0 will make this item unbreakable #Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767 #Range: 0 ~ 32767
durability = 0 durability = 0
#Chance for the pendant to strike an attacker when the wearer is attacked #Chance for the pendant to strike an attacker when the wearer is attacked
#Range: 0.0 ~ 1.0 #Range: 0.0 ~ 1.0
strike_chance = 0.25 strike_chance = 0.25
[items.snorkel] [items.snorkel]
#Affects how many seconds the player can stay underwater using the snorkel before breaking #Affects how many seconds the player can stay underwater using the snorkel before breaking
#Setting this to 0 will make this item unbreakable #Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767 #Range: 0 ~ 32767
durability = 0 durability = 0
[items.steadfast_spikes] [items.steadfast_spikes]
#Affects how many times the player can be hit while wearing steadfast spikes before breaking #Affects how many times the player can be hit while wearing steadfast spikes before breaking
#Setting this to 0 will make this item unbreakable #Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767 #Range: 0 ~ 32767
durability = 0 durability = 0
[items.superstitious_hat] [items.superstitious_hat]
#Affects how many enemies can be killed using the superstitious hat #Affects how many enemies can be killed using the superstitious hat
#Setting this to 0 will make this item unbreakable #Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767 #Range: 0 ~ 32767
durability = 0 durability = 0
#Looting bonus applied by the superstitious hat #Looting bonus applied by the superstitious hat
#Range: > 0 #Range: > 0
looting_bonus = 1 looting_bonus = 1
[items.thorn_pendant] [items.thorn_pendant]
#Affects how many times the pendant's effect can be applied before breaking #Affects how many times the pendant's effect can be applied before breaking
#Setting this to 0 will make this item unbreakable #Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767 #Range: 0 ~ 32767
durability = 0 durability = 0
#Chance for the pendant to strike an attacker when the wearer is attacked #Chance for the pendant to strike an attacker when the wearer is attacked
#Range: 0.0 ~ 1.0 #Range: 0.0 ~ 1.0
strike_chance = 0.5 strike_chance = 0.5
#Minimum damage dealt by thorn pendant #Minimum damage dealt by thorn pendant
#Damage dealt is a random number between min_damage and max_damage #Damage dealt is a random number between min_damage and max_damage
#Range: > 0 #Range: > 0
min_damage = 2 min_damage = 2
#Maximum damage dealt by thorn pendant #Maximum damage dealt by thorn pendant
#Range: > 0 #Range: > 0
max_damage = 6 max_damage = 6
[items.umbrella] [items.umbrella]
#Affects how many attacks can be blocked using the umbrella #Affects how many attacks can be blocked using the umbrella
#Setting this to 0 will make this item unbreakable #Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767 #Range: 0 ~ 32767
durability = 0 durability = 0
#Whether umbrellas can be used as a shield #Whether umbrellas can be used as a shield
is_shield = true is_shield = true
[items.universal_attractor] [items.universal_attractor]
#Affects how many items can be picked up using the universal attractor #Affects how many items can be picked up using the universal attractor
#Setting this to 0 will make this item unbreakable #Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767 #Range: 0 ~ 32767
durability = 0 durability = 0
#The range (in blocks) of the universal attractor #The range (in blocks) of the universal attractor
#Range: > 0 #Range: > 0
range = 5 range = 5
#Affects how fast items are moved towards the player #Affects how fast items are moved towards the player
#Range: 0.0 ~ Infinity #Range: 0.0 ~ Infinity
motionMultiplier = 0.6 motionMultiplier = 0.6
#The cooldown (in ticks) after throwing an item #The cooldown (in ticks) after throwing an item
#Range: > 0 #Range: > 0
cooldown = 200 cooldown = 200
[items.vampiric_glove] [items.vampiric_glove]
#Affects how many enemies can be hit using the vampiric glove #Affects how many enemies can be hit using the vampiric glove
#Setting this to 0 will make this item unbreakable #Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767 #Range: 0 ~ 32767
durability = 0 durability = 0
#The ratio of dealt damage absorbed by the wearer #The ratio of dealt damage absorbed by the wearer
#Range: 0.0 ~ Infinity #Range: 0.0 ~ Infinity
absorption_ratio = 0.2 absorption_ratio = 0.2
#The maximum amount of health that can be healed in a single hit #The maximum amount of health that can be healed in a single hit
#Range: > 0 #Range: > 0
max_health_absorbed = 6 max_health_absorbed = 6
[items.villager_hat] [items.villager_hat]
#Affects how many trades can be completed using the villager hat #Affects how many trades can be completed using the villager hat
#Setting this to 0 will make this item unbreakable #Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767 #Range: 0 ~ 32767
durability = 0 durability = 0
#Affects how much prices are reduced by the villager hat #Affects how much prices are reduced by the villager hat
#Range: > 0 #Range: > 0
reputation_bonus = 100 reputation_bonus = 100
[items.whoopee_cushion] [items.whoopee_cushion]
#Affects how many farts can be farted using the whoopee cushion #Affects how many farts can be farted using the whoopee cushion
#Setting this to 0 will make this item unbreakable #Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767 #Range: 0 ~ 32767
durability = 0 durability = 0
#Affects the amount of farts farted by players wearing the whoopee cushion #Affects the amount of farts farted by players wearing the whoopee cushion
#Range: 0.0 ~ 1.0 #Range: 0.0 ~ 1.0
flatulence = 0.125 flatulence = 0.125

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@ -1,7 +1,7 @@
[Server] [Server]
#Allow Starting Health Tweaks #Allow Starting Health Tweaks
allowStartingHealthTweaks = false allowStartingHealthTweaks = false
#Starting Health of Player (Default:20) #Starting Health of Player (Default:20)
startingHealth = 20 startingHealth = 20

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["Balance Options"] ["Balance Options"]
#Whether or not Infinity enchantment for modded buckets filled with fluids of the tag "bucketlib:infinity_enchantable" should be enabled. #Whether or not Infinity enchantment for modded buckets filled with fluids of the tag "bucketlib:infinity_enchantable" should be enabled.
infinityEnchantmentEnabled = false infinityEnchantmentEnabled = false

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#General mod settings #General mod settings
[general] [general]
#Defined whether or not a player can use Absolute Coords mode in the Copy Paste Gadget #Defined whether or not a player can use Absolute Coords mode in the Copy Paste Gadget
"Allow Absolute Coords" = true "Allow Absolute Coords" = true
#Defines how far away you can build #Defines how far away you can build
#Range: 1.0 ~ 48.0 #Range: 1.0 ~ 48.0
MaxBuildDistance = 32.0 MaxBuildDistance = 32.0
#Whether the Building / CopyPaste Gadget can overwrite blocks like water, lava, grass, etc (like a player can). #Whether the Building / CopyPaste Gadget can overwrite blocks like water, lava, grass, etc (like a player can).
#False will only allow it to overwrite air blocks. #False will only allow it to overwrite air blocks.
"Allow non-Air-Block-Overwrite" = true "Allow non-Air-Block-Overwrite" = true
#Configure the Gadgets #Configure the Gadgets
[Gadgets] [Gadgets]
#The max range of the Gadgets #The max range of the Gadgets
#Range: 1 ~ 32 #Range: 1 ~ 32
"Maximum allowed Range" = 15 "Maximum allowed Range" = 15
#Maximum amount of Blocks to be placed in one Tick. #Maximum amount of Blocks to be placed in one Tick.
#Notice that an EffectBlock takes 20 ticks to place, therefore a Server has to handle 20-times this value effect-block Tile's at once. Reduce this if you notice lag-spikes from Players placing Templates. #Notice that an EffectBlock takes 20 ticks to place, therefore a Server has to handle 20-times this value effect-block Tile's at once. Reduce this if you notice lag-spikes from Players placing Templates.
#Of course decreasing this value will result in more time required to place large TemplateItem's. #Of course decreasing this value will result in more time required to place large TemplateItem's.
#Range: > 1 #Range: > 1
"Max Placement/Tick" = 1024 "Max Placement/Tick" = 1024
#Energy Cost & Durability of the Building Gadget #Energy Cost & Durability of the Building Gadget
[Gadgets."Building Gadget"] [Gadgets."Building Gadget"]
#The max energy of the Gadget, set to 0 to disable energy usage #The max energy of the Gadget, set to 0 to disable energy usage
#Range: > 0 #Range: > 0
"Maximum Energy" = 500000 "Maximum Energy" = 500000
#The Gadget's Energy cost per Operation #The Gadget's Energy cost per Operation
#Range: > 0 #Range: > 0
"Energy Cost" = 50 "Energy Cost" = 50
#The Gadget's Max Undo size (Note, the exchanger does not support undo) #The Gadget's Max Undo size (Note, the exchanger does not support undo)
#Range: 0 ~ 128 #Range: 0 ~ 128
"Max Undo History Size" = 10 "Max Undo History Size" = 10
#Energy Cost & Durability of the Exchanging Gadget #Energy Cost & Durability of the Exchanging Gadget
[Gadgets."Exchanging Gadget"] [Gadgets."Exchanging Gadget"]
#The max energy of the Gadget, set to 0 to disable energy usage #The max energy of the Gadget, set to 0 to disable energy usage
#Range: > 0 #Range: > 0
"Maximum Energy" = 500000 "Maximum Energy" = 500000
#The Gadget's Energy cost per Operation #The Gadget's Energy cost per Operation
#Range: > 0 #Range: > 0
"Energy Cost" = 100 "Energy Cost" = 100
#The Gadget's Max Undo size (Note, the exchanger does not support undo) #The Gadget's Max Undo size (Note, the exchanger does not support undo)
#Range: 0 ~ 128 #Range: 0 ~ 128
"Max Undo History Size" = 10 "Max Undo History Size" = 10
#Energy Cost, Durability & Maximum Energy of the Destruction Gadget #Energy Cost, Durability & Maximum Energy of the Destruction Gadget
[Gadgets."Destruction Gadget"] [Gadgets."Destruction Gadget"]
#The max energy of the Gadget, set to 0 to disable energy usage #The max energy of the Gadget, set to 0 to disable energy usage
#Range: > 0 #Range: > 0
"Maximum Energy" = 1000000 "Maximum Energy" = 1000000
#The Gadget's Energy cost per Operation #The Gadget's Energy cost per Operation
#Range: > 0 #Range: > 0
"Energy Cost" = 200 "Energy Cost" = 200
#The Gadget's Max Undo size (Note, the exchanger does not support undo) #The Gadget's Max Undo size (Note, the exchanger does not support undo)
#Range: 0 ~ 128 #Range: 0 ~ 128
"Max Undo History Size" = 1 "Max Undo History Size" = 1
#The maximum dimensions, the Destruction Gadget can destroy. #The maximum dimensions, the Destruction Gadget can destroy.
#Range: 0 ~ 32 #Range: 0 ~ 32
"Destroy Dimensions" = 16 "Destroy Dimensions" = 16
#The cost in energy/durability will increase by this amount when not in fuzzy mode #The cost in energy/durability will increase by this amount when not in fuzzy mode
#Range: 0.0 ~ 1.7976931348623157E308 #Range: 0.0 ~ 1.7976931348623157E308
"Non-Fuzzy Mode Multiplier" = 2.0 "Non-Fuzzy Mode Multiplier" = 2.0
#If enabled, the Destruction Gadget can be taken out of fuzzy mode, allowing only instances of the block clicked to be removed (at a higher cost) #If enabled, the Destruction Gadget can be taken out of fuzzy mode, allowing only instances of the block clicked to be removed (at a higher cost)
"Non-Fuzzy Mode Enabled" = false "Non-Fuzzy Mode Enabled" = false
#Energy Cost & Durability of the Copy-Paste Gadget #Energy Cost & Durability of the Copy-Paste Gadget
[Gadgets."Copy-Paste Gadget"] [Gadgets."Copy-Paste Gadget"]
#The max energy of the Gadget, set to 0 to disable energy usage #The max energy of the Gadget, set to 0 to disable energy usage
#Range: > 0 #Range: > 0
"Maximum Energy" = 500000 "Maximum Energy" = 500000
#The Gadget's Energy cost per Operation #The Gadget's Energy cost per Operation
#Range: > 0 #Range: > 0
"Energy Cost" = 50 "Energy Cost" = 50
#The Gadget's Max Undo size (Note, the exchanger does not support undo) #The Gadget's Max Undo size (Note, the exchanger does not support undo)
#Range: 0 ~ 128 #Range: 0 ~ 128
"Max Undo History Size" = 1 "Max Undo History Size" = 1
#Maximum amount of Blocks to be copied in one Tick. #Maximum amount of Blocks to be copied in one Tick.
#Lower values may improve Server-Performance when copying large Templates #Lower values may improve Server-Performance when copying large Templates
#Range: > 1 #Range: > 1
"Max Copy/Tick" = 32768 "Max Copy/Tick" = 32768
#Maximum dimensions (x, y and z) that can be copied by a Template without requiring special permission. #Maximum dimensions (x, y and z) that can be copied by a Template without requiring special permission.
#Permission can be granted using the '/buildinggadgets OverrideCopySize [<Player>]' command. #Permission can be granted using the '/buildinggadgets OverrideCopySize [<Player>]' command.
#Range: > -1 #Range: > -1
"Max Copy Dimensions" = 256 "Max Copy Dimensions" = 256
#Maximum dimensions (x, y and z) that can be build by a Template without requiring special permission. #Maximum dimensions (x, y and z) that can be build by a Template without requiring special permission.
#Permission can be granted using the '/buildinggadgets OverrideBuildSize [<Player>]' command. #Permission can be granted using the '/buildinggadgets OverrideBuildSize [<Player>]' command.
#Range: > -1 #Range: > -1
"Max Build Dimensions" = 256 "Max Build Dimensions" = 256
#Configure the Paste Containers #Configure the Paste Containers
["Paste Containers"] ["Paste Containers"]
#The maximum capacity of a tier 1 (iron) Construction Paste Container #The maximum capacity of a tier 1 (iron) Construction Paste Container
#Range: > 1 #Range: > 1
"T1 Container Capacity" = 512 "T1 Container Capacity" = 512
#The maximum capacity of a tier 2 (iron) Construction Paste Container #The maximum capacity of a tier 2 (iron) Construction Paste Container
#Range: > 1 #Range: > 1
"T2 Container Capacity" = 2048 "T2 Container Capacity" = 2048
#The maximum capacity of a tier 3 (iron) Construction Paste Container #The maximum capacity of a tier 3 (iron) Construction Paste Container
#Range: > 1 #Range: > 1
"T3 Container Capacity" = 8192 "T3 Container Capacity" = 8192

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#the minimum distance between castle and 0,0 #the minimum distance between castle and 0,0
#Range: 0 ~ 99999999 #Range: 0 ~ 99999999
castle_spawn_proof = 10000 castle_spawn_proof = 10000

