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finished unit 3 lab 2
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Unit 3/Umaretiya_r_U3_L2.py
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189
Unit 3/Umaretiya_r_U3_L2.py
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# Name: Rushil Umaretiya
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# Date: 12/16/2020
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import random
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class RandomPlayer:
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def __init__(self):
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self.white = "#ffffff" #"O"
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self.black = "#000000" #"X"
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self.directions = [[-1, -1], [-1, 0], [-1, 1], [0, -1], [0, 1], [1, -1], [1, 0], [1, 1]]
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self.opposite_color = {self.black: self.white, self.white: self.black}
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self.x_max = None
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self.y_max = None
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self.first_turn = True
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def __str__(self):
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return "Random Player"
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def best_strategy(self, board, color):
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# returns best move
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# (column num, row num), 0
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try:
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best_move = random.choice(list(self.find_moves(board, color)))
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except IndexError:
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return (-1,-1), 0
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return (best_move // 5, best_move % 5), 0
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def find_moves(self, board, color):
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# finds all possible moves
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# returns a set, e.g., {0, 1, 2, 3, ...., 24}
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# 0 5 10 15 20
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# 1 6 11 16 21
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# 2 7 12 17 22
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# 3 8 13 18 23
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# 4 9 14 19 24
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possible_moves = set()
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for x in range(len(board)):
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for y in range(len(board[x])):
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if self.first_turn and board[x][y] == '.': possible_moves.add(x*5+y)
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elif (color == self.black and board[x][y] == 'X') or (color == self.white and board[x][y] == 'O'):
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for direction in self.directions:
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curr_x = x + direction[0]
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curr_y = y + direction[1]
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stop = False
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while 0 <= curr_x < 5 and 0 <= curr_y < 5:
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if board[curr_x][curr_y] != '.':
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stop = True
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if not stop:
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possible_moves.add(curr_x*5+curr_y)
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curr_x += direction[0]
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curr_y += direction[1]
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self.first_turn = False
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return possible_moves
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class CustomPlayer:
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def __init__(self):
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self.white = "#ffffff" #"O"
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self.black = "#000000" #"X"
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self.directions = [[-1, -1], [-1, 0], [-1, 1], [0, -1], [0, 1], [1, -1], [1, 0], [1, 1]]
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self.opposite_color = {self.black: self.white, self.white: self.black}
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self.x_max = None
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self.y_max = None
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self.first_turn = True
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def __str__(self):
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return "Custom Player"
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def utility (self, board, color):
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my_moves = len(self.find_moves(board, color))
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opponent_moves = len(self.find_moves(board, self.opposite_color[color]))
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if my_moves == 0 and opponent_moves == 0:
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return 0
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elif my_moves == 0:
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return -1000
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elif opponent_moves == 0:
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return 1000
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else:
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return my_moves - opponent_moves
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def terminal_test (self, board, color):
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my_moves = self.find_moves(board, color)
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opponent_moves = self.find_moves(board, self.opposite_color[color])
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if len(my_moves) == 0 or len(opponent_moves) == 0:
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return True
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else:
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return False
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def best_strategy(self, board, color):
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# returns best move
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best_move = self.minimax(board, color, 2)
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return best_move
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def minimax(self, board, color, search_depth):
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max_val = self.max_value(board, color, search_depth) # returns state
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move = self.current_position(max_val[1], color)
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return (move // 5, move % 5), max_val[0]
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def current_position(self, board, color):
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for i in range(len(board)):
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for j in range(len(board[i])):
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if (color == self.black and board[i][j] == 'X') or (color == self.white and board[i][j] == 'O'):
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return i*5+j
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return -1
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def successors(self, board, color):
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successors = []
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moves = self.find_moves(board, color)
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current_position = self.current_position(board, color)
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for move in moves:
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successor = [x[:] for x in board]
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if current_position != -1:
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successor[current_position // 5][current_position % 5] = "W"
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successor[move // 5][move % 5] = 'X' if color == self.black else 'O'
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successors.append(successor)
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return successors
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def max_value(self, board, color, search_depth):
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# return value and state: (val, state)
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if search_depth <= 0 or self.terminal_test(board, color):
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return self.utility(board, color), board
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v = -99999
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result = board
