to-the-skies/serverconfig/ftbchunks-world.snbt

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{
# Forced modes won't let players change their ally settings
# Default: "default"
# Valid values: "default", "forced_all", "forced_none"
ally_mode: "default"
# Fallback offline chunk loading behaviour for when 'force_load_mode' is set to 'default'
# Default: true
chunk_load_offline: true
# Dimension ID's where chunks may not be claimed. Add "minecraft:the_end" to this list if you want to disable chunk claiming in The End, or "othermod:*" to disable chunk claiming in *all* dimensions added by "othermod"
# Default: []
claim_dimension_blacklist: [ ]
# Dimension ID's where chunks may be claimed. If non-empty, chunks may be claimed *only* in these dimensions (and the dimension is not in "claim_dimension_blacklist"). Same syntax as for "claim_dimension_blacklist".
# Default: []
claim_dimension_whitelist: [ ]
# Disables all land protection. Useful for private servers where everyone is trusted and claims are only used for force-loading
# Default: false
disable_protection: false
# Override to disable/enable fake players like miners and auto-clickers globally.
# Default will check this setting for each team
# Default: "check"
# Valid values: "check", "deny", "allow"
fake_players: "check"
# Minimap for clients connecting to this server will be disabled
# Default: false
force_disable_minimap: false
# Control how force-loaded chunks work.
# NEVER: only allow chunk force-loading if the owning team has at least one online player.
# ALWAYS: always allow force-loading, even if no players are online.
# DEFAULT: allow force-loading IF the team has at least one player with the 'ftbchunks.chunk_load_offline' FTB Ranks permission OR 'chunk_load_offline' is true.
# Default: "default"
# Valid values: "default", "always", "never"
force_load_mode: "default"
# Hard limit for the number of chunks a team can claim, regardless of how many members. Default of 0 means no hard limit.
# Default: 0
# Range: 0 ~ 2147483647
hard_team_claim_limit: 0
# Hard limit for the number of chunks a team can force-load, regardless of how many members. Default of 0 means no hard limit.
# Default: 0
# Range: 0 ~ 2147483647
hard_team_force_limit: 0
# If true, "Location Visibility" team settings are ignored, and all players can see each other anywhere on the map.
# Default: false
location_mode_override: false
# Interval in ticks to send updates to clients with long-range player tracking data.
# Lower values mean more frequent updates but more server load and network traffic; be careful with this, especially on busy servers.
# Setting this to 0 disables long-range tracking.
# Default: 20
# Range: 0 ~ 2147483647
long_range_tracker_interval: 20
# Max claimed chunks.
# You can override this with FTB Ranks 'ftbchunks.max_claimed' permission
# Default: 500
# Range: -∞ ~ +∞
max_claimed_chunks: 500
# Max force loaded chunks.
# You can override this with FTB Ranks 'ftbchunks.max_force_loaded' permission
# Default: 25
# Range: -∞ ~ +∞
max_force_loaded_chunks: 25
# Maximum time (in real-world days) where if no player in a team logs in, the team automatically loses their claims.
# Prevents chunks being claimed indefinitely by teams who no longer play.
# Default of 0 means no automatic loss of claims.
# Default: 0.0
# Range: 0.0 ~ 3650.0
max_idle_days_before_unclaim: 0.0d
# Maximum time (in real-world days) where if no player in a team logs in, any forceloaded chunks owned by the team are no longer forceloaded.
# Prevents chunks being forceloaded indefinitely by teams who no longer play.
# Default of 0 means no automatic loss of forceloading.
# Default: 0.0
# Range: 0.0 ~ 3650.0
max_idle_days_before_unforce: 0.0d
# Requires you to claim chunks in order to edit and interact with blocks
# Default: false
no_wilderness: false
# Dimension ID's where the no_wilderness rule is enforced - building is only allowed in claimed chunks. If this is non-empty, it overrides the 'no_wilderness' setting.
# Default: []
no_wilderness_dimensions: [ ]
# Method by which party claim & force-load limits are calculated.
# LARGEST: use the limits of the member with the largest limits
# SUM: add up all the members' limits
# OWNER: use the party owner's limits only
# AVERAGE: use the average of all members' limits.
# Default: "largest"
# Valid values: "largest", "owner", "sum", "average"
party_limit_mode: "largest"
# When true, standard FTB Chunk explosion protection is applied in protected chunks when the source of the explosion cannot be determined
# (Ghast fireballs are a common case - vanilla supplies a null entity source)
# Default: true
protect_unknown_explosions: true
# If true, the player must have the 'ftbchunks_mapping' Game stage to be able to use the map and minimap.
# Requires KubeJS and/or Gamestages to be installed.
# Default: false
require_game_stage: false
}