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["Balance Options"] ["Balance Options"]
#Minimum temperature of fluid at which the Ceramic Bucket breaks when emptied. (-1 means that bucket never breaks caused by high fluid temperature) #Minimum temperature of fluid at which the Ceramic Bucket breaks when emptied. (-1 means that bucket never breaks caused by high fluid temperature)
#Range: -1 ~ 10000 #Range: -1 ~ 10000
ceramicBucketBreakTemperature = 1000 ceramicBucketBreakTemperature = 1000
#Whether or not obtaining fish with a Ceramic Bucket should be enabled. #Whether or not obtaining fish with a Ceramic Bucket should be enabled.
fishObtainingEnabled = true fishObtainingEnabled = true
#Whether or not milking entities with a Ceramic Bucket should be enabled. #Whether or not milking entities with a Ceramic Bucket should be enabled.
milkingEnabled = true milkingEnabled = true
#Defines the maximum durability of a Ceramic Bucket. (0 deactivates the durability) #Defines the maximum durability of a Ceramic Bucket. (0 deactivates the durability)
#Range: 0 ~ 10000 #Range: 0 ~ 10000
durability = 0 durability = 0

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#General settings #General settings
[general] [general]
#Maximum power for the Charging Station #Maximum power for the Charging Station
#Range: > 0 #Range: > 0
chargerMaxEnergy = 1000000 chargerMaxEnergy = 1000000

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[balancing] [balancing]
#mod.scena.config.balancing.blacklist-random-ticking-blocks.comment #mod.scena.config.balancing.blacklist-random-ticking-blocks.comment
blacklist-random-ticking-blocks = false blacklist-random-ticking-blocks = false
#mod.scena.config.balancing.enable-compatibility-mode.comment #mod.scena.config.balancing.enable-compatibility-mode.comment
enable-compatibility-mode = false enable-compatibility-mode = false
#mod.scena.config.balancing.bit-bag-stack-size.comment #mod.scena.config.balancing.bit-bag-stack-size.comment
#Range: > 64 #Range: > 64
bit-bag-stack-size = 512 bit-bag-stack-size = 512
#mod.scena.config.balancing.change-tracker-size.comment #mod.scena.config.balancing.change-tracker-size.comment
#Range: 10 ~ 40 #Range: 10 ~ 40
change-tracker-size = 20 change-tracker-size = 20
#mod.scena.config.balancing.delete-excess-bits.comment #mod.scena.config.balancing.delete-excess-bits.comment
delete-excess-bits = true delete-excess-bits = true
#mod.scena.config.balancing.light-factor-multiplier.comment #mod.scena.config.balancing.light-factor-multiplier.comment
#Range: 0.0 ~ 4096.0 #Range: 0.0 ~ 4096.0
light-factor-multiplier = 1.0 light-factor-multiplier = 1.0
[style] [style]
#mod.scena.config.style.bit-size.comment #mod.scena.config.style.bit-size.comment
#Allowed Values: ONE_SIXTEENTH, ONE_EIGHT, ONE_QUARTER, ONE_HALF, ONE #Allowed Values: ONE_SIXTEENTH, ONE_EIGHT, ONE_QUARTER, ONE_HALF, ONE
bit-size = "ONE_SIXTEENTH" bit-size = "ONE_SIXTEENTH"

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[Commands] [Commands]
#The required permission level for the '/cofh crafting' command. #The required permission level for the '/cofh crafting' command.
#Range: 0 ~ 4 #Range: 0 ~ 4
"Crafting Permission Level" = 2 "Crafting Permission Level" = 2
#The required permission level for the '/cofh enderchest' command. #The required permission level for the '/cofh enderchest' command.
#Range: 0 ~ 4 #Range: 0 ~ 4
"EnderChest Permission Level" = 2 "EnderChest Permission Level" = 2
#The required permission level for the '/cofh heal' command. #The required permission level for the '/cofh heal' command.
#Range: 0 ~ 4 #Range: 0 ~ 4
"Heal Permission Level" = 2 "Heal Permission Level" = 2
#The required permission level for the '/cofh ignite' command. #The required permission level for the '/cofh ignite' command.
#Range: 0 ~ 4 #Range: 0 ~ 4
"Ignite Permission Level" = 2 "Ignite Permission Level" = 2
#The required permission level for the '/cofh repair' command. #The required permission level for the '/cofh repair' command.
#Range: 0 ~ 4 #Range: 0 ~ 4
"Repair Permission Level" = 2 "Repair Permission Level" = 2
[Enchantments] [Enchantments]
#If TRUE, Feather Falling will prevent Farmland from being trampled. This option will work with alternative versions (overrides) of Feather Falling. #If TRUE, Feather Falling will prevent Farmland from being trampled. This option will work with alternative versions (overrides) of Feather Falling.
"Improved Feather Falling" = true "Improved Feather Falling" = true
#If TRUE, Mending behavior is altered so that Experience Orbs always repair items if possible, and the most damaged item is prioritized. This option may not work with alternative versions (overrides) of Mending. #If TRUE, Mending behavior is altered so that Experience Orbs always repair items if possible, and the most damaged item is prioritized. This option may not work with alternative versions (overrides) of Mending.
"Improved Mending" = true "Improved Mending" = true
[Enchantments.Holding] [Enchantments.Holding]
#If TRUE, the Holding Enchantment is available for various Storage Items and Blocks. #If TRUE, the Holding Enchantment is available for various Storage Items and Blocks.
Enable = true Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = false Treasure = false
#This option adjusts the maximum allowable level for the Enchantment. #This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10 #Range: 1 ~ 10
"Max Level" = 4 "Max Level" = 4

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[Compacter] [Compacter]
#Maximum energy input (FE/t) #Maximum energy input (FE/t)
#Range: 0.0 ~ 3.4028234663852886E38 #Range: 0.0 ~ 3.4028234663852886E38
MaxInput = 5000.0 MaxInput = 5000.0
#Energy capacity (FE) #Energy capacity (FE)
#Range: 0.0 ~ 3.4028234663852886E38 #Range: 0.0 ~ 3.4028234663852886E38
Capacity = 20000.0 Capacity = 20000.0
#Energy used per craft operation (FE) #Energy used per craft operation (FE)
#Range: -3.4028234663852886E38 ~ 3.4028234663852886E38 #Range: -3.4028234663852886E38 ~ 3.4028234663852886E38
CraftEnergyUsed = 20.0 CraftEnergyUsed = 20.0

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#Machines #Machines
[machines] [machines]
#Specifies machine breakability while players are inside. #Specifies machine breakability while players are inside.
# 'unbreakable' = Nobody can break while players are inside. # 'unbreakable' = Nobody can break while players are inside.
# 'owner' = Only the owner can break while players are inside. # 'owner' = Only the owner can break while players are inside.
# 'anyone' = Anyone can break while players are inside. # 'anyone' = Anyone can break while players are inside.
#Allowed Values: UNBREAKABLE, OWNER, ANYONE #Allowed Values: UNBREAKABLE, OWNER, ANYONE
breakHandling = "UNBREAKABLE" breakHandling = "UNBREAKABLE"
#The Y-dimension to spawn machine floors at. #The Y-dimension to spawn machine floors at.
#Range: 10 ~ 200 #Range: 10 ~ 200
floor = 40 floor = 40
#Specify if we want to damage player's that managed to escape the boundries #Specify if we want to damage player's that managed to escape the boundries
#default: false #default: false
allowOutside = false allowOutside = false
[commands] [commands]
[commands.permLevels] [commands.permLevels]
#Specifies requirements for running administrative commands. Requires a server restart to take effect. #Specifies requirements for running administrative commands. Requires a server restart to take effect.
#0 = ALL, 1 = ADMIN, 2 = OP, 4 = OWNER #0 = ALL, 1 = ADMIN, 2 = OP, 4 = OWNER
#Command level required for using the rebind and unbind commands. #Command level required for using the rebind and unbind commands.
#Range: 0 ~ 4 #Range: 0 ~ 4
rebind = 2 rebind = 2
#Command level required for giving new machines to players. #Command level required for giving new machines to players.
#Range: 0 ~ 4 #Range: 0 ~ 4
give = 2 give = 2
#Command level required for changing room spawn information. #Command level required for changing room spawn information.
#Range: 0 ~ 4 #Range: 0 ~ 4
spawn = 2 spawn = 2
#Command level required for changing room upgrades. #Command level required for changing room upgrades.
#Range: 0 ~ 4 #Range: 0 ~ 4
upgrades = 2 upgrades = 2

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#The disk space limit for computers and turtles, in bytes. #The disk space limit for computers and turtles, in bytes.
computer_space_limit = 1000000 computer_space_limit = 1000000
#The disk space limit for floppy disks, in bytes. #The disk space limit for floppy disks, in bytes.
floppy_space_limit = 125000 floppy_space_limit = 125000
#Set how many files a computer can have open at the same time. Set to 0 for unlimited. #Set how many files a computer can have open at the same time. Set to 0 for unlimited.
#Range: > 0 #Range: > 0
maximum_open_files = 128 maximum_open_files = 128
#Set this to true to disable Lua 5.1 functions that will be removed in a future #Set this to true to disable Lua 5.1 functions that will be removed in a future
#update. Useful for ensuring forward compatibility of your programs now. #update. Useful for ensuring forward compatibility of your programs now.
disable_lua51_features = false disable_lua51_features = false
#A comma separated list of default system settings to set on new computers. #A comma separated list of default system settings to set on new computers.
#Example: "shell.autocomplete=false,lua.autocomplete=false,edit.autocomplete=false" #Example: "shell.autocomplete=false,lua.autocomplete=false,edit.autocomplete=false"
#will disable all autocompletion. #will disable all autocompletion.
default_computer_settings = "" default_computer_settings = ""
#Log exceptions thrown by peripherals and other Lua objects. This makes it easier #Log exceptions thrown by peripherals and other Lua objects. This makes it easier
#for mod authors to debug problems, but may result in log spam should people use #for mod authors to debug problems, but may result in log spam should people use
#buggy methods. #buggy methods.
log_computer_errors = true log_computer_errors = true
#Require players to be in creative mode and be opped in order to interact with #Require players to be in creative mode and be opped in order to interact with
#command computers. This is the default behaviour for vanilla's Command blocks. #command computers. This is the default behaviour for vanilla's Command blocks.
command_require_creative = true command_require_creative = true
#Controls execution behaviour of computers. This is largely intended for #Controls execution behaviour of computers. This is largely intended for
#fine-tuning servers, and generally shouldn't need to be touched. #fine-tuning servers, and generally shouldn't need to be touched.
[execution] [execution]
#Set the number of threads computers can run on. A higher number means more #Set the number of threads computers can run on. A higher number means more
#computers can run at once, but may induce lag. Please note that some mods may #computers can run at once, but may induce lag. Please note that some mods may
#not work with a thread count higher than 1. Use with caution. #not work with a thread count higher than 1. Use with caution.
#Range: > 1 #Range: > 1
computer_threads = 1 computer_threads = 1
#The maximum time that can be spent executing tasks in a single tick, in #The maximum time that can be spent executing tasks in a single tick, in
#milliseconds. #milliseconds.
#Note, we will quite possibly go over this limit, as there's no way to tell how #Note, we will quite possibly go over this limit, as there's no way to tell how
#long a will take - this aims to be the upper bound of the average time. #long a will take - this aims to be the upper bound of the average time.
#Range: > 1 #Range: > 1
max_main_global_time = 10 max_main_global_time = 10
#The ideal maximum time a computer can execute for in a tick, in milliseconds. #The ideal maximum time a computer can execute for in a tick, in milliseconds.
#Note, we will quite possibly go over this limit, as there's no way to tell how #Note, we will quite possibly go over this limit, as there's no way to tell how
#long a will take - this aims to be the upper bound of the average time. #long a will take - this aims to be the upper bound of the average time.
#Range: > 1 #Range: > 1
max_main_computer_time = 5 max_main_computer_time = 5
#Controls the HTTP API #Controls the HTTP API
[http] [http]
#Enable the "http" API on Computers. This also disables the "pastebin" and "wget" #Enable the "http" API on Computers. This also disables the "pastebin" and "wget"
#programs, that many users rely on. It's recommended to leave this on and use the #programs, that many users rely on. It's recommended to leave this on and use the
#"rules" config option to impose more fine-grained control. #"rules" config option to impose more fine-grained control.
enabled = true enabled = true
#Enable use of http websockets. This requires the "http_enable" option to also be true. #Enable use of http websockets. This requires the "http_enable" option to also be true.
websocket_enabled = true websocket_enabled = true
#The number of http requests a computer can make at one time. Additional requests #The number of http requests a computer can make at one time. Additional requests
#will be queued, and sent when the running requests have finished. Set to 0 for #will be queued, and sent when the running requests have finished. Set to 0 for
#unlimited. #unlimited.
#Range: > 0 #Range: > 0
max_requests = 16 max_requests = 16
#The number of websockets a computer can have open at one time. Set to 0 for unlimited. #The number of websockets a computer can have open at one time. Set to 0 for unlimited.
#Range: > 1 #Range: > 1
max_websockets = 4 max_websockets = 4
#Limits bandwidth used by computers. #Limits bandwidth used by computers.
[http.bandwidth] [http.bandwidth]
#The number of bytes which can be downloaded in a second. This is shared across all computers. (bytes/s). #The number of bytes which can be downloaded in a second. This is shared across all computers. (bytes/s).
#Range: > 1 #Range: > 1
global_download = 33554432 global_download = 33554432
#The number of bytes which can be uploaded in a second. This is shared across all computers. (bytes/s). #The number of bytes which can be uploaded in a second. This is shared across all computers. (bytes/s).
#Range: > 1 #Range: > 1
global_upload = 33554432 global_upload = 33554432
#A list of rules which control behaviour of the "http" API for specific domains or #A list of rules which control behaviour of the "http" API for specific domains or
#IPs. Each rule is an item with a 'host' to match against, and a series of #IPs. Each rule is an item with a 'host' to match against, and a series of
#properties. Rules are evaluated in order, meaning earlier rules override later #properties. Rules are evaluated in order, meaning earlier rules override later
#ones. #ones.
#The host may be a domain name ("pastebin.com"), wildcard ("*.pastebin.com") or #The host may be a domain name ("pastebin.com"), wildcard ("*.pastebin.com") or
#CIDR notation ("127.0.0.0/8"). #CIDR notation ("127.0.0.0/8").
#If no rules, the domain is blocked. #If no rules, the domain is blocked.
[[http.rules]] [[http.rules]]
host = "$private" host = "$private"
action = "deny" action = "deny"
[[http.rules]] [[http.rules]]
#The maximum size (in bytes) that a computer can send or receive in one websocket packet. #The maximum size (in bytes) that a computer can send or receive in one websocket packet.
max_websocket_message = 131072 max_websocket_message = 131072
host = "*" host = "*"
#The maximum size (in bytes) that a computer can upload in a single request. This #The maximum size (in bytes) that a computer can upload in a single request. This
#includes headers and POST text. #includes headers and POST text.
max_upload = 4194304 max_upload = 4194304
action = "allow" action = "allow"
#The maximum size (in bytes) that a computer can download in a single request. #The maximum size (in bytes) that a computer can download in a single request.
#Note that responses may receive more data than allowed, but this data will not #Note that responses may receive more data than allowed, but this data will not
#be returned to the client. #be returned to the client.
max_download = 16777216 max_download = 16777216
#The period of time (in milliseconds) to wait before a HTTP request times out. Set to 0 for unlimited. #The period of time (in milliseconds) to wait before a HTTP request times out. Set to 0 for unlimited.
timeout = 30000 timeout = 30000
#Various options relating to peripherals. #Various options relating to peripherals.
[peripheral] [peripheral]
#Enable Command Block peripheral support #Enable Command Block peripheral support
command_block_enabled = false command_block_enabled = false
#The range of Wireless Modems at low altitude in clear weather, in meters. #The range of Wireless Modems at low altitude in clear weather, in meters.
#Range: 0 ~ 100000 #Range: 0 ~ 100000
modem_range = 64 modem_range = 64
#The range of Wireless Modems at maximum altitude in clear weather, in meters. #The range of Wireless Modems at maximum altitude in clear weather, in meters.
#Range: 0 ~ 100000 #Range: 0 ~ 100000
modem_high_altitude_range = 384 modem_high_altitude_range = 384
#The range of Wireless Modems at low altitude in stormy weather, in meters. #The range of Wireless Modems at low altitude in stormy weather, in meters.
#Range: 0 ~ 100000 #Range: 0 ~ 100000
modem_range_during_storm = 64 modem_range_during_storm = 64
#The range of Wireless Modems at maximum altitude in stormy weather, in meters. #The range of Wireless Modems at maximum altitude in stormy weather, in meters.
#Range: 0 ~ 100000 #Range: 0 ~ 100000
modem_high_altitude_range_during_storm = 384 modem_high_altitude_range_during_storm = 384
#Maximum amount of notes a speaker can play at once. #Maximum amount of notes a speaker can play at once.
#Range: > 1 #Range: > 1
max_notes_per_tick = 8 max_notes_per_tick = 8
#The limit to how much monitor data can be sent *per tick*. Note: #The limit to how much monitor data can be sent *per tick*. Note:
# - Bandwidth is measured before compression, so the data sent to the client is # - Bandwidth is measured before compression, so the data sent to the client is
# smaller. # smaller.
# - This ignores the number of players a packet is sent to. Updating a monitor for # - This ignores the number of players a packet is sent to. Updating a monitor for
# one player consumes the same bandwidth limit as sending to 20. # one player consumes the same bandwidth limit as sending to 20.
# - A full sized monitor sends ~25kb of data. So the default (1MB) allows for ~40 # - A full sized monitor sends ~25kb of data. So the default (1MB) allows for ~40
# monitors to be updated in a single tick. # monitors to be updated in a single tick.
#Set to 0 to disable. #Set to 0 to disable.
#Range: > 0 #Range: > 0
monitor_bandwidth = 1000000 monitor_bandwidth = 1000000
#Various options relating to turtles. #Various options relating to turtles.
[turtle] [turtle]
#Set whether Turtles require fuel to move. #Set whether Turtles require fuel to move.
need_fuel = true need_fuel = true
#The fuel limit for Turtles. #The fuel limit for Turtles.
#Range: > 0 #Range: > 0
normal_fuel_limit = 20000 normal_fuel_limit = 20000
#The fuel limit for Advanced Turtles. #The fuel limit for Advanced Turtles.
#Range: > 0 #Range: > 0
advanced_fuel_limit = 100000 advanced_fuel_limit = 100000
#If set to true, Turtles will be unable to build, dig, or enter protected areas #If set to true, Turtles will be unable to build, dig, or enter protected areas
#(such as near the server spawn point). #(such as near the server spawn point).
obey_block_protection = true obey_block_protection = true
#If set to true, Turtles will push entities out of the way instead of stopping if #If set to true, Turtles will push entities out of the way instead of stopping if
#there is space to do so. #there is space to do so.
can_push = true can_push = true
#Configure the size of various computer's terminals. #Configure the size of various computer's terminals.
#Larger terminals require more bandwidth, so use with care. #Larger terminals require more bandwidth, so use with care.
[term_sizes] [term_sizes]
#Terminal size of computers. #Terminal size of computers.
[term_sizes.computer] [term_sizes.computer]
#Range: 1 ~ 255 #Range: 1 ~ 255
width = 51 width = 51
#Range: 1 ~ 255 #Range: 1 ~ 255
height = 19 height = 19
#Terminal size of pocket computers. #Terminal size of pocket computers.
[term_sizes.pocket_computer] [term_sizes.pocket_computer]
#Range: 1 ~ 255 #Range: 1 ~ 255
width = 26 width = 26
#Range: 1 ~ 255 #Range: 1 ~ 255
height = 20 height = 20
#Maximum size of monitors (in blocks). #Maximum size of monitors (in blocks).
[term_sizes.monitor] [term_sizes.monitor]
#Range: 1 ~ 32 #Range: 1 ~ 32
width = 8 width = 8
#Range: 1 ~ 32 #Range: 1 ~ 32
height = 6 height = 6