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for successor in self.successors(board, color):
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min_val, min_state = self.min_value(successor, self.opposite_color[color], search_depth - 1)
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if v < min_val:
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v = min_val
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result = successor
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return v, result
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def min_value(self, board, color, search_depth):
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# return value and state: (val, state)
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if search_depth <= 0 or self.terminal_test(board, color):
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return self.utility(board, self.opposite_color[color]), board
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v = 99999
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result = board
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for successor in self.successors(board, color):
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max_val, max_state = self.max_value(successor, self.opposite_color[color], search_depth - 1)
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if v > max_val:
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v = max_val
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result = successor
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return v, result
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def negamax(self, board, color, search_depth):
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# returns best "value"
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return 1
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def alphabeta(self, board, color, search_depth, alpha, beta):
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# returns best "value" while also pruning
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pass
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def make_move(self, board, color, move):
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# returns board that has been updated
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return board
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def evaluate(self, board, color, possible_moves):
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# returns the utility value
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return 1
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def find_moves(self, board, color):
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# finds all possible moves
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possible_moves = set()
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for x in range(len(board)):
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for y in range(len(board[x])):
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if len([y for x in board for y in x if y != '.']) < 2 and board[x][y] == '.': possible_moves.add(x*5+y)
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elif (color == self.black and board[x][y] == 'X') or (color == self.white and board[x][y] == 'O'):
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for direction in self.directions:
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curr_x = x + direction[0]
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curr_y = y + direction[1]
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stop = False
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while 0 <= curr_x < 5 and 0 <= curr_y < 5:
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if board[curr_x][curr_y] != '.':
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stop = True
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if not stop:
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possible_moves.add(curr_x*5+curr_y)
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curr_x += direction[0]
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curr_y += direction[1]
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return possible_moves
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240
Unit 3/isolation_runner.py
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240
Unit 3/isolation_runner.py
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# Original idea from Richard Zhan (class of 2020)
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# Modified by N. Kim on Dec 2019
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import sys
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import os
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import time
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import tkinter as tk
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from Umaretiya_r_U3_L2 import CustomPlayer, RandomPlayer
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# constants
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delay_time = 0.15
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turn_off_printing = False
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tile_size = 50
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padding = 5
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x_max = 5
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y_max = 5
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board_x = x_max*tile_size+(x_max+1)*padding-2
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board_y = y_max*tile_size+(y_max+1)*padding-2
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white = "#ffffff"
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black = "#000000"
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grey = "#505050"
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green = "#00ff00"
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yellow = "#ffff00"
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brown = "#654321"
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blue = "#0000ff"
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cyan = "#00ffff"
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red = "#ff0000"
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asterisk = " "+u'\u2217'
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directions = [[-1, -1], [-1, 0], [-1, 1], [0, -1], [0, 1], [1, -1], [1, 0], [1, 1]]
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opposite_color = {black: white, white: black}
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# variables
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player_types = {0: "Player", 1: "Random", 2: "Custom"}
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players = {black: None, white: None, None: None}
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player_max_times = {black: 0, white: 0}
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player_total_times = {black: 0, white: 0}
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p1_name = ""
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p2_name = ""
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root = None
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canvas = None
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turn = white
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board = []
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possible_moves = {i for i in range(x_max * y_max)}
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first_turn = 0
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# commands
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def whose_turn(my_board, prev_turn):
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global possible_moves, first_turn
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cur_turn = opposite_color[prev_turn]
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possible_moves = find_moves(my_board, cur_turn)
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first_turn += 1
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if len(possible_moves) > 0:
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return cur_turn
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return None
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def find_moves(my_board, my_color):
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global first_turn
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moves_found = set()
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for i in range(len(my_board)):
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for j in range(len(my_board[i])):
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if first_turn < 2 and my_board[i][j] == '.':
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moves_found.add(i*y_max+j)
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elif (my_color == black and my_board[i][j] == 'X') or (my_color == white and my_board[i][j] == 'O'):
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for incr in directions:
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x_pos = i + incr[0]
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y_pos = j + incr[1]
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stop = False
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while 0 <= x_pos < x_max and 0 <= y_pos < y_max:
