{ # If non-zero, set the base health of all mobs to be multiplied by this value. Set to 0 to disable. # Default: 0.0 # Range: 0.0 ~ 1000.0 modify_mob_base_health: 0.0d spawners: { # When enabled, broken spawner blocks will be remembered and will respawn at a given interval. # Default: false allow_respawn: false # Default: false punish_for_breaking_spawners: false # A list of entity types that will be used to replace broken spawners. Set to an empty list to disable. # Default: [] random_entity: [ ] # The interval in minutes at which spawners will respawn. # Default: 60 # Range: 0 ~ 1440 respawn_interval: 60 } }