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#This is the Server config for ConstructionWand. #This is the Server config for ConstructionWand.
#If you're not familiar with Forge's new split client/server config, let me explain: #If you're not familiar with Forge's new split client/server config, let me explain:
#Client config is stored in the /config folder and only contains client specific settings like graphics and keybinds. #Client config is stored in the /config folder and only contains client specific settings like graphics and keybinds.
#Mod behavior is configured in the Server config, which is world-specific and thus located #Mod behavior is configured in the Server config, which is world-specific and thus located
#in the /saves/myworld/serverconfig folder. If you want to change the serverconfig for all #in the /saves/myworld/serverconfig folder. If you want to change the serverconfig for all
#new worlds, copy the config files in the /defaultconfigs folder. #new worlds, copy the config files in the /defaultconfigs folder.
[stone_wand] [stone_wand]
#Wand durability #Wand durability
#Range: > 1 #Range: > 1
durability = 131 durability = 131
#Wand block limit #Wand block limit
#Range: > 1 #Range: > 1
limit = 9 limit = 9
#Max placement distance with angel core (0 to disable angel core) #Max placement distance with angel core (0 to disable angel core)
#Range: > 0 #Range: > 0
angel = 0 angel = 0
#Wand destruction block limit (0 to disable destruction core) #Wand destruction block limit (0 to disable destruction core)
#Range: > 0 #Range: > 0
destruction = 0 destruction = 0
#Allow wand upgrading by putting the wand together with a wand core in a crafting grid. #Allow wand upgrading by putting the wand together with a wand core in a crafting grid.
upgradeable = false upgradeable = false
[iron_wand] [iron_wand]
#Wand durability #Wand durability
#Range: > 1 #Range: > 1
durability = 250 durability = 250
#Wand block limit #Wand block limit
#Range: > 1 #Range: > 1
limit = 27 limit = 27
#Max placement distance with angel core (0 to disable angel core) #Max placement distance with angel core (0 to disable angel core)
#Range: > 0 #Range: > 0
angel = 2 angel = 2
#Wand destruction block limit (0 to disable destruction core) #Wand destruction block limit (0 to disable destruction core)
#Range: > 0 #Range: > 0
destruction = 9 destruction = 9
#Allow wand upgrading by putting the wand together with a wand core in a crafting grid. #Allow wand upgrading by putting the wand together with a wand core in a crafting grid.
upgradeable = true upgradeable = true
[diamond_wand] [diamond_wand]
#Wand durability #Wand durability
#Range: > 1 #Range: > 1
durability = 1561 durability = 1561
#Wand block limit #Wand block limit
#Range: > 1 #Range: > 1
limit = 128 limit = 128
#Max placement distance with angel core (0 to disable angel core) #Max placement distance with angel core (0 to disable angel core)
#Range: > 0 #Range: > 0
angel = 8 angel = 8
#Wand destruction block limit (0 to disable destruction core) #Wand destruction block limit (0 to disable destruction core)
#Range: > 0 #Range: > 0
destruction = 25 destruction = 25
#Allow wand upgrading by putting the wand together with a wand core in a crafting grid. #Allow wand upgrading by putting the wand together with a wand core in a crafting grid.
upgradeable = true upgradeable = true
[infinity_wand] [infinity_wand]
#Wand block limit #Wand block limit
#Range: > 1 #Range: > 1
limit = 1024 limit = 1024
#Max placement distance with angel core (0 to disable angel core) #Max placement distance with angel core (0 to disable angel core)
#Range: > 0 #Range: > 0
angel = 16 angel = 16
#Wand destruction block limit (0 to disable destruction core) #Wand destruction block limit (0 to disable destruction core)
#Range: > 0 #Range: > 0
destruction = 81 destruction = 81
#Allow wand upgrading by putting the wand together with a wand core in a crafting grid. #Allow wand upgrading by putting the wand together with a wand core in a crafting grid.
upgradeable = true upgradeable = true
[misc] [misc]
#Block limit for Infinity Wand used in creative mode #Block limit for Infinity Wand used in creative mode
#Range: > 1 #Range: > 1
InfinityWandCreative = 2048 InfinityWandCreative = 2048
#Maximum placement range (0: unlimited). Affects all wands and is meant for lag prevention, not game balancing. #Maximum placement range (0: unlimited). Affects all wands and is meant for lag prevention, not game balancing.
#Range: > 0 #Range: > 0
MaxRange = 100 MaxRange = 100
#Number of operations that can be undone #Number of operations that can be undone
#Range: > 0 #Range: > 0
UndoHistory = 3 UndoHistory = 3
#Place blocks below you while falling > 10 blocks with angel core (Can be used to save you from drops/the void) #Place blocks below you while falling > 10 blocks with angel core (Can be used to save you from drops/the void)
AngelFalling = false AngelFalling = false
#Blocks to treat equally when in Similar mode. Enter block IDs seperated by ; #Blocks to treat equally when in Similar mode. Enter block IDs seperated by ;
SimilarBlocks = ["minecraft:dirt;minecraft:grass_block;minecraft:coarse_dirt;minecraft:podzol;minecraft:mycelium;minecraft:farmland;minecraft:dirt_path;minecraft:rooted_dirt"] SimilarBlocks = ["minecraft:dirt;minecraft:grass_block;minecraft:coarse_dirt;minecraft:podzol;minecraft:mycelium;minecraft:farmland;minecraft:dirt_path;minecraft:rooted_dirt"]
[tileentity] [tileentity]
#White/Blacklist for Tile Entities. Allow/Prevent blocks with TEs from being placed by wand. #White/Blacklist for Tile Entities. Allow/Prevent blocks with TEs from being placed by wand.
#You can either add block ids like minecraft:chest or mod ids like minecraft #You can either add block ids like minecraft:chest or mod ids like minecraft
TEList = ["chiselsandbits"] TEList = ["chiselsandbits"]
#If set to TRUE, treat TEList as a whitelist, otherwise blacklist #If set to TRUE, treat TEList as a whitelist, otherwise blacklist
TEWhitelist = false TEWhitelist = false

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[general] [general]
#Are side inventories displayed in the crafting grid? #Are side inventories displayed in the crafting grid?
"display side inventories in crafting grid" = true "display side inventories in crafting grid" = true

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["Item Clear"] ["Item Clear"]
#Check Every <timer> minutes how many items are loaded. If there are more than <maximum>. Then Remove All Items. Configs are reloaded on worldreload and clear #Check Every <timer> minutes how many items are loaded. If there are more than <maximum>. Then Remove All Items. Configs are reloaded on worldreload and clear
#Enable regular ItemClear #Enable regular ItemClear
enabled = false enabled = false
#Waiting time between Checks in Minutes #Waiting time between Checks in Minutes
#Range: 0 ~ 1440 #Range: 0 ~ 1440
timer = 30 timer = 30
#Do a clear if there are more than X items #Do a clear if there are more than X items
#Range: > 0 #Range: > 0
maximum = 1000 maximum = 1000
#Chat warning, Comma separated, in seconds #Chat warning, Comma separated, in seconds
warnings = "5,20" warnings = "5,20"
#Run a Title command on first warning #Run a Title command on first warning
title = true title = true
#Text to display in TitleCommand #Text to display in TitleCommand
titletext = "ITEMCLEAR INCOMING!" titletext = "ITEMCLEAR INCOMING!"
#Text to Display in Chat when Item. First % will be replaced by Value. In red, encased in [=== #Text to Display in Chat when Item. First % will be replaced by Value. In red, encased in [===
warningtext = "ITEMCLEAR IN % SECONDS" warningtext = "ITEMCLEAR IN % SECONDS"
["Memory Checker"] ["Memory Checker"]
#Adds a Memory checker that reads currently used Memory. A command that reads out the last logged memory values, and a warning in logs when large amounts of memory get used in a small amount of time #Adds a Memory checker that reads currently used Memory. A command that reads out the last logged memory values, and a warning in logs when large amounts of memory get used in a small amount of time
#Enable the Memory checker #Enable the Memory checker
enabled = false enabled = false
#Time between Memory Checks that will get saved for display(in seconds) #Time between Memory Checks that will get saved for display(in seconds)
#Range: > 0 #Range: > 0
timer = 30 timer = 30
#Threshold at which the Memory checker will display a warning in the Log (in MB) #Threshold at which the Memory checker will display a warning in the Log (in MB)
#Range: > 0 #Range: > 0
threshold = 1000 threshold = 1000
#Run /spark heapdump when memory fills up more than 95 % the first time. This value gets set to false if this occurs #Run /spark heapdump when memory fills up more than 95 % the first time. This value gets set to false if this occurs
heapdump = false heapdump = false
["Ftb Chunks"] ["Ftb Chunks"]
#If Ftb chunks is installed enable automatic purge of loaded chunks for people who have not been online for some amount of days. (Note LOADED not Claimed Chunks) #If Ftb chunks is installed enable automatic purge of loaded chunks for people who have not been online for some amount of days. (Note LOADED not Claimed Chunks)
enabled = false enabled = false
#Number of days after which a players chunks will be unloaded. Warning! This relies on the modify date of the player data file. #Number of days after which a players chunks will be unloaded. Warning! This relies on the modify date of the player data file.
#Range: > 0 #Range: > 0
days = 7 days = 7

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#List of curio slot type settings #List of curio slot type settings
curiosSettings = [] curiosSettings = []