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if my_board[x_pos][y_pos] != '.':
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stop = True
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if not stop:
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moves_found.add(x_pos*y_max+y_pos)
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x_pos += incr[0]
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y_pos += incr[1]
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return moves_found
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def print_board(my_board):
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# return # comment to print board each time
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print("\t", end="")
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for i in range(x_max):
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print(chr(ord("a")+i), end=" ")
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print()
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for i in range(y_max):
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print(i+1, end="\t")
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for j in range(x_max):
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print(my_board[j][i], end=" ")
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print()
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print()
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def draw_rect(x_pos, y_pos, possible=False, wall = False):
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coord = [x_pos*(padding+tile_size)+padding+1, y_pos*(padding+tile_size)+padding+1,
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(x_pos+1)*(padding+tile_size), (y_pos+1)*(padding+tile_size)]
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if possible:
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canvas.create_rectangle(coord, fill=cyan, activefill=yellow)
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elif wall:
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canvas.create_rectangle(coord, fill=red)
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else:
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canvas.create_rectangle(coord, fill=green)
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def draw_circle(x_pos, y_pos, fill_color):
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coord = [x_pos*(padding+tile_size)+2*padding+1, y_pos*(padding+tile_size)+2*padding+1,
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(x_pos+1)*(padding+tile_size)-padding, (y_pos+1)*(padding+tile_size)-padding]
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canvas.create_oval(coord, fill=fill_color)
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def make_move(x, y):
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if x*y_max+y not in possible_moves:
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return False
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next_turn(x, y)
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return True
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def click(event=None):
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x = int((event.x-padding)/(padding+tile_size))
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y = int((event.y-padding)/(padding+tile_size))
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if x*y_max+y not in possible_moves:
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return
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next_turn(x, y)
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def next_turn(x_pos, y_pos):
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global turn, possible_moves
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for pos in possible_moves:
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draw_rect(int(pos/y_max), pos % y_max)
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if turn == black:
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color_symbol = "X"
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else:
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color_symbol = "O"
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board[x_pos][y_pos] = color_symbol
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draw_circle(x_pos, y_pos, turn)
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possible_moves -= {x_pos*x_max + y_pos}
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for i in range(len(board)):
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for j in range(len(board[i])):
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if board[i][j] == color_symbol and (i != x_pos or j != y_pos):
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board[i][j] = 'W'
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if board[i][j] == 'X':
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draw_circle(i, j, black)
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elif board[i][j] == 'O':
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draw_circle(i, j, white)
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elif board[i][j] == 'W':
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draw_rect(i, j, wall = True)
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winner_candidate = color_symbol
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turn = whose_turn(board, turn)
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if turn is None:
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print_board(board)
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print ("{} win".format(winner_candidate))
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return
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for pos in possible_moves:
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draw_rect(int(pos/y_max), pos % y_max, True)
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print_board(board)
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if players[turn] != "Player":
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root.update()
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'''you may change the code below'''
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time.sleep(delay_time)
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start = time.time()
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move, val = players[turn].best_strategy(board, turn)
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time_used = round(time.time()-start, 3)
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player_max_times[turn] = max(player_max_times[turn], time_used)
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player_total_times[turn] = player_total_times[turn]+time_used
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next_turn(move[0], move[1])
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def init(choice_menu, e1, e2, v1, v2):
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global turn_off_printing, turn, root, canvas, p1_name, p2_name, players, player_types
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if turn_off_printing:
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sys.stdout = open(os.devnull, 'w')
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p1_name = e1.get()
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p2_name = e2.get()
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players[black] = player_types[v1.get()]
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players[white] = player_types[v2.get()]
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p1_name = players[black]
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p2_name = players[white]
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if players[black] == "Random":
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players[black] = RandomPlayer()
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elif players[black] == "Custom":
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players[black] = CustomPlayer()
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if players[white] == "Random":
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players[white] = RandomPlayer()
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elif players[white] == "Custom":
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players[white] = CustomPlayer()
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choice_menu.destroy()
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root = tk.Tk()
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root.title("Isolation Game")
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root.resizable(width=False, height=False)
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canvas = tk.Canvas(root, width=board_x, height=board_y, bg=brown)
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canvas.bind("<Button-1>", click)
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canvas.grid(row=0, column=0, columnspan=2)
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for i in range(x_max):
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board.append([])
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for j in range(y_max):
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draw_rect(i, j)
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board[i].append(".")
