["Explosive Arrow"] #Adjust this to set the damage for the Explosive Arrow. Vanilla Arrow value is 2.0. #Range: 0.0 ~ 16.0 Damage = 0.5 #Adjust this to set the explosion strength for the Explosive Arrow. #Range: 0.5 ~ 16.0 Strength = 1.9 #If TRUE, explosions break blocks. "Break Blocks" = true #If TRUE, explosions cause fires if the arrow is on fire. "Cause Fires" = true #If TRUE, bounces are modified by knockback bonuses, such as the Punch Enchantment. "Knockback Boost" = true ["Quartz Arrow"] #Adjust this to set the damage for the Quartz Arrow. Vanilla Arrow value is 2.0. #Range: 0.0 ~ 16.0 Damage = 2.5 #Adjust this to set the inherent knockback strength of the Quartz Arrow. Vanilla Arrow value is 0. #Range: 0 ~ 16 Knockback = 1 #Adjust this to set the inherent pierce of the Quartz Arrow. Vanilla Arrow value is 0. #Range: 0 ~ 16 Piercing = 0 ["Diamond Arrow"] #Adjust this to set the damage for the Diamond Arrow. Vanilla Arrow value is 2.0. #Range: 0.0 ~ 16.0 Damage = 4.0 #Adjust this to set the inherent knockback strength of the Diamond Arrow. Vanilla Arrow value is 0. #Range: 0 ~ 16 Knockback = 0 #Adjust this to set the inherent pierce of the Diamond Arrow. Vanilla Arrow value is 0. #Range: 0 ~ 16 Piercing = 1 ["Lightning Arrow"] #Adjust this to set the damage for the Lightning Arrow. Vanilla Arrow value is 2.0. #Range: 0.0 ~ 16.0 Damage = 1.5 #If TRUE, a lightning bolt requires a clear path to the sky. "Require Sky" = true ["Prismarine Arrow"] #Adjust this to set the damage for the Prismarine Arrow. Vanilla Arrow value is 2.0. #Range: 0.0 ~ 16.0 Damage = 2.0 #Adjust this to set the inherent knockback strength of the Prismarine Arrow. Vanilla Arrow value is 0. #Range: 0 ~ 16 Knockback = 0 #Adjust this to set the inherent pierce of the Prismarine Arrow. Vanilla Arrow value is 0. #Range: 0 ~ 16 Piercing = 0 ["Slime Arrow"] #Adjust this to set the damage for the Slime Arrow. Vanilla Arrow value is 2.0. #Range: 0.0 ~ 16.0 Damage = 0.5 #Adjust this to set the inherent knockback strength of the Slime Arrow. Vanilla Arrow value is 0. #Range: 0 ~ 16 Knockback = 4 #Adjust this to set the number of bounces for the Slime Arrow. #Range: 1 ~ 16 Bounces = 4 #If TRUE, bounces are modified by knockback bonuses, such as the Punch Enchantment. "Knockback Boost" = true ["Shulker Arrow"] #Adjust this to set the damage for the Shulker Arrow. Vanilla Arrow value is 2.0. #Range: 0.0 ~ 16.0 Damage = 2.5 #Adjust this to set the effect duration (Levitation) for the Shulker Arrow. (In ticks; there are 20 ticks per second). #Range: 20 ~ 1200 "Effect Duration" = 100 ["Blaze Arrow"] #Adjust this to set the damage for the Blaze Arrow. Vanilla Arrow value is 2.0. #Range: 0.0 ~ 16.0 Damage = 1.5 #Adjust this to set the burn duration for the Blaze Arrow (in seconds). Nearby targets will burn for 5 seconds less than a direct target. #Range: 5 ~ 30 "Burn Duration" = 10 #Adjust this to set the effect radius for the Blaze Arrow. Set to 0 to disable, but that would be boring. #Range: 0 ~ 16 Radius = 2 ["Frost Arrow"] #Adjust this to set the damage for the Frost Arrow. Vanilla Arrow value is 2.0. #Range: 0.0 ~ 16.0 Damage = 1.5 #Adjust this to set the chill duration for the Frost Arrow. (In ticks; there are 20 ticks per second). #Range: 20 ~ 1200 "Chill Duration" = 100 #Adjust this to set the effect radius for the Frost Arrow. Set to 0 to disable, but that would be boring. #Range: 0 ~ 16 Radius = 4 #If TRUE, Frost Arrows will convert Lava into Obsidian. If FALSE, Glossed Magma. "Permanent Lava Freeze" = true #If TRUE, Frost Arrows will convert Water into Ice. If FALSE, Frosted Ice. "Permanent Water Freeze" = true ["Verdant Arrow"] #Adjust this to set the damage for the Verdant Arrow. Vanilla Arrow value is 2.0. #Range: 0.0 ~ 16.0 Damage = 0.5 #Adjust this to set the effect radius for the Verdant Arrow. Set to 0 to disable, but that would be boring. #Range: 0 ~ 16 Radius = 4 ["Spore Arrow"] #Adjust this to set the damage for the Spore Arrow. Vanilla Arrow value is 2.0. #Range: 0.0 ~ 16.0 Damage = 0.5 #Adjust this to set the effect radius for the Spore Arrow. Set to 0 to disable, but that would be boring. #Range: 0 ~ 16 Radius = 4