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[server] [server]
#Stack limit of first dank storage #Stack limit of first dank storage
#Range: > 1 #Range: > 1
stacklimit1 = 256 stacklimit1 = 256
#Stack limit of second dank storage #Stack limit of second dank storage
#Range: > 1 #Range: > 1
stacklimit2 = 1024 stacklimit2 = 1024
#Stack limit of third dank storage #Stack limit of third dank storage
#Range: > 1 #Range: > 1
stacklimit3 = 4096 stacklimit3 = 4096
#Stack limit of fourth dank storage #Stack limit of fourth dank storage
#Range: > 1 #Range: > 1
stacklimit4 = 16384 stacklimit4 = 16384
#Stack limit of fifth dank storage #Stack limit of fifth dank storage
#Range: > 1 #Range: > 1
stacklimit5 = 65536 stacklimit5 = 65536
#Stack limit of sixth dank storage #Stack limit of sixth dank storage
#Range: > 1 #Range: > 1
stacklimit6 = 262144 stacklimit6 = 262144
#Stack limit of seventh dank storage #Stack limit of seventh dank storage
#Range: > 1 #Range: > 1
stacklimit7 = 2147483647 stacklimit7 = 2147483647
#Tags that are eligible for conversion, input as a list of resourcelocation, eg 'forge:ingots/iron' #Tags that are eligible for conversion, input as a list of resourcelocation, eg 'forge:ingots/iron'
"convertible tags" = ["forge:ingots/iron", "forge:ingots/gold", "forge:ores/coal", "forge:ores/diamond", "forge:ores/emerald", "forge:ores/gold", "forge:ores/iron", "forge:ores/lapis", "forge:ores/redstone", "forge:gems/amethyst", "forge:gems/peridot", "forge:gems/ruby", "forge:ingots/copper", "forge:ingots/lead", "forge:ingots/nickel", "forge:ingots/silver", "forge:ingots/tin", "forge:ores/copper", "forge:ores/lead", "forge:ores/ruby", "forge:ores/silver", "forge:ores/tin"] "convertible tags" = ["forge:ingots/iron", "forge:ingots/gold", "forge:ores/coal", "forge:ores/diamond", "forge:ores/emerald", "forge:ores/gold", "forge:ores/iron", "forge:ores/lapis", "forge:ores/redstone", "forge:gems/amethyst", "forge:gems/peridot", "forge:gems/ruby", "forge:ingots/copper", "forge:ingots/lead", "forge:ingots/nickel", "forge:ingots/silver", "forge:ingots/tin", "forge:ores/copper", "forge:ores/lead", "forge:ores/ruby", "forge:ores/silver", "forge:ores/tin"]

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[piglin] [piglin]
#If piglins should make sounds while in the players inventory #If piglins should make sounds while in the players inventory
inventory_sounds = true inventory_sounds = true

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[breeder] [breeder]
#The time in ticks the breeder takes to create a new villager #The time in ticks the breeder takes to create a new villager
#Range: > 20 #Range: > 20
breeding_time = 1200 breeding_time = 1200
[converter] [converter]
#The time in ticks the converter takes to convert a villager #The time in ticks the converter takes to convert a villager
#Range: > 20 #Range: > 20
converting_time = 6000 converting_time = 6000
[farmer] [farmer]
#The chance that a crop grows a stage in a farmer #The chance that a crop grows a stage in a farmer
#Lower values mean faster growth #Lower values mean faster growth
#Range: > 1 #Range: > 1
farm_speed = 10 farm_speed = 10
[iron_farm] [iron_farm]
#The time in ticks the iron farm takes to spawn a golem #The time in ticks the iron farm takes to spawn a golem
#Range: > 201 #Range: > 201
spawn_time = 4800 spawn_time = 4800
[trader] [trader]
#The minimum amount of time in ticks the trader takes to restock #The minimum amount of time in ticks the trader takes to restock
#Range: > 1 #Range: > 1
min_restock_time = 1200 min_restock_time = 1200
#The maximum amount of time in ticks the trader takes to restock #The maximum amount of time in ticks the trader takes to restock
#Range: > 2 #Range: > 2
max_restock_time = 3600 max_restock_time = 3600
[auto_trader] [auto_trader]
#The minimum amount of time in ticks the auto trader takes to restock #The minimum amount of time in ticks the auto trader takes to restock
#Range: > 1 #Range: > 1
min_restock_time = 1200 min_restock_time = 1200
#The maximum amount of time in ticks the auto trader takes to restock #The maximum amount of time in ticks the auto trader takes to restock
#Range: > 2 #Range: > 2
max_restock_time = 3600 max_restock_time = 3600
#The cooldown in ticks for the auto trader to do a trade #The cooldown in ticks for the auto trader to do a trade
#Range: > 1 #Range: > 1
trade_cooldown = 20 trade_cooldown = 20
[villager] [villager]
#If villagers should make sounds while in the players inventory #If villagers should make sounds while in the players inventory
inventory_sounds = true inventory_sounds = true
#How frequent a villager block should make a villager sound #How frequent a villager block should make a villager sound
#Lower values mean more frequent sounds #Lower values mean more frequent sounds
#Range: > 1 #Range: > 1
sound_amount = 20 sound_amount = 20
#If the trade cycling button should be enabled #If the trade cycling button should be enabled
trade_cycling = true trade_cycling = true
#If the villager reputation should be the same for every player #If the villager reputation should be the same for every player
#This affects the prices of cured/converted villagers and the prices of the auto trader #This affects the prices of cured/converted villagers and the prices of the auto trader
universal_reputation = true universal_reputation = true
[incubator] [incubator]
#The speed at which the incubator ages the villagers #The speed at which the incubator ages the villagers
#Range: 1 ~ 1024 #Range: 1 ~ 1024
speed = 2 speed = 2

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[General] [General]
#Should elevators have the same color in order to teleport ? #Should elevators have the same color in order to teleport ?
sameColor = false sameColor = false
#Elevator range #Elevator range
#Range: 3 ~ 4064 #Range: 3 ~ 4064
range = 384 range = 384
#Realign players to the center of elevator ? #Realign players to the center of elevator ?
precisionTarget = true precisionTarget = true
#Can mobs spawn on elevators ? #Can mobs spawn on elevators ?
mobSpawn = false mobSpawn = false
#Reset pitch to 0 when teleporting to normal elevators ? #Reset pitch to 0 when teleporting to normal elevators ?
resetPitchNormal = false resetPitchNormal = false
#Reset pitch to 0 when teleporting to directional elevators ? #Reset pitch to 0 when teleporting to directional elevators ?
resetPitchDirectional = true resetPitchDirectional = true
#Should teleporting require XP ? #Should teleporting require XP ?
useXP = false useXP = false
#Amount of XP points to use when useXP is enabled #Amount of XP points to use when useXP is enabled
#Note this is NOT experience levels #Note this is NOT experience levels
#Range: > 1 #Range: > 1
XPPointsAmount = 1 XPPointsAmount = 1