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turn = whose_turn(board, turn)
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for pos in possible_moves:
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draw_rect(int(pos/y_max), pos % y_max, True)
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print_board(board)
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print ("whose turn", players[turn])
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if players[turn] != "Player":
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root.update()
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'''you may change the code below'''
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time.sleep(delay_time)
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move, idc = players[turn].best_strategy(board, turn)
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next_turn(move[0], move[1])
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root.mainloop()
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def menu():
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global p1_name, p2_name, radio_on, radio_off
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choice_menu = tk.Tk()
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choice_menu.title("Menu")
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choice_menu.resizable(width=False, height=False)
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tk.Label(text="Black", font=("Arial", 30), bg=black, fg=grey).grid(row=0, column=0, sticky=tk.W+tk.E+tk.N+tk.S)
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tk.Label(text="White", font=("Arial", 30), bg=white, fg=black).grid(row=0, column=1, sticky=tk.W+tk.E+tk.N+tk.S)
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v1 = tk.IntVar()
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v2 = tk.IntVar()
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v1.set(0)
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v2.set(0)
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tk.Radiobutton(text="Player", compound=tk.LEFT, font=("Arial", 20), bg=black, fg=grey, anchor=tk.W, variable=v1, value=0).grid(row=1, column=0, sticky=tk.W + tk.E + tk.N + tk.S)
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tk.Radiobutton(text="Player", font=("Arial", 20), bg=white, fg=black, anchor=tk.W, variable=v2, value=0).grid(row=1, column=1, sticky=tk.W + tk.E + tk.N + tk.S)
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tk.Radiobutton(text="Random", font=("Arial", 20), bg=black, fg=grey, anchor=tk.W, variable=v1, value=1).grid(row=2, column=0, sticky=tk.W + tk.E + tk.N + tk.S)
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tk.Radiobutton(text="Random", font=("Arial", 20), bg=white, fg=black, anchor=tk.W, variable=v2, value=1).grid(row=2, column=1, sticky=tk.W + tk.E + tk.N + tk.S)
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tk.Radiobutton(text="Custom", font=("Arial", 20), bg=black, fg=grey, anchor=tk.W, variable=v1, value=2).grid(row=3, column=0, sticky=tk.W + tk.E + tk.N + tk.S)
|
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tk.Radiobutton(text="Custom", font=("Arial", 20), bg=white, fg=black, anchor=tk.W, variable=v2, value=2).grid(row=3, column=1, sticky=tk.W + tk.E + tk.N + tk.S)
|
||||
e1 = tk.Entry(font=("Arial", 15), bg=black, fg=grey, width=12)
|
||||
e2 = tk.Entry(font=("Arial", 15), bg=white, fg=black, width=12)
|
||||
e1.insert(0, "Player 1 Name")
|
||||
e2.insert(0, "Player 2 Name")
|
||||