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[Enchantments] [Enchantments]
[Enchantments."Magic Protection"] [Enchantments."Magic Protection"]
#If TRUE, the Magic Protection Enchantment is available for Armor and Horse Armor. #If TRUE, the Magic Protection Enchantment is available for Armor and Horse Armor.
Enable = true Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = false Treasure = false
#This option adjusts the maximum allowable level for the Enchantment. #This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10 #Range: 1 ~ 10
"Max Level" = 4 "Max Level" = 4
[Enchantments.Displacement] [Enchantments.Displacement]
#If TRUE, the Displacement Enchantment is available for Armor, Shields, and Horse Armor. #If TRUE, the Displacement Enchantment is available for Armor, Shields, and Horse Armor.
Enable = false Enable = false
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true Treasure = true
#This option adjusts the maximum allowable level for the Enchantment. #This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10 #Range: 1 ~ 10
"Max Level" = 3 "Max Level" = 3
#Adjust this value to set the chance per level of the Enchantment firing (in percentage). #Adjust this value to set the chance per level of the Enchantment firing (in percentage).
#Range: 1 ~ 100 #Range: 1 ~ 100
"Effect Chance" = 20 "Effect Chance" = 20
#If TRUE, mobs wearing armor with this Enchantment can teleport players. #If TRUE, mobs wearing armor with this Enchantment can teleport players.
"Mobs Teleport Players" = false "Mobs Teleport Players" = false
[Enchantments."Flaming Rebuke"] [Enchantments."Flaming Rebuke"]
#If TRUE, the Flaming Rebuke Enchantment is available for Armor, Shields, and Horse Armor. #If TRUE, the Flaming Rebuke Enchantment is available for Armor, Shields, and Horse Armor.
Enable = false Enable = false
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true Treasure = true
#This option adjusts the maximum allowable level for the Enchantment. #This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10 #Range: 1 ~ 10
"Max Level" = 3 "Max Level" = 3
#Adjust this value to set the chance per level of the Enchantment firing (in percentage). #Adjust this value to set the chance per level of the Enchantment firing (in percentage).
#Range: 1 ~ 100 #Range: 1 ~ 100
"Effect Chance" = 20 "Effect Chance" = 20
#If TRUE, mobs wearing armor with this Enchantment can knockback players. #If TRUE, mobs wearing armor with this Enchantment can knockback players.
"Mobs Knockback Players" = false "Mobs Knockback Players" = false
[Enchantments."Chilling Rebuke"] [Enchantments."Chilling Rebuke"]
#If TRUE, the Chilling Rebuke Enchantment is available for Armor, Shields, and Horse Armor. #If TRUE, the Chilling Rebuke Enchantment is available for Armor, Shields, and Horse Armor.
Enable = false Enable = false
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true Treasure = true
#This option adjusts the maximum allowable level for the Enchantment. #This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10 #Range: 1 ~ 10
"Max Level" = 3 "Max Level" = 3
#Adjust this value to set the chance per level of the Enchantment firing (in percentage). #Adjust this value to set the chance per level of the Enchantment firing (in percentage).
#Range: 1 ~ 100 #Range: 1 ~ 100
"Effect Chance" = 20 "Effect Chance" = 20
#If TRUE, mobs wearing armor with this Enchantment can knockback players. #If TRUE, mobs wearing armor with this Enchantment can knockback players.
"Mobs Knockback Players" = false "Mobs Knockback Players" = false
[Enchantments."Air Affinity"] [Enchantments."Air Affinity"]
#If TRUE, the Air Affinity Enchantment is available for Helmets. #If TRUE, the Air Affinity Enchantment is available for Helmets.
Enable = true Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = false Treasure = false
[Enchantments.Insight] [Enchantments.Insight]
#If TRUE, the Insight Enchantment is available for Helmets. #If TRUE, the Insight Enchantment is available for Helmets.
Enable = true Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = false Treasure = false
#This option adjusts the maximum allowable level for the Enchantment. #This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10 #Range: 1 ~ 10
"Max Level" = 3 "Max Level" = 3
#Adjust this to change the max experience awarded per level of the Enchantment. #Adjust this to change the max experience awarded per level of the Enchantment.
#Range: 1 ~ 1000 #Range: 1 ~ 1000
"Experience Amount" = 4 "Experience Amount" = 4
[Enchantments.Gourmand] [Enchantments.Gourmand]
#If TRUE, the Gourmand Enchantment is available for Helmets. #If TRUE, the Gourmand Enchantment is available for Helmets.
Enable = false Enable = false
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = false Treasure = false
#This option adjusts the maximum allowable level for the Enchantment. #This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10 #Range: 1 ~ 10
"Max Level" = 2 "Max Level" = 2
[Enchantments.Reach] [Enchantments.Reach]
#If TRUE, the Reach Enchantment is available for Chestplates. #If TRUE, the Reach Enchantment is available for Chestplates.
Enable = true Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true Treasure = true
#This option adjusts the maximum allowable level for the Enchantment. #This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10 #Range: 1 ~ 10
"Max Level" = 3 "Max Level" = 3
[Enchantments.Vitality] [Enchantments.Vitality]
#If TRUE, the Vitality Enchantment is available for Chestplates. #If TRUE, the Vitality Enchantment is available for Chestplates.
Enable = true Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true Treasure = true
#This option adjusts the maximum allowable level for the Enchantment. #This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10 #Range: 1 ~ 10
"Max Level" = 3 "Max Level" = 3
#Adjust this value to set the health granted per level of the Enchantment. (There are 2 health per heart icon.) #Adjust this value to set the health granted per level of the Enchantment. (There are 2 health per heart icon.)
#Range: 1 ~ 10 #Range: 1 ~ 10
"Health / Level" = 4 "Health / Level" = 4
[Enchantments."Ender Disruption"] [Enchantments."Ender Disruption"]
#If TRUE, the Ender Disruption Enchantment is available for various Weapons. #If TRUE, the Ender Disruption Enchantment is available for various Weapons.
Enable = false Enable = false
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true Treasure = true
#This option adjusts the maximum allowable level for the Enchantment. #This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10 #Range: 1 ~ 10
"Max Level" = 5 "Max Level" = 5
[Enchantments.Vigilante] [Enchantments.Vigilante]
#If TRUE, the Vigilante Enchantment is available for various Weapons. #If TRUE, the Vigilante Enchantment is available for various Weapons.
Enable = true Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true Treasure = true
#This option adjusts the maximum allowable level for the Enchantment. #This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10 #Range: 1 ~ 10
"Max Level" = 5 "Max Level" = 5
[Enchantments.Outlaw] [Enchantments.Outlaw]
#If TRUE, the Outlaw Enchantment is available for various Weapons. #If TRUE, the Outlaw Enchantment is available for various Weapons.
Enable = false Enable = false
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = false Treasure = false
#This option adjusts the maximum allowable level for the Enchantment. #This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10 #Range: 1 ~ 10
"Max Level" = 5 "Max Level" = 5
#If TRUE, the Outlaw Enchantment causes Villagers (and Iron Golems) to drop Emeralds when killed. #If TRUE, the Outlaw Enchantment causes Villagers (and Iron Golems) to drop Emeralds when killed.
"Emerald Drops" = true "Emerald Drops" = true
[Enchantments.Cavalier] [Enchantments.Cavalier]
#If TRUE, the Cavalier Enchantment is available for various Weapons. #If TRUE, the Cavalier Enchantment is available for various Weapons.
Enable = false Enable = false
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true Treasure = true
#This option adjusts the maximum allowable level for the Enchantment. #This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10 #Range: 1 ~ 10
"Max Level" = 3 "Max Level" = 3
[Enchantments."Frost Aspect"] [Enchantments."Frost Aspect"]
#If TRUE, the Frost Aspect Enchantment is available for various Weapons. #If TRUE, the Frost Aspect Enchantment is available for various Weapons.
Enable = true Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true Treasure = true
#This option adjusts the maximum allowable level for the Enchantment. #This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10 #Range: 1 ~ 10
"Max Level" = 2 "Max Level" = 2
[Enchantments.Instigating] [Enchantments.Instigating]
#If TRUE, the Instigating Enchantment is available for various Weapons. #If TRUE, the Instigating Enchantment is available for various Weapons.
Enable = false Enable = false
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true Treasure = true
[Enchantments.Leech] [Enchantments.Leech]
#If TRUE, the Leech Enchantment is available for various Weapons. #If TRUE, the Leech Enchantment is available for various Weapons.
Enable = true Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = false Treasure = false
#This option adjusts the maximum allowable level for the Enchantment. #This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10 #Range: 1 ~ 10
"Max Level" = 4 "Max Level" = 4
[Enchantments."Magic Edge"] [Enchantments."Magic Edge"]
#If TRUE, the Magic Edge Enchantment is available for various Weapons. #If TRUE, the Magic Edge Enchantment is available for various Weapons.
Enable = false Enable = false
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true Treasure = true
#This option adjusts the maximum allowable level for the Enchantment. #This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10 #Range: 1 ~ 10
"Max Level" = 3 "Max Level" = 3
[Enchantments.Vorpal] [Enchantments.Vorpal]
#If TRUE, the Vorpal Enchantment is available for various Weapons. #If TRUE, the Vorpal Enchantment is available for various Weapons.
Enable = true Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true Treasure = true
#This option adjusts the maximum allowable level for the Enchantment. #This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10 #Range: 1 ~ 10
"Max Level" = 3 "Max Level" = 3
#Adjust this value to set the base critical hit chance of the Enchantment (in percentage). #Adjust this value to set the base critical hit chance of the Enchantment (in percentage).
#Range: 0 ~ 100 #Range: 0 ~ 100
"Base Critical Chance" = 5 "Base Critical Chance" = 5
#Adjust this value to set the additional critical hit chance per level of the Enchantment (in percentage). #Adjust this value to set the additional critical hit chance per level of the Enchantment (in percentage).
#Range: 0 ~ 100 #Range: 0 ~ 100
"Critical Chance / Level" = 5 "Critical Chance / Level" = 5
#Adjust this value to set the critical hit damage multiplier. #Adjust this value to set the critical hit damage multiplier.
#Range: 0 ~ 1000 #Range: 0 ~ 1000
"Critical Damage Multiplier" = 5 "Critical Damage Multiplier" = 5
#Adjust this value to set the base head drop chance for the Enchantment (in percentage). #Adjust this value to set the base head drop chance for the Enchantment (in percentage).
#Range: 0 ~ 100 #Range: 0 ~ 100
"Base Head Drop Chance" = 10 "Base Head Drop Chance" = 10
#Adjust this value to set the head drop chance per level of the Enchantment (in percentage). #Adjust this value to set the head drop chance per level of the Enchantment (in percentage).
#Range: 0 ~ 100 #Range: 0 ~ 100
"Head Drop Chance / Level" = 10 "Head Drop Chance / Level" = 10
[Enchantments.Excavating] [Enchantments.Excavating]
#If TRUE, the Excavating Enchantment is available for various Tools. #If TRUE, the Excavating Enchantment is available for various Tools.
Enable = true Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true Treasure = true
[Enchantments."Hunter's Bounty"] [Enchantments."Hunter's Bounty"]
#If TRUE, the Hunter's Bounty Enchantment is available for Bows. #If TRUE, the Hunter's Bounty Enchantment is available for Bows.
Enable = true Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true Treasure = true
#This option adjusts the maximum allowable level for the Enchantment. #This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10 #Range: 1 ~ 10
"Max Level" = 2 "Max Level" = 2
#Adjust this value to set the chance of an additional drop per level of the Enchantment (in percentage). #Adjust this value to set the chance of an additional drop per level of the Enchantment (in percentage).
#Range: 1 ~ 100 #Range: 1 ~ 100
"Effect Chance" = 50 "Effect Chance" = 50
[Enchantments."Quick Draw"] [Enchantments."Quick Draw"]
#If TRUE, the Quick Draw Enchantment is available for various Bows. #If TRUE, the Quick Draw Enchantment is available for various Bows.
Enable = true Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = false Treasure = false
#This option adjusts the maximum allowable level for the Enchantment. #This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10 #Range: 1 ~ 10
"Max Level" = 3 "Max Level" = 3
[Enchantments.Trueshot] [Enchantments.Trueshot]
#If TRUE, the Trueshot Enchantment is available for various Bows. #If TRUE, the Trueshot Enchantment is available for various Bows.
Enable = true Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = false Treasure = false
#This option adjusts the maximum allowable level for the Enchantment. #This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10 #Range: 1 ~ 10
"Max Level" = 2 "Max Level" = 2
[Enchantments.Volley] [Enchantments.Volley]
#If TRUE, the Volley Enchantment is available for various Bows. #If TRUE, the Volley Enchantment is available for various Bows.
Enable = true Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = false Treasure = false
[Enchantments."Angler's Bounty"] [Enchantments."Angler's Bounty"]
#If TRUE, the Angler's Bounty Enchantment is available for Fishing Rods. #If TRUE, the Angler's Bounty Enchantment is available for Fishing Rods.
Enable = true Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true Treasure = true
#This option adjusts the maximum allowable level for the Enchantment. #This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10 #Range: 1 ~ 10
"Max Level" = 2 "Max Level" = 2
#Adjust this value to set the chance of an additional drop per level of the Enchantment (in percentage). #Adjust this value to set the chance of an additional drop per level of the Enchantment (in percentage).
#Range: 1 ~ 100 #Range: 1 ~ 100
"Effect Chance" = 50 "Effect Chance" = 50
[Enchantments.Pilfering] [Enchantments.Pilfering]
#If TRUE, the Pilfering Enchantment is available for Fishing Rods. #If TRUE, the Pilfering Enchantment is available for Fishing Rods.
Enable = false Enable = false
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true Treasure = true
#This sets whether or not the Enchantment works on Players. #This sets whether or not the Enchantment works on Players.
"Allow Player Stealing" = true "Allow Player Stealing" = true
[Enchantments.Bulwark] [Enchantments.Bulwark]
#If TRUE, the Bulwark Enchantment is available for Shields. #If TRUE, the Bulwark Enchantment is available for Shields.
Enable = true Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = false Treasure = false
[Enchantments.Phalanx] [Enchantments.Phalanx]
#If TRUE, the Phalanx Enchantment is available for Shields. #If TRUE, the Phalanx Enchantment is available for Shields.
Enable = true Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = false Treasure = false
#This option adjusts the maximum allowable level for the Enchantment. #This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10 #Range: 1 ~ 10
"Max Level" = 2 "Max Level" = 2
[Enchantments.Soulbound] [Enchantments.Soulbound]
#If TRUE, the Soulbound Enchantment is available. #If TRUE, the Soulbound Enchantment is available.
Enable = true Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = false Treasure = false
#This option adjusts the maximum allowable level for the Enchantment. If permanent, this setting is ignored. #This option adjusts the maximum allowable level for the Enchantment. If permanent, this setting is ignored.
#Range: 1 ~ 10 #Range: 1 ~ 10
"Max Level" = 3 "Max Level" = 3
#If TRUE, the Soulbound Enchantment is permanent (and will remove excess levels when triggered). #If TRUE, the Soulbound Enchantment is permanent (and will remove excess levels when triggered).
Permanent = true Permanent = true
[Enchantments."Curse of Foolishness"] [Enchantments."Curse of Foolishness"]
#If TRUE, the Curse of Foolishness Enchantment is available for Helmets. #If TRUE, the Curse of Foolishness Enchantment is available for Helmets.
Enable = true Enable = true
[Enchantments."Curse of Mercy"] [Enchantments."Curse of Mercy"]
#If TRUE, the Curse of Mercy Enchantment is available for various Weapons. #If TRUE, the Curse of Mercy Enchantment is available for various Weapons.
Enable = true Enable = true
[Overrides] [Overrides]
[Overrides.Protection] [Overrides.Protection]
#If TRUE, the Protection Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor. #If TRUE, the Protection Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor.
Enable = true Enable = true
#This option adjusts the maximum allowable level for the Enchantment. #This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10 #Range: 1 ~ 10
"Max Level" = 4 "Max Level" = 4
[Overrides."Blast Protection"] [Overrides."Blast Protection"]
#If TRUE, the Blast Protection Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor. #If TRUE, the Blast Protection Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor.
Enable = true Enable = true
#This option adjusts the maximum allowable level for the Enchantment. #This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10 #Range: 1 ~ 10
"Max Level" = 4 "Max Level" = 4
[Overrides."Feather Falling"] [Overrides."Feather Falling"]
#If TRUE, the Feather Falling Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor. #If TRUE, the Feather Falling Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor.
Enable = true Enable = true
#This option adjusts the maximum allowable level for the Enchantment. #This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10 #Range: 1 ~ 10
"Max Level" = 4 "Max Level" = 4
[Overrides."Fire Protection"] [Overrides."Fire Protection"]
#If TRUE, the Fire Protection Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor. #If TRUE, the Fire Protection Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor.
Enable = true Enable = true
#This option adjusts the maximum allowable level for the Enchantment. #This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10 #Range: 1 ~ 10
"Max Level" = 4 "Max Level" = 4
[Overrides."Projectile Protection"] [Overrides."Projectile Protection"]
#If TRUE, the Projectile Protection Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor. #If TRUE, the Projectile Protection Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor.
Enable = true Enable = true
#This option adjusts the maximum allowable level for the Enchantment. #This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10 #Range: 1 ~ 10
"Max Level" = 4 "Max Level" = 4
[Overrides."Fire Aspect"] [Overrides."Fire Aspect"]
#This option adjusts the maximum allowable level for the Enchantment. #This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10 #Range: 1 ~ 10
"Max Level" = 2 "Max Level" = 2
[Overrides."Frost Walker"] [Overrides."Frost Walker"]
#If TRUE, the Frost Walker Enchantment is replaced with an improved and more configurable version which works on more items, such as Horse Armor. #If TRUE, the Frost Walker Enchantment is replaced with an improved and more configurable version which works on more items, such as Horse Armor.
Enable = true Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true Treasure = true
#This option adjusts the maximum allowable level for the Enchantment. #This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10 #Range: 1 ~ 10
"Max Level" = 2 "Max Level" = 2
#If TRUE, the Frost Walker Enchantment will also chill Lava into Glossed Magma. #If TRUE, the Frost Walker Enchantment will also chill Lava into Glossed Magma.
"Freeze Lava" = true "Freeze Lava" = true
[Overrides.Knockback] [Overrides.Knockback]
#This option adjusts the maximum allowable level for the Enchantment. #This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10 #Range: 1 ~ 10
"Max Level" = 2 "Max Level" = 2
[Overrides.Looting] [Overrides.Looting]
#This option adjusts the maximum allowable level for the Enchantment. #This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10 #Range: 1 ~ 10
"Max Level" = 3 "Max Level" = 3
[Overrides.Thorns] [Overrides.Thorns]
#If TRUE, the Thorns Enchantment is replaced with a more configurable version which works on more items, such as Shields and Horse Armor. #If TRUE, the Thorns Enchantment is replaced with a more configurable version which works on more items, such as Shields and Horse Armor.
Enable = true Enable = true
#This option adjusts the maximum allowable level for the Enchantment. #This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10 #Range: 1 ~ 10
"Max Level" = 4 "Max Level" = 4
#Adjust this value to set the chance per level of the Enchantment firing (in percentage). #Adjust this value to set the chance per level of the Enchantment firing (in percentage).
#Range: 1 ~ 100 #Range: 1 ~ 100
"Effect Chance" = 15 "Effect Chance" = 15
[Overrides.Mending] [Overrides.Mending]
#If TRUE, the Mending Enchantment is replaced with a new Enchantment - Preservation. This enchantment allows you to repair items at an Anvil without paying an increasing XP cost for every time you repair it. Additionally, these repairs have a much lower chance of damaging the anvil. #If TRUE, the Mending Enchantment is replaced with a new Enchantment - Preservation. This enchantment allows you to repair items at an Anvil without paying an increasing XP cost for every time you repair it. Additionally, these repairs have a much lower chance of damaging the anvil.
"Alternate Mending" = false "Alternate Mending" = false
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true Treasure = true
#Adjust this value to set the chance of an Anvil being damaged when used to repair an item with Preservation (in percentage). Only used if Alternate Mending (Preservation) is enabled. #Adjust this value to set the chance of an Anvil being damaged when used to repair an item with Preservation (in percentage). Only used if Alternate Mending (Preservation) is enabled.
#Range: 0 ~ 12 #Range: 0 ~ 12
"Anvil Damage Chance" = 3 "Anvil Damage Chance" = 3

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#Extra Storage's config #Extra Storage's config
[crafters] [crafters]
#Indicates the minimum level of energy that the crafter consumes #Indicates the minimum level of energy that the crafter consumes
#Range: 1 ~ 1000 #Range: 1 ~ 1000
base_energy = 15 base_energy = 15
#Include the amount of patterns in the crafter in your power consumption #Include the amount of patterns in the crafter in your power consumption
include_pattern_energy = true include_pattern_energy = true

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[networks] [networks]
#Maximum networks each player can have. Super admin can bypass this limit. -1 = no limit #Maximum networks each player can have. Super admin can bypass this limit. -1 = no limit
#Setting this to 0 will only allow super admins to create networks. #Setting this to 0 will only allow super admins to create networks.
#Range: > -1 #Range: > -1
maximumPerPlayer = 5 maximumPerPlayer = 5
#Allows someone to be a network super admin. Otherwise, no one can access a flux device or delete a network without permission. #Allows someone to be a network super admin. Otherwise, no one can access a flux device or delete a network without permission.
enableSuperAdmin = true enableSuperAdmin = true
#See ops.json. If the player has permission level equal or greater to the value set here they will be able to activate Super Admin. #See ops.json. If the player has permission level equal or greater to the value set here they will be able to activate Super Admin.
#Setting this to 0 will allow anyone to active Super Admin. Single player can bypass this limit. #Setting this to 0 will allow anyone to active Super Admin. Single player can bypass this limit.
#Players have permission level 3 or 4 can use commands to set others as Super Admin whether others have this permission level or not. #Players have permission level 3 or 4 can use commands to set others as Super Admin whether others have this permission level or not.
#Range: 0 ~ 3 #Range: 0 ~ 3
superAdminRequiredPermission = 1 superAdminRequiredPermission = 1
[general] [general]
#Enables redstone being compressed with the bedrock and obsidian to get flux dusts. #Enables redstone being compressed with the bedrock and obsidian to get flux dusts.
enableFluxRecipe = false enableFluxRecipe = false
#Allows flux devices to enable chunk loading. #Allows flux devices to enable chunk loading.
enableChunkLoading = true enableChunkLoading = true
[blacklist] [blacklist]
#A blacklist for blocks which flux devices shouldn't connect to, use format 'modid:registry_name' #A blacklist for blocks which flux devices shouldn't connect to, use format 'modid:registry_name'
blockBlacklistStrings = ["actuallyadditions:block_phantom_energyface"] blockBlacklistStrings = ["actuallyadditions:block_phantom_energyface"]
#A blacklist for items which wireless charging shouldn't charge to, use format 'modid:registry_name' #A blacklist for items which wireless charging shouldn't charge to, use format 'modid:registry_name'
itemBlackListStrings = [""] itemBlackListStrings = [""]
[energy] [energy]
#The default transfer limit of a Flux Plug, Point and Controller #The default transfer limit of a Flux Plug, Point and Controller
#Range: 0 ~ 9223372036854775807 #Range: 0 ~ 9223372036854775807
defaultLimit = 800000 defaultLimit = 800000
#The maximum energy storage of a Basic Flux Storage #The maximum energy storage of a Basic Flux Storage
#Range: 0 ~ 9223372036854775807 #Range: 0 ~ 9223372036854775807
basicCapacity = 2000000 basicCapacity = 2000000
#The default transfer limit of a Basic Flux Storage #The default transfer limit of a Basic Flux Storage
#Range: 0 ~ 9223372036854775807 #Range: 0 ~ 9223372036854775807
basicTransfer = 20000 basicTransfer = 20000
#The maximum energy storage of a Herculean Flux Storage #The maximum energy storage of a Herculean Flux Storage
#Range: 0 ~ 9223372036854775807 #Range: 0 ~ 9223372036854775807
herculeanCapacity = 16000000 herculeanCapacity = 16000000
#The default transfer limit of a Herculean Flux Storage #The default transfer limit of a Herculean Flux Storage
#Range: 0 ~ 9223372036854775807 #Range: 0 ~ 9223372036854775807
herculeanTransfer = 120000 herculeanTransfer = 120000
#The maximum energy storage of a Gargantuan Flux Storage #The maximum energy storage of a Gargantuan Flux Storage
#Range: 0 ~ 9223372036854775807 #Range: 0 ~ 9223372036854775807
gargantuanCapacity = 128000000 gargantuanCapacity = 128000000
#The default transfer limit of a Gargantuan Flux Storage #The default transfer limit of a Gargantuan Flux Storage
#Range: 0 ~ 9223372036854775807 #Range: 0 ~ 9223372036854775807
gargantuanTransfer = 720000 gargantuanTransfer = 720000

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#Server configuration settings #Server configuration settings
[server] [server]
#Set this to true to remove any BlockEntity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES. #Set this to true to remove any BlockEntity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.
removeErroringBlockEntities = false removeErroringBlockEntities = false
#Set this to true to remove any Entity (Note: Does not include BlockEntities) that throws an error in its tick method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES. #Set this to true to remove any Entity (Note: Does not include BlockEntities) that throws an error in its tick method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.
removeErroringEntities = false removeErroringEntities = false
#Set this to true to check the entire entity's collision bounding box for ladders instead of just the block they are in. Causes noticeable differences in mechanics so default is vanilla behavior. Default: false. #Set this to true to check the entire entity's collision bounding box for ladders instead of just the block they are in. Causes noticeable differences in mechanics so default is vanilla behavior. Default: false.
fullBoundingBoxLadders = false fullBoundingBoxLadders = false
#Base zombie summoning spawn chance. Allows changing the bonus zombie summoning mechanic. #Base zombie summoning spawn chance. Allows changing the bonus zombie summoning mechanic.
#Range: 0.0 ~ 1.0 #Range: 0.0 ~ 1.0
zombieBaseSummonChance = 0.1 zombieBaseSummonChance = 0.1
#Chance that a zombie (or subclass) is a baby. Allows changing the zombie spawning mechanic. #Chance that a zombie (or subclass) is a baby. Allows changing the zombie spawning mechanic.
#Range: 0.0 ~ 1.0 #Range: 0.0 ~ 1.0
zombieBabyChance = 0.05 zombieBabyChance = 0.05
#Fix advancement loading to use a proper topological sort. This may have visibility side-effects and can thus be turned off if needed for data-pack compatibility. #Fix advancement loading to use a proper topological sort. This may have visibility side-effects and can thus be turned off if needed for data-pack compatibility.
fixAdvancementLoading = true fixAdvancementLoading = true
#The permission handler used by the server. Defaults to forge:default_handler if no such handler with that name is registered. #The permission handler used by the server. Defaults to forge:default_handler if no such handler with that name is registered.
permissionHandler = "forge:default_handler" permissionHandler = "forge:default_handler"

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[general] [general]
#Whether blocks with block entities can be placed in Framed Blocks #Whether blocks with block entities can be placed in Framed Blocks
allowBlockEntities = false allowBlockEntities = false
#Enables the intangbility feature. Disabling this also prevents moving through blocks that are already marked as intangible #Enables the intangbility feature. Disabling this also prevents moving through blocks that are already marked as intangible
enableIntangibleFeature = false enableIntangibleFeature = false
#The item to use for making Framed Blocks intangible. The value must be a valid item registry name #The item to use for making Framed Blocks intangible. The value must be a valid item registry name
intangibleMarkerItem = "minecraft:phantom_membrane" intangibleMarkerItem = "minecraft:phantom_membrane"
#If true, only the player who placed the Framed One-Way Window can modify the window direction #If true, only the player who placed the Framed One-Way Window can modify the window direction
oneWayWindowOwnable = true oneWayWindowOwnable = true
#If true, applying a camo will consume the item and removing the camo will drop it again #If true, applying a camo will consume the item and removing the camo will drop it again
consumeCamoItem = true consumeCamoItem = true

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{ {
# Forced modes won't let players change their ally settings # Forced modes won't let players change their ally settings
# Default: "default" # Default: "default"
# Valid values: "default", "forced_all", "forced_none" # Valid values: "default", "forced_all", "forced_none"
ally_mode: "default" ally_mode: "default"
# Fallback offline chunk loading behaviour for when 'force_load_mode' is set to 'default' # Fallback offline chunk loading behaviour for when 'force_load_mode' is set to 'default'
# Default: true # Default: true
chunk_load_offline: true chunk_load_offline: true
# Dimension ID's where chunks may not be claimed. Add "minecraft:the_end" to this list if you want to disable chunk claiming in The End, or "othermod:*" to disable chunk claiming in *all* dimensions added by "othermod" # Dimension ID's where chunks may not be claimed. Add "minecraft:the_end" to this list if you want to disable chunk claiming in The End, or "othermod:*" to disable chunk claiming in *all* dimensions added by "othermod"
# Default: [] # Default: []
claim_dimension_blacklist: [ ] claim_dimension_blacklist: [ ]
# Dimension ID's where chunks may be claimed. If non-empty, chunks may be claimed *only* in these dimensions (and the dimension is not in "claim_dimension_blacklist"). Same syntax as for "claim_dimension_blacklist". # Dimension ID's where chunks may be claimed. If non-empty, chunks may be claimed *only* in these dimensions (and the dimension is not in "claim_dimension_blacklist"). Same syntax as for "claim_dimension_blacklist".
# Default: [] # Default: []
claim_dimension_whitelist: [ ] claim_dimension_whitelist: [ ]
# Disables all land protection. Useful for private servers where everyone is trusted and claims are only used for force-loading # Disables all land protection. Useful for private servers where everyone is trusted and claims are only used for force-loading
# Default: false # Default: false
disable_protection: false disable_protection: false
# Override to disable/enable fake players like miners and auto-clickers globally. # Override to disable/enable fake players like miners and auto-clickers globally.
# Default will check this setting for each team # Default will check this setting for each team
# Default: "check" # Default: "check"
# Valid values: "check", "deny", "allow" # Valid values: "check", "deny", "allow"
fake_players: "check" fake_players: "check"
# Minimap for clients connecting to this server will be disabled # Minimap for clients connecting to this server will be disabled
# Default: false # Default: false
force_disable_minimap: false force_disable_minimap: false
# Control how force-loaded chunks work. # Control how force-loaded chunks work.
# NEVER: only allow chunk force-loading if the owning team has at least one online player. # NEVER: only allow chunk force-loading if the owning team has at least one online player.
# ALWAYS: always allow force-loading, even if no players are online. # ALWAYS: always allow force-loading, even if no players are online.
# DEFAULT: allow force-loading IF the team has at least one player with the 'ftbchunks.chunk_load_offline' FTB Ranks permission OR 'chunk_load_offline' is true. # DEFAULT: allow force-loading IF the team has at least one player with the 'ftbchunks.chunk_load_offline' FTB Ranks permission OR 'chunk_load_offline' is true.
# Default: "default" # Default: "default"
# Valid values: "default", "always", "never" # Valid values: "default", "always", "never"
force_load_mode: "default" force_load_mode: "default"
# Hard limit for the number of chunks a team can claim, regardless of how many members. Default of 0 means no hard limit. # Hard limit for the number of chunks a team can claim, regardless of how many members. Default of 0 means no hard limit.
# Default: 0 # Default: 0
# Range: 0 ~ 2147483647 # Range: 0 ~ 2147483647
hard_team_claim_limit: 0 hard_team_claim_limit: 0
# Hard limit for the number of chunks a team can force-load, regardless of how many members. Default of 0 means no hard limit. # Hard limit for the number of chunks a team can force-load, regardless of how many members. Default of 0 means no hard limit.
# Default: 0 # Default: 0
# Range: 0 ~ 2147483647 # Range: 0 ~ 2147483647
hard_team_force_limit: 0 hard_team_force_limit: 0
# If true, "Location Visibility" team settings are ignored, and all players can see each other anywhere on the map. # If true, "Location Visibility" team settings are ignored, and all players can see each other anywhere on the map.
# Default: false # Default: false
location_mode_override: false location_mode_override: false
# Interval in ticks to send updates to clients with long-range player tracking data. # Interval in ticks to send updates to clients with long-range player tracking data.
# Lower values mean more frequent updates but more server load and network traffic; be careful with this, especially on busy servers. # Lower values mean more frequent updates but more server load and network traffic; be careful with this, especially on busy servers.
# Setting this to 0 disables long-range tracking. # Setting this to 0 disables long-range tracking.
# Default: 20 # Default: 20
# Range: 0 ~ 2147483647 # Range: 0 ~ 2147483647
long_range_tracker_interval: 20 long_range_tracker_interval: 20
# Max claimed chunks. # Max claimed chunks.
# You can override this with FTB Ranks 'ftbchunks.max_claimed' permission # You can override this with FTB Ranks 'ftbchunks.max_claimed' permission
# Default: 500 # Default: 500
# Range: -∞ ~ +∞ # Range: -∞ ~ +∞
max_claimed_chunks: 500 max_claimed_chunks: 500
# Max force loaded chunks. # Max force loaded chunks.
# You can override this with FTB Ranks 'ftbchunks.max_force_loaded' permission # You can override this with FTB Ranks 'ftbchunks.max_force_loaded' permission
# Default: 25 # Default: 25
# Range: -∞ ~ +∞ # Range: -∞ ~ +∞
max_force_loaded_chunks: 25 max_force_loaded_chunks: 25
# Maximum time (in real-world days) where if no player in a team logs in, the team automatically loses their claims. # Maximum time (in real-world days) where if no player in a team logs in, the team automatically loses their claims.
# Prevents chunks being claimed indefinitely by teams who no longer play. # Prevents chunks being claimed indefinitely by teams who no longer play.
# Default of 0 means no automatic loss of claims. # Default of 0 means no automatic loss of claims.
# Default: 0.0 # Default: 0.0
# Range: 0.0 ~ 3650.0 # Range: 0.0 ~ 3650.0
max_idle_days_before_unclaim: 0.0d max_idle_days_before_unclaim: 0.0d
# Maximum time (in real-world days) where if no player in a team logs in, any forceloaded chunks owned by the team are no longer forceloaded. # Maximum time (in real-world days) where if no player in a team logs in, any forceloaded chunks owned by the team are no longer forceloaded.
# Prevents chunks being forceloaded indefinitely by teams who no longer play. # Prevents chunks being forceloaded indefinitely by teams who no longer play.
# Default of 0 means no automatic loss of forceloading. # Default of 0 means no automatic loss of forceloading.
# Default: 0.0 # Default: 0.0
# Range: 0.0 ~ 3650.0 # Range: 0.0 ~ 3650.0
max_idle_days_before_unforce: 0.0d max_idle_days_before_unforce: 0.0d
# Requires you to claim chunks in order to edit and interact with blocks # Requires you to claim chunks in order to edit and interact with blocks
# Default: false # Default: false
no_wilderness: false no_wilderness: false
# Dimension ID's where the no_wilderness rule is enforced - building is only allowed in claimed chunks. If this is non-empty, it overrides the 'no_wilderness' setting. # Dimension ID's where the no_wilderness rule is enforced - building is only allowed in claimed chunks. If this is non-empty, it overrides the 'no_wilderness' setting.
# Default: [] # Default: []
no_wilderness_dimensions: [ ] no_wilderness_dimensions: [ ]
# Method by which party claim & force-load limits are calculated. # Method by which party claim & force-load limits are calculated.
# LARGEST: use the limits of the member with the largest limits # LARGEST: use the limits of the member with the largest limits
# SUM: add up all the members' limits # SUM: add up all the members' limits
# OWNER: use the party owner's limits only # OWNER: use the party owner's limits only
# AVERAGE: use the average of all members' limits. # AVERAGE: use the average of all members' limits.
# Default: "largest" # Default: "largest"
# Valid values: "largest", "owner", "sum", "average" # Valid values: "largest", "owner", "sum", "average"
party_limit_mode: "largest" party_limit_mode: "largest"
# When true, standard FTB Chunk explosion protection is applied in protected chunks when the source of the explosion cannot be determined # When true, standard FTB Chunk explosion protection is applied in protected chunks when the source of the explosion cannot be determined
# (Ghast fireballs are a common case - vanilla supplies a null entity source) # (Ghast fireballs are a common case - vanilla supplies a null entity source)
# Default: true # Default: true
protect_unknown_explosions: true protect_unknown_explosions: true
# If true, the player must have the 'ftbchunks_mapping' Game stage to be able to use the map and minimap. # If true, the player must have the 'ftbchunks_mapping' Game stage to be able to use the map and minimap.
# Requires KubeJS and/or Gamestages to be installed. # Requires KubeJS and/or Gamestages to be installed.
# Default: false # Default: false
require_game_stage: false require_game_stage: false
} }