e1.grid(row=99, column=0, sticky=tk.W+tk.E+tk.N+tk.S)
|
||||
e2.grid(row=99, column=1, sticky=tk.W + tk.E + tk.N + tk.S)
|
||||
tk.Button(text="Begin", font=("Arial", 15), bg=white, fg=black, command=lambda: init(choice_menu, e1, e2, v1, v2)).grid(row=100, column=0, columnspan=2, sticky=tk.W+tk.E+tk.N+tk.S)
|
||||
choice_menu.mainloop()
|
||||
|
||||
|
||||
menu()
|
193
Unit 3/isolation_shell.py
Normal file
193
Unit 3/isolation_shell.py
Normal file
|
@ -0,0 +1,193 @@
|
|||
# Name: Rushil Umaretiya
|
||||
# Date: 12/16/2020
|
||||
import random
|
||||
|
||||
class RandomPlayer:
|
||||
def __init__(self):
|
||||
self.white = "#ffffff" #"O"
|
||||
self.black = "#000000" #"X"
|
||||
self.directions = [[-1, -1], [-1, 0], [-1, 1], [0, -1], [0, 1], [1, -1], [1, 0], [1, 1]]
|
||||
self.opposite_color = {self.black: self.white, self.white: self.black}
|
||||
self.x_max = None
|
||||
self.y_max = None
|
||||
self.first_turn = True
|
||||
|
||||
def __str__(self):
|
||||
return "Random Player"
|
||||
|
||||
def best_strategy(self, board, color):
|
||||
# returns best move
|
||||
# (column num, row num), 0
|
||||
try:
|
||||
best_move = random.choice(list(self.find_moves(board, color)))
|
||||
except IndexError:
|
||||
return (-1,-1), 0
|
||||
|
||||
return (best_move // 5, best_move % 5), 0
|
||||
|
||||
|
||||
def find_moves(self, board, color):
|
||||
# finds all possible moves
|
||||
# returns a set, e.g., {0, 1, 2, 3, ...., 24}
|
||||
# 0 5 10 15 20
|
||||
# 1 6 11 16 21
|
||||
# 2 7 12 17 22
|
||||
# 3 8 13 18 23
|
||||
# 4 9 14 19 24
|
||||
|
||||
possible_moves = set()
|
||||
|
||||
for x in range(len(board)):
|
||||
for y in range(len(board[x])):
|
||||
if self.first_turn and board[x][y] == '.': possible_moves.add(x*5+y)
|
||||
elif (color == self.black and board[x][y] == 'X') or (color == self.white and board[x][y] == 'O'):
|
||||
for direction in self.directions:
|
||||
curr_x = x + direction[0]
|
||||
curr_y = y + direction[1]
|
||||
stop = False
|
||||
while 0 <= curr_x < 5 and 0 <= curr_y < 5:
|
||||
if board[curr_x][curr_y] != '.':
|
||||
stop = True
|
||||
if not stop:
|
||||
possible_moves.add(curr_x*5+curr_y)
|
||||
curr_x += direction[0]
|
||||
curr_y += direction[1]
|
||||
|
||||
self.first_turn = False
|
||||
return possible_moves
|
||||
|
||||
class CustomPlayer:
|
||||
|
||||
def __init__(self):
|
||||
self.white = "#ffffff" #"O"
|
||||
self.black = "#000000" #"X"
|
||||
self.directions = [[-1, -1], [-1, 0], [-1, 1], [0, -1], [0, 1], [1, -1], [1, 0], [1, 1]]
|
||||
self.opposite_color = {self.black: self.white, self.white: self.black}
|
||||
self.x_max = None
|
||||
self.y_max = None
|
||||
self.first_turn = True
|
||||
|
||||
def __str__(self):
|
||||
return "Custom Player"
|
||||
|
||||
def utility (self, board, color):
|
||||
my_moves = len(self.find_moves(board, color))
|
||||
opponent_moves = len(self.find_moves(board, self.opposite_color[color]))
|
||||
if my_moves == 0 and opponent_moves == 0:
|
||||
return 0
|
||||
elif my_moves == 0:
|
||||
return -1000
|
||||
elif opponent_moves == 0:
|
||||
return 1000
|
||||
else:
|
||||
return my_moves - opponent_moves
|
||||
|
||||
def terminal_test (self, board, color):
|
||||
my_moves = self.find_moves(board, color)
|
||||
opponent_moves = self.find_moves(board, self.opposite_color[color])
|
||||
if len(my_moves) == 0 or len(opponent_moves) == 0:
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
|
||||
def best_strategy(self, board, color):
|
||||
# returns best move
|
||||
best_move = self.minimax(board, color, 4)
|
||||
print('MY MOVE: ' + str(best_move[0]))
|
||||
print("CONFIDENCE: " + str(best_move[1]))
|
||||
return best_move
|
||||
|
||||
def minimax(self, board, color, search_depth):
|
||||
max_val = self.max_value(board, color, search_depth) # returns state
|
||||
move = self.current_position(max_val[1], color)
|
||||
return (move // 5, move % 5), max_val[0]
|
||||
|
||||
def current_position(self, board, color):
|
||||
for i in range(len(board)):
|
||||
for j in range(len(board[i])):
|
||||
if (color == self.black and board[i][j] == 'X') or (color == self.white and board[i][j] == 'O'):
|
||||
return i*5+j
|
||||
return -1
|
||||
|
||||
def successors(self, board, color):
|
||||
successors = []
|
||||
moves = self.find_moves(board, color)
|
||||
current_position = self.current_position(board, color)
|
||||
for move in moves:
|
||||
successor = [x[:] for x in board]
|
||||
if current_position != -1:
|
||||
successor[current_position // 5][current_position % 5] = "W"
|
||||
successor[move // 5][move % 5] = 'X' if color == self.black else 'O'
|
||||
successors.append(successor)
|
||||
return successors
|
||||
|
||||
def max_value(self, board, color, search_depth):
|
||||
# return value and state: (val, state)
|
||||
if search_depth <= 0 or self.terminal_test(board, color):
|
||||
return self.utility(board, color), board
|
||||
v = -99999
|
||||
result = board
|
||||
for successor in self.successors(board, color):
|
||||
min_val, min_state = self.min_value(successor, self.opposite_color[color], search_depth - 1)
|
||||
if v < min_val:
|
||||
v = min_val
|
||||
result = successor
|
||||
|
||||
return v, result
|
||||
|
||||
def min_value(self, board, color, search_depth):
|
||||
# return value and state: (val, state)
|
||||
|
||||
|
||||
|
||||
if search_depth <= 0 or self.terminal_test(board, color):
|
||||
return self.utility(board, self.opposite_color[color]), board
|
||||
|
||||
v = 99999
|
||||
result = board
|
||||
for successor in self.successors(board, color):
|
||||
max_val, max_state = self.max_value(successor, self.opposite_color[color], search_depth - 1)
|
||||
if v > max_val:
|
||||
v = max_val
|
||||
result = successor
|
||||
|
||||
return v, result
|
||||
|
||||
def negamax(self, board, color, search_depth):
|
||||
# returns best "value"
|
||||
return 1
|
||||
|
||||
def alphabeta(self, board, color, search_depth, alpha, beta):
|
||||
# returns best "value" while also pruning
|
||||
pass
|
||||
|
||||
def make_move(self, board, color, move):
|
||||
# returns board that has been updated
|
||||
return board
|
||||
|
||||
def evaluate(self, board, color, possible_moves):
|
||||
# returns the utility value
|
||||
return 1
|
||||
|
||||
def find_moves(self, board, color):
|
||||
# finds all possible moves
|
||||
possible_moves = set()
|
||||
for x in range(len(board)):
|
||||
for y in range(len(board[x])):
|
||||
if len([y for x in board for y in x if y != '.']) < 2 and board[x][y] == '.': possible_moves.add(x*5+y)
|
||||
elif (color == self.black and board[x][y] == 'X') or (color == self.white and board[x][y] == 'O'):
|
||||
for direction in self.directions:
|
||||
curr_x = x + direction[0]
|
||||
curr_y = y + direction[1]
|
||||
stop = False
|
||||
while 0 <= curr_x < 5 and 0 <= curr_y < 5:
|
||||
if board[curr_x][curr_y] != '.':
|
||||
stop = True
|
||||
if not stop:
|
||||
possible_moves.add(curr_x*5+curr_y)
|
||||
curr_x += direction[0]
|
||||
curr_y += direction[1]
|
||||
|
||||
self.first_turn = False
|
||||
return possible_moves
|
||||
|
Loading…
Reference in New Issue
Block a user