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@ -1,246 +1,246 @@
# FTB Essentials config file # FTB Essentials config file
# If you're a modpack maker, edit defaultconfigs/ftbessentials-server.snbt instead # If you're a modpack maker, edit defaultconfigs/ftbessentials-server.snbt instead
{ {
# Admin commands for cheating and moderation # Admin commands for cheating and moderation
admin: { admin: {
# Allows admins to toggle flying status using a command, without having to use Creative Mode # Allows admins to toggle flying status using a command, without having to use Creative Mode
fly: { fly: {
# Default: true # Default: true
enabled: true enabled: true
} }
# Allows admins to toggle invincibility using a command, without having to use Creative Mode # Allows admins to toggle invincibility using a command, without having to use Creative Mode
god: { god: {
# Default: true # Default: true
enabled: true enabled: true
} }
# Allows admins to heal themselves using a command # Allows admins to heal themselves using a command
heal: { heal: {
# Default: true # Default: true
enabled: true enabled: true
} }
# Allows admins to view other users' inventories using a command # Allows admins to view other users' inventories using a command
invsee: { invsee: {
# Default: true # Default: true
enabled: true enabled: true
} }
# Allows admins to restrict players from chatting by using a command to mute (or unmute) them # Allows admins to restrict players from chatting by using a command to mute (or unmute) them
mute: { mute: {
# Default: true # Default: true
enabled: true enabled: true
} }
} }
# Miscellaneous features and utilities # Miscellaneous features and utilities
misc: { misc: {
# Allows users to access their ender chest, as well as admins to manage other players' ender chests. # Allows users to access their ender chest, as well as admins to manage other players' ender chests.
enderchest: { enderchest: {
# Default: true # Default: true
enabled: true enabled: true
} }
# Allows users to set a custom hat as their head item by using a command # Allows users to set a custom hat as their head item by using a command
hat: { hat: {
# Default: true # Default: true
enabled: true enabled: true
} }
# Allows users to kick themselves from the server, for example if they are stuck or desynced # Allows users to kick themselves from the server, for example if they are stuck or desynced
kickme: { kickme: {
# Default: true # Default: true
enabled: true enabled: true
} }
# Allows users to view leaderboard stats about everyone on the server. # Allows users to view leaderboard stats about everyone on the server.
leaderboard: { leaderboard: {
# Default: true # Default: true
enabled: true enabled: true
} }
# Allows users to change their display name, as well as admins to change nicknames for other users # Allows users to change their display name, as well as admins to change nicknames for other users
nick: { nick: {
# Default: true # Default: true
enabled: true enabled: true
} }
# Allows users to announce their recording or streaming status to the server by using commands # Allows users to announce their recording or streaming status to the server by using commands
rec: { rec: {
# Default: true # Default: true
enabled: true enabled: true
} }
# Enables usage of a trash can inventory, which can be used to void unneeded items # Enables usage of a trash can inventory, which can be used to void unneeded items
trashcan: { trashcan: {
# Default: true # Default: true
enabled: true enabled: true
} }
} }
# Teleportation-related settings # Teleportation-related settings
teleportation: { teleportation: {
# Allows users to return to their previous location after teleporting (or dying) # Allows users to return to their previous location after teleporting (or dying)
back: { back: {
# Cooldown between /back commands (in seconds) # Cooldown between /back commands (in seconds)
# You can override this with FTB Ranks using ftbessentials.back.cooldown # You can override this with FTB Ranks using ftbessentials.back.cooldown
# Default: 30 # Default: 30
# Range: 0 ~ 604800 # Range: 0 ~ 604800
cooldown: 30 cooldown: 30
# Default: true # Default: true
enabled: true enabled: true
# Max size of the teleport history. This limits how many times you can use /back # Max size of the teleport history. This limits how many times you can use /back
# You can override this with FTB Ranks using ftbessentials.back.max # You can override this with FTB Ranks using ftbessentials.back.max
# Default: 10 # Default: 10
# Range: 0 ~ 2147483647 # Range: 0 ~ 2147483647
max: 10 max: 10
# Should be the /back command only be used for returning to the last death point? # Should be the /back command only be used for returning to the last death point?
# Default: false # Default: false
only_on_death: false only_on_death: false
# Warm-up time before /back command executes (in seconds) # Warm-up time before /back command executes (in seconds)
# You can override this with FTB Ranks using ftbessentials.back.warmup # You can override this with FTB Ranks using ftbessentials.back.warmup
# Default: 0 # Default: 0
# Range: 0 ~ 604800 # Range: 0 ~ 604800
warmup: 0 warmup: 0
} }
# Allows users to set 'homes', which they can then freely teleport to by using /home afterwards # Allows users to set 'homes', which they can then freely teleport to by using /home afterwards
home: { home: {
# Cooldown between /home commands (in seconds) # Cooldown between /home commands (in seconds)
# You can override this with FTB Ranks using ftbessentials.home.cooldown # You can override this with FTB Ranks using ftbessentials.home.cooldown
# Default: 10 # Default: 10
# Range: 0 ~ 604800 # Range: 0 ~ 604800
cooldown: 10 cooldown: 10
# Default: true # Default: true
enabled: true enabled: true
# Max amount of homes a user can have. # Max amount of homes a user can have.
# You can override this with FTB Ranks using ftbessentials.home.max # You can override this with FTB Ranks using ftbessentials.home.max
# Default: 1 # Default: 1
# Range: 0 ~ 2147483647 # Range: 0 ~ 2147483647
max: 1 max: 1
# Warm-up time before /home command executes (in seconds) # Warm-up time before /home command executes (in seconds)
# You can override this with FTB Ranks using ftbessentials.home.warmup # You can override this with FTB Ranks using ftbessentials.home.warmup
# Default: 0 # Default: 0
# Range: 0 ~ 604800 # Range: 0 ~ 604800
warmup: 0 warmup: 0
} }
# Allows players to teleport to a random point in the Wilderness # Allows players to teleport to a random point in the Wilderness
# Note: This currently does not respect Claimed Chunks yet! # Note: This currently does not respect Claimed Chunks yet!
rtp: { rtp: {
# Cooldown between /rtp commands (in seconds) # Cooldown between /rtp commands (in seconds)
# You can override this with FTB Ranks using ftbessentials.rtp.cooldown # You can override this with FTB Ranks using ftbessentials.rtp.cooldown
# Default: 600 # Default: 600
# Range: 0 ~ 604800 # Range: 0 ~ 604800
cooldown: 600 cooldown: 600
# Blacklisted dimension ID's for /rtp (player *must not* be in any of these dimensions) # Blacklisted dimension ID's for /rtp (player *must not* be in any of these dimensions)
# Wildcarded dimensions (e.g. 'somemod:*') are supported # Wildcarded dimensions (e.g. 'somemod:*') are supported
# Default: ["minecraft:the_end"] # Default: ["minecraft:the_end"]
dimension_blacklist: ["minecraft:the_end"] dimension_blacklist: ["minecraft:the_end"]
# Whitelisted dimension ID's for /rtp (if non-empty, player *must* be in one of these dimensions) # Whitelisted dimension ID's for /rtp (if non-empty, player *must* be in one of these dimensions)
# Wildcarded dimensions (e.g. 'somemod:*') are supported # Wildcarded dimensions (e.g. 'somemod:*') are supported
# Default: [] # Default: []
dimension_whitelist: [ ] dimension_whitelist: [ ]
# Default: true # Default: true
enabled: true enabled: true
# /rtp max distance from spawn point # /rtp max distance from spawn point
# Default: 25000 # Default: 25000
# Range: 0 ~ 30000000 # Range: 0 ~ 30000000
max_distance: 25000 max_distance: 25000
# Number of tries before /rtp gives up # Number of tries before /rtp gives up
# Default: 100 # Default: 100
# Range: 1 ~ 1000 # Range: 1 ~ 1000
max_tries: 100 max_tries: 100
# /rtp min distance from spawn point # /rtp min distance from spawn point
# Default: 500 # Default: 500
# Range: 0 ~ 30000000 # Range: 0 ~ 30000000
min_distance: 500 min_distance: 500
# Warm-up time before /rtp command executes (in seconds) # Warm-up time before /rtp command executes (in seconds)
# You can override this with FTB Ranks using ftbessentials.rtp.warmup # You can override this with FTB Ranks using ftbessentials.rtp.warmup
# Default: 0 # Default: 0
# Range: 0 ~ 604800 # Range: 0 ~ 604800
warmup: 0 warmup: 0
} }
spawn: { spawn: {
# Cooldown between /spawn commands (in seconds) # Cooldown between /spawn commands (in seconds)
# You can override this with FTB Ranks using ftbessentials.spawn.cooldown # You can override this with FTB Ranks using ftbessentials.spawn.cooldown
# Default: 10 # Default: 10
# Range: 0 ~ 604800 # Range: 0 ~ 604800
cooldown: 10 cooldown: 10
# Default: true # Default: true
enabled: true enabled: true
# Warm-up time before /spawn command executes (in seconds) # Warm-up time before /spawn command executes (in seconds)
# You can override this with FTB Ranks using ftbessentials.spawn.warmup # You can override this with FTB Ranks using ftbessentials.spawn.warmup
# Default: 0 # Default: 0
# Range: 0 ~ 604800 # Range: 0 ~ 604800
warmup: 0 warmup: 0
} }
# Allows players to create requests to teleport to other users on the server, # Allows players to create requests to teleport to other users on the server,
# as well as requesting other players to teleport to them # as well as requesting other players to teleport to them
tpa: { tpa: {
# Cooldown between /tpa commands (in seconds) # Cooldown between /tpa commands (in seconds)
# You can override this with FTB Ranks using ftbessentials.tpa.cooldown # You can override this with FTB Ranks using ftbessentials.tpa.cooldown
# Default: 10 # Default: 10
# Range: 0 ~ 604800 # Range: 0 ~ 604800
cooldown: 10 cooldown: 10
# Default: true # Default: true
enabled: true enabled: true
# Warm-up time before /tpa command executes (in seconds) # Warm-up time before /tpa command executes (in seconds)
# You can override this with FTB Ranks using ftbessentials.tpa.warmup # You can override this with FTB Ranks using ftbessentials.tpa.warmup
# Default: 0 # Default: 0
# Range: 0 ~ 604800 # Range: 0 ~ 604800
warmup: 0 warmup: 0
} }
# Allows admins to teleport to the location a user was last seen at # Allows admins to teleport to the location a user was last seen at
tpl: { tpl: {
# Default: true # Default: true
enabled: true enabled: true
} }
# Allows admins to teleport to dimension # Allows admins to teleport to dimension
tpx: { tpx: {
# Default: true # Default: true
enabled: true enabled: true
} }
# Allows admins to create 'warps', which are fixed points in the world that users may teleport to using /warp # Allows admins to create 'warps', which are fixed points in the world that users may teleport to using /warp
warp: { warp: {
# Cooldown between /warp commands (in seconds) # Cooldown between /warp commands (in seconds)
# You can override this with FTB Ranks using ftbessentials.warp.cooldown # You can override this with FTB Ranks using ftbessentials.warp.cooldown
# Default: 10 # Default: 10
# Range: 0 ~ 604800 # Range: 0 ~ 604800
cooldown: 10 cooldown: 10
# Default: true # Default: true
enabled: true enabled: true
# Warm-up time before /warp command executes (in seconds) # Warm-up time before /warp command executes (in seconds)
# You can override this with FTB Ranks using ftbessentials.warp.warmup # You can override this with FTB Ranks using ftbessentials.warp.warmup
# Default: 0 # Default: 0
# Range: 0 ~ 604800 # Range: 0 ~ 604800
warmup: 0 warmup: 0
} }
} }
} }

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{ {
# If non-zero, set the base health of all mobs to be multiplied by this value. Set to 0 to disable. # If non-zero, set the base health of all mobs to be multiplied by this value. Set to 0 to disable.
# Default: 0.0 # Default: 0.0
# Range: 0.0 ~ 1000.0 # Range: 0.0 ~ 1000.0
modify_mob_base_health: 0.0d modify_mob_base_health: 0.0d
spawners: { spawners: {
# When enabled, broken spawner blocks will be remembered and will respawn at a given interval. # When enabled, broken spawner blocks will be remembered and will respawn at a given interval.
# Default: false # Default: false
allow_respawn: false allow_respawn: false
# Default: false # Default: false
punish_for_breaking_spawners: false punish_for_breaking_spawners: false
# A list of entity types that will be used to replace broken spawners. Set to an empty list to disable. # A list of entity types that will be used to replace broken spawners. Set to an empty list to disable.
# Default: [] # Default: []
random_entity: [ ] random_entity: [ ]
# The interval in minutes at which spawners will respawn. # The interval in minutes at which spawners will respawn.
# Default: 60 # Default: 60
# Range: 0 ~ 1440 # Range: 0 ~ 1440
respawn_interval: 60 respawn_interval: 60
} }
} }

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{ {
member: { member: {
name: "Member" name: "Member"
power: 1 power: 1
condition: "always_active" condition: "always_active"
} }
vip: { vip: {
name: "VIP" name: "VIP"
power: 50 power: 50
ftbranks.name_format: "&bVIP {name}" ftbranks.name_format: "&bVIP {name}"
} }
admin: { admin: {
name: "Admin" name: "Admin"
power: 1000 power: 1000
condition: "op" condition: "op"
ftbranks.name_format: "&2{name}" ftbranks.name_format: "&2{name}"
} }
} }

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# Server-specific configuration for FTB Ultimine # Server-specific configuration for FTB Ultimine
# This file is meant for server administrators to control user behaviour. # This file is meant for server administrators to control user behaviour.
# Changes in this file currently require a server restart to take effect # Changes in this file currently require a server restart to take effect
{ {
# This is an advanced option, that you better leave alone This will stop ultimining on first block that it can't mine, rather than skipping it. # This is an advanced option, that you better leave alone This will stop ultimining on first block that it can't mine, rather than skipping it.
# Default: false # Default: false
cancel_on_block_break_fail: false cancel_on_block_break_fail: false
# Hunger multiplied for each block mined with ultimine # Hunger multiplied for each block mined with ultimine
# Default: 20.0 # Default: 20.0
# Range: 0.0 ~ 10000.0 # Range: 0.0 ~ 10000.0
exhaustion_per_block: 20.0d exhaustion_per_block: 20.0d
# Max amount of blocks that can be ultimined at once # Max amount of blocks that can be ultimined at once
# Default: 64 # Default: 64
# Range: 0 ~ 32768 # Range: 0 ~ 32768
max_blocks: 64 max_blocks: 64
# These tags will be considered the same block when checking for blocks to Ultimine in shapeless mining mode # These tags will be considered the same block when checking for blocks to Ultimine in shapeless mining mode
# Default: ["minecraft:base_stone_overworld", "c:*_ores", "forge:ores/*"] # Default: ["minecraft:base_stone_overworld", "c:*_ores", "forge:ores/*"]
merge_tags: [ merge_tags: [
"minecraft:base_stone_overworld" "minecraft:base_stone_overworld"
"c:*_ores" "c:*_ores"
"forge:ores/*" "forge:ores/*"
] ]
# These tags will be considered the same block when checking for blocks to Ultimine in shaped mining modes # These tags will be considered the same block when checking for blocks to Ultimine in shaped mining modes
# Default: ["*"] # Default: ["*"]
merge_tags_shaped: ["*"] merge_tags_shaped: ["*"]
# This will stop mining if tool reaches X durability. It's possible it won't work with special tool types. # This will stop mining if tool reaches X durability. It's possible it won't work with special tool types.
# Default: 0 # Default: 0
# Range: 0 ~ 100 # Range: 0 ~ 100
prevent_tool_break: 0 prevent_tool_break: 0
# Require a damageable tool, or an item in the ftbultimine:tools tag, to ultimine. # Require a damageable tool, or an item in the ftbultimine:tools tag, to ultimine.
# Default: false # Default: false
require_tool: false require_tool: false
# Right-click with an axe with the Ultimine key held to strip multiple logs and scrape/unwax copper blocks # Right-click with an axe with the Ultimine key held to strip multiple logs and scrape/unwax copper blocks
# Default: true # Default: true
right_click_axe: true right_click_axe: true
# Right-click crops with the Ultimine key held to harvest multiple crop blocks # Right-click crops with the Ultimine key held to harvest multiple crop blocks
# Default: true # Default: true
right_click_harvesting: true right_click_harvesting: true
# Right-click with a hoe with the Ultimine key held to till multiple grass/dirt blocks into farmland # Right-click with a hoe with the Ultimine key held to till multiple grass/dirt blocks into farmland
# Default: true # Default: true
right_click_hoe: true right_click_hoe: true
# Right-click with a shovel with the Ultimine key held to flatten multiple grass/dirt blocks into dirt paths # Right-click with a shovel with the Ultimine key held to flatten multiple grass/dirt blocks into dirt paths
# Default: true # Default: true
right_click_shovel: true right_click_shovel: true
} }

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[terrainGeneration] [terrainGeneration]
generateSlipwayGeodes = true generateSlipwayGeodes = true
[miscSpells] [miscSpells]
#Range: 1.0E-4 ~ 10000.0 #Range: 1.0E-4 ~ 10000.0
fallingBlockCost = 1.5 fallingBlockCost = 1.5
#Range: 1.0E-4 ~ 10000.0 #Range: 1.0E-4 ~ 10000.0
freezeCost = 1.0 freezeCost = 1.0
#Range: 1.0E-4 ~ 10000.0 #Range: 1.0E-4 ~ 10000.0
particlesCost = 0.01 particlesCost = 0.01
#Range: 1.0E-4 ~ 10000.0 #Range: 1.0E-4 ~ 10000.0
placeTypeCost = 0.125 placeTypeCost = 0.125
#Range: 1.0E-4 ~ 10000.0 #Range: 1.0E-4 ~ 10000.0
smeltCost = 0.75 smeltCost = 0.75
[wispSpells] [wispSpells]
#Cost to increase the movement speed of a wisp by 1. #Cost to increase the movement speed of a wisp by 1.
#This is the base cost, with greater increases being quadratically based on this. #This is the base cost, with greater increases being quadratically based on this.
#Range: 1.0E-4 ~ 10000.0 #Range: 1.0E-4 ~ 10000.0
moveSpeedSetCost = 1.0 moveSpeedSetCost = 1.0
#Range: 1.0E-4 ~ 10000.0 #Range: 1.0E-4 ~ 10000.0
summonTickingWispCost = 3.0 summonTickingWispCost = 3.0
#Range: 1.0E-4 ~ 10000.0 #Range: 1.0E-4 ~ 10000.0
summonProjectileWispCost = 1.7 summonProjectileWispCost = 1.7
#Range: 1.0E-4 ~ 10000.0 #Range: 1.0E-4 ~ 10000.0
summonProjectileWispMinCost = 0.5 summonProjectileWispMinCost = 0.5
[wispUpkeep] [wispUpkeep]
#Range: 1.0E-4 ~ 10000.0 #Range: 1.0E-4 ~ 10000.0
tickingWispUpkeepPerTick = 0.0325 tickingWispUpkeepPerTick = 0.0325
#Range: 1.0E-4 ~ 10000.0 #Range: 1.0E-4 ~ 10000.0
projectileWispUpkeepPerTick = 0.01625 projectileWispUpkeepPerTick = 0.01625
#The upkeep cost of untriggered cyclic wisps is multiplied by this number. #The upkeep cost of untriggered cyclic wisps is multiplied by this number.
#Range: 0.0 ~ 1.0 #Range: 0.0 ~ 1.0
untriggeredWispUpkeepDiscount = 0.77 untriggeredWispUpkeepDiscount = 0.77
#Range: 1.0E-4 ~ 10000.0 #Range: 1.0E-4 ~ 10000.0
linkUpkeepPerTick = 5.0E-4 linkUpkeepPerTick = 5.0E-4
#The upkeep cost of bound wisps is divided by this number. #The upkeep cost of bound wisps is divided by this number.
#Range: 2.0 ~ 200.0 #Range: 2.0 ~ 200.0
seonDiscountFactor = 20.0 seonDiscountFactor = 20.0
#The multiplicative cost increase of wisps containing an iota of another player. #The multiplicative cost increase of wisps containing an iota of another player.
#Range: 1.0 ~ 200.0 #Range: 1.0 ~ 200.0
storingPlayerCostScaleFactor = 20.0 storingPlayerCostScaleFactor = 20.0
#Proportion of the difference between media amounts that flows across a link per tick. #Proportion of the difference between media amounts that flows across a link per tick.
#Range: 0.0 ~ 0.1 #Range: 0.0 ~ 0.1
mediaFlowRateOverLink = 0.01 mediaFlowRateOverLink = 0.01
[linkSpells] [linkSpells]
#Range: 1.0E-4 ~ 10000.0 #Range: 1.0E-4 ~ 10000.0
linkCost = 5.0 linkCost = 5.0
#Range: 1.0E-4 ~ 10000.0 #Range: 1.0E-4 ~ 10000.0
sendIotaCost = 0.01 sendIotaCost = 0.01
#Range: 1.0E-4 ~ 10000.0 #Range: 1.0E-4 ~ 10000.0
unlinkCost = 2.0 unlinkCost = 2.0
[gateSpells] [gateSpells]
#Range: 1.0E-4 ~ 10000.0 #Range: 1.0E-4 ~ 10000.0
makeGateCost = 320.0 makeGateCost = 320.0
#Range: 1.0E-4 ~ 10000.0 #Range: 1.0E-4 ~ 10000.0
markGateCost = 0.05 markGateCost = 0.05
#Range: 1.0E-4 ~ 10000.0 #Range: 1.0E-4 ~ 10000.0
closeGateCost = 2.5 closeGateCost = 2.5
#Range: 1.0E-4 ~ 10000.0 #Range: 1.0E-4 ~ 10000.0
closeGateDistanceCostFactor = 0.1 closeGateDistanceCostFactor = 0.1
#Range: 1.0 ~ 96.0 #Range: 1.0 ~ 96.0
maxGateOffset = 32.0 maxGateOffset = 32.0
[greatSpells] [greatSpells]
#Cost to consume a wisp you own, #Cost to consume a wisp you own,
#or that doesn't fight back for some other reason. #or that doesn't fight back for some other reason.
#Range: 1.0E-4 ~ 10000.0 #Range: 1.0E-4 ~ 10000.0
consumeWispOwnCost = 5.0 consumeWispOwnCost = 5.0
#Cost to consume a wisp that fights back, this number is multiplied by #Cost to consume a wisp that fights back, this number is multiplied by
#the media possessed by the wisp you are attempting to consume. #the media possessed by the wisp you are attempting to consume.
#Range: 1.0 ~ 20.0 #Range: 1.0 ~ 20.0
consumeWispOthersCostPerMedia = 1.5 consumeWispOthersCostPerMedia = 1.5
#Range: 1.0E-4 ~ 10000.0 #Range: 1.0E-4 ~ 10000.0
seonWispSetCost = 50.0 seonWispSetCost = 50.0
#Constant cost to tick a block. Always applies. #Constant cost to tick a block. Always applies.
#Range: 1.0E-4 ~ 10000.0 #Range: 1.0E-4 ~ 10000.0
tickConstantCost = 0.1 tickConstantCost = 0.1
#Cost to tick a block per time that block has already been ticked. #Cost to tick a block per time that block has already been ticked.
#Added to the constant cost above. #Added to the constant cost above.
#Range: 1.0E-4 ~ 10000.0 #Range: 1.0E-4 ~ 10000.0
tickCostPerTicked = 0.001 tickCostPerTicked = 0.001
#The inverse probability of tick randomly ticking a block. #The inverse probability of tick randomly ticking a block.
#Higher numbers make random ticks less likely, lower numbers make them more likely. #Higher numbers make random ticks less likely, lower numbers make them more likely.
#Range: 600 ~ 2100 #Range: 600 ~ 2100
tickRandomTickIProb = 1365 tickRandomTickIProb = 1365
#Resource locations of blocks you can't accelerate. #Resource locations of blocks you can't accelerate.
accelerateDenyList = ["hexcasting:impetus_look", "create:deployer"] accelerateDenyList = ["hexcasting:impetus_look", "create:deployer"]
[itemSpells] [itemSpells]
#Range: 1.0E-4 ~ 10000.0 #Range: 1.0E-4 ~ 10000.0
bindStorageCost = 32.0 bindStorageCost = 32.0
#Range: 1.0E-4 ~ 10000.0 #Range: 1.0E-4 ~ 10000.0
bindTemporaryStorageCost = 0.001 bindTemporaryStorageCost = 0.001
#Range: 1.0E-4 ~ 10000.0 #Range: 1.0E-4 ~ 10000.0
makeItemCost = 0.1 makeItemCost = 0.1
#Range: 1.0E-4 ~ 10000.0 #Range: 1.0E-4 ~ 10000.0
returnItemCost = 0.1 returnItemCost = 0.1
#Range: 1.0E-4 ~ 10000.0 #Range: 1.0E-4 ~ 10000.0
craftItemCost = 0.1 craftItemCost = 0.1
#Range: 1.0E-4 ~ 10000.0 #Range: 1.0E-4 ~ 10000.0
tradeItemCost = 0.1 tradeItemCost = 0.1
#Range: 1.0E-4 ~ 10000.0 #Range: 1.0E-4 ~ 10000.0
useItemOnCost = 0.125 useItemOnCost = 0.125
#Maximum number of items that can be returned to the world as item entities in a single OpReturnMote call. #Maximum number of items that can be returned to the world as item entities in a single OpReturnMote call.
#Range: 640 ~ 64000 #Range: 640 ~ 64000
maxItemsReturned = 32000 maxItemsReturned = 32000
#Maximum number of Item Records (the things Item Iotas point at) that can be stored in a Mediafied Storage block. #Maximum number of Item Records (the things Item Iotas point at) that can be stored in a Mediafied Storage block.
#Range: 128 ~ 16384 #Range: 128 ~ 16384
maxRecordsInMediafiedStorage = 1023 maxRecordsInMediafiedStorage = 1023

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#Resource locations of disallowed actions. Trying to cast one of these will result in a mishap. #Resource locations of disallowed actions. Trying to cast one of these will result in a mishap.
actionDenyList = [] actionDenyList = []
#Should villagers take offense when you flay the mind of their fellow villagers? #Should villagers take offense when you flay the mind of their fellow villagers?
villagersOffendedByMindMurder = true villagersOffendedByMindMurder = true
#Resource locations of dimensions you can't Blink or Greater Teleport in. #Resource locations of dimensions you can't Blink or Greater Teleport in.
tpDimDenyList = ["twilightforest:twilight_forest"] tpDimDenyList = ["twilightforest:twilight_forest"]
[Spells] [Spells]
#How many times a spell can recursively cast other spells #How many times a spell can recursively cast other spells
#Range: > 0 #Range: > 0
maxRecurseDepth = 512 maxRecurseDepth = 512
#The harvest level of the Break Block spell. #The harvest level of the Break Block spell.
#0 = wood, 1 = stone, 2 = iron, 3 = diamond, 4 = netherite. #0 = wood, 1 = stone, 2 = iron, 3 = diamond, 4 = netherite.
#Range: 0 ~ 4 #Range: 0 ~ 4
opBreakHarvestLevel = 3 opBreakHarvestLevel = 3
["Spell Circles"] ["Spell Circles"]
#The maximum number of slates in a spell circle #The maximum number of slates in a spell circle
#Range: > 4 #Range: > 4
maxSpellCircleLength = 1024 maxSpellCircleLength = 1024
#Resource locations of disallowed actions within circles. Trying to cast one of these in a circle will result in a mishap. #Resource locations of disallowed actions within circles. Trying to cast one of these in a circle will result in a mishap.
circleActionDenyList = [] circleActionDenyList = []
["Scrolls in Loot"] ["Scrolls in Loot"]
#Which loot tables should a small number of Ancient Scrolls be injected into? #Which loot tables should a small number of Ancient Scrolls be injected into?
fewScrollTables = ["minecraft:chests/jungle_temple", "minecraft:chests/simple_dungeon", "minecraft:chests/village/village_cartographer"] fewScrollTables = ["minecraft:chests/jungle_temple", "minecraft:chests/simple_dungeon", "minecraft:chests/village/village_cartographer"]
#Which loot tables should a decent number of Ancient Scrolls be injected into? #Which loot tables should a decent number of Ancient Scrolls be injected into?
someScrollTables = ["minecraft:chests/bastion_treasure", "minecraft:chests/shipwreck_map"] someScrollTables = ["minecraft:chests/bastion_treasure", "minecraft:chests/shipwreck_map"]
#Which loot tables should a huge number of Ancient Scrolls be injected into? #Which loot tables should a huge number of Ancient Scrolls be injected into?
manyScrollTables = ["minecraft:chests/stronghold_library"] manyScrollTables = ["minecraft:chests/stronghold_library"]

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#Inventory sorter blacklists #Inventory sorter blacklists
[blacklists] [blacklists]
#Container blacklist #Container blacklist
containerBlacklist = ["refinedstorage:crafter", "productivebees:gene_indexer", "botania:flower_bag", "dankstorage:dank_1", "dankstorage:dank_2", "dankstorage:dank_3", "dankstorage:dank_4", "dankstorage:dank_5", "dankstorage:dank_6", "dankstorage:dank_7", "dankstorage:portable_dank_1", "dankstorage:portable_dank_2", "dankstorage:portable_dank_3", "dankstorage:portable_dank_4", "dankstorage:portable_dank_5", "dankstorage:portable_dank_6", "dankstorage:portable_dank_7", "mob_grinding_utils:absorption_hopper_container", "mob_grinding_utils:entity_spawner_container", "mob_grinding_utils:fan_container", "mob_grinding_utils:saw_container", "mob_grinding_utils:solidifier_container", "industrialforegoing:transporter", "industrialforegoing:conveyor"] containerBlacklist = ["refinedstorage:crafter", "productivebees:gene_indexer", "botania:flower_bag", "dankstorage:dank_1", "dankstorage:dank_2", "dankstorage:dank_3", "dankstorage:dank_4", "dankstorage:dank_5", "dankstorage:dank_6", "dankstorage:dank_7", "dankstorage:portable_dank_1", "dankstorage:portable_dank_2", "dankstorage:portable_dank_3", "dankstorage:portable_dank_4", "dankstorage:portable_dank_5", "dankstorage:portable_dank_6", "dankstorage:portable_dank_7", "mob_grinding_utils:absorption_hopper_container", "mob_grinding_utils:entity_spawner_container", "mob_grinding_utils:fan_container", "mob_grinding_utils:saw_container", "mob_grinding_utils:solidifier_container", "industrialforegoing:transporter", "industrialforegoing:conveyor"]
#Slot type blacklist #Slot type blacklist
slotBlacklist = ["net.p3pp3rf1y.sophisticatedcore.common.gui.StorageInventorySlot", "appeng.client.gui.me.common.ClientReadOnlySlot", "appeng.client.gui.me.common.RepoSlot", "appeng.client.gui.me.common.ClientDisplaySlot", "appeng.menu.slot.FakeSlot", "appeng.menu.slot.OptionalFakeSlot"] slotBlacklist = ["net.p3pp3rf1y.sophisticatedcore.common.gui.StorageInventorySlot", "appeng.client.gui.me.common.ClientReadOnlySlot", "appeng.client.gui.me.common.RepoSlot", "appeng.client.gui.me.common.ClientDisplaySlot", "appeng.menu.slot.FakeSlot", "appeng.menu.slot.OptionalFakeSlot"]

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["cheat mode"] ["cheat mode"]
#Enable Cheat Mode for Operators (/op) #Enable Cheat Mode for Operators (/op)
enableCheatModeForOp = true enableCheatModeForOp = true
#Enable Cheat Mode for users in Creative Mode #Enable Cheat Mode for users in Creative Mode
enableCheatModeForCreative = true enableCheatModeForCreative = true
#Enable Cheat Mode for users who can use /give #Enable Cheat Mode for users who can use /give
enableCheatModeForGive = false enableCheatModeForGive = false

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#General settings for all mods using mcjtylib #General settings for all mods using mcjtylib
[general] [general]
#If true dump a lot of logging information about various things. Useful for debugging #If true dump a lot of logging information about various things. Useful for debugging
logging = false logging = false
#If true then blocks using mcjtylib will have ownership tagged on them (useful for the rftools security manager) #If true then blocks using mcjtylib will have ownership tagged on them (useful for the rftools security manager)
manageOwnership = true manageOwnership = true
#The maximum amount of dimensional shards that can be infused in a single machine #The maximum amount of dimensional shards that can be infused in a single machine
#Range: > 1 #Range: > 1
maxInfuse = 256 maxInfuse = 256

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