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### Sass ###
.sass-cache/
*.css.map
*.sass.map
*.scss.map
### VisualStudioCode ###
.vscode/*
!.vscode/settings.json
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json
*.code-workspace
# Local History for Visual Studio Code
.history/
### VisualStudioCode Patch ###
# Ignore all local history of files
.history
.ionide
### Node ###
# Logs
logs
*.log
npm-debug.log*
yarn-debug.log*
yarn-error.log*
lerna-debug.log*
.pnpm-debug.log*
# Diagnostic reports (https://nodejs.org/api/report.html)
report.[0-9]*.[0-9]*.[0-9]*.[0-9]*.json
# Runtime data
pids
*.pid
*.seed
*.pid.lock
# Directory for instrumented libs generated by jscoverage/JSCover
lib-cov
# Coverage directory used by tools like istanbul
coverage
*.lcov
# nyc test coverage
.nyc_output
# Grunt intermediate storage (https://gruntjs.com/creating-plugins#storing-task-files)
.grunt
# Bower dependency directory (https://bower.io/)
bower_components
# node-waf configuration
.lock-wscript
# Compiled binary addons (https://nodejs.org/api/addons.html)
build/Release
# Dependency directories
node_modules/
jspm_packages/
# Snowpack dependency directory (https://snowpack.dev/)
web_modules/
# TypeScript cache
*.tsbuildinfo
# Optional npm cache directory
.npm
# Optional eslint cache
.eslintcache
# Microbundle cache
.rpt2_cache/
.rts2_cache_cjs/
.rts2_cache_es/
.rts2_cache_umd/
# Optional REPL history
.node_repl_history
# Output of 'npm pack'
*.tgz
# Yarn Integrity file
.yarn-integrity
# dotenv environment variables file
.env
.env.test
.env.production
# parcel-bundler cache (https://parceljs.org/)
.cache
.parcel-cache
# Next.js build output
.next
out
# Nuxt.js build / generate output
.nuxt
dist
# Gatsby files
.cache/
# Comment in the public line in if your project uses Gatsby and not Next.js
# https://nextjs.org/blog/next-9-1#public-directory-support
# public
# vuepress build output
.vuepress/dist
# Serverless directories
.serverless/
# FuseBox cache
.fusebox/
# DynamoDB Local files
.dynamodb/
# TernJS port file
.tern-port
# Stores VSCode versions used for testing VSCode extensions
.vscode-test
# yarn v2
.yarn/cache
.yarn/unplugged
.yarn/build-state.yml
.yarn/install-state.gz
.pnp.*

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Apache License
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Copyright 2020 The Poppins Project Authors (https://github.com/itfoundry/Poppins)
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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css/fonts/astro.ttf Executable file

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@import url("https://fonts.googleapis.com/css2?family=Lora&family=Poppins:wght@400700&display=swap");
@font-face {
font-family: "Poppins";
src: url("fonts/Poppins/Poppins-Regular.ttf");
}
@font-face {
font-family: "Open Sans";
src: url("fonts/Open_Sans/OpenSans-Regular.ttf");
}
@font-face {
font-family: "Astro";
src: url("fonts/astro.ttf");
}
* {
margin: 0px;
padding: 0px;
box-sizing: border-box;
overflow-x: hidden;
background-color: #131313;
}
.nav-wrapper {
position: fixed;
width: 100%;
top: 0;
z-index: 999;
}
nav {
display: flex;
justify-content: space-around;
align-items: center;
min-height: 8vh;
background-color: #131313;
font-family: "Poppins", sans-serif;
}
nav .logo {
color: #d4d4d4;
text-transform: uppercase;
letter-spacing: 3px;
font-size: 1.75em;
}
nav .logo span {
padding-left: 20px;
}
nav ul {
display: flex;
justify-content: space-around;
width: 30%;
}
nav ul li {
list-style: none;
}
nav ul a {
font-family: "Open Sans", sans-serif;
color: #d4d4d4;
text-decoration: none;
font-weight: bold;
font-size: 1.1em;
}
nav ul a:hover {
color: white;
}
.hero {
color: #d4d4d4;
position: relative;
width: 100%;
height: 100%;
}
#hero {
position: absolute;
left: 10%;
top: 20%;
background-color: transparent;
z-index: 1;
}
#hero h1 {
font-family: "Astro", sans-serif;
text-align: left;
font-size: 8em;
padding: 0.5em;
background: -webkit-linear-gradient(#eee 70%, #333 100%);
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
}
#hero h3 {
font-family: "Open Sans", serif;
text-align: left;
font-size: 2em;
background-color: transparent;
}
#hero canvas {
z-index: 999;
}
#about {
color: #d4d4d4;
position: absolute;
overflow: hidden;
height: 100%;
background-color: transparent;
text-align: center;
}
#about h1 {
font-size: 4em;
font-family: "Open Sans", sans-serif;
}
#about h4 {
font-size: 1em;
font-family: "Open Sans", sans-serif;
margin-left: 20%;
width: 60%;
}
#about button {
padding: 10px 20px;
border: 3px solid #d4d4d4;
text-transform: uppercase;
margin-top: 30px;
border-radius: 20px;
font-family: "Astro", sans-serif;
}
#about button a {
color: #d4d4d4;
text-decoration: none;
}
#about div canvas {
margin-top: -20%;
z-index: -1;
}
/*# sourceMappingURL=index.css.map */

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// colors
$dark: #131313
$light: #d4d4d4
// fonts
@import url('https://fonts.googleapis.com/css2?family=Lora&family=Poppins:wght@400700&display=swap')
@font-face
font-family: 'Poppins'
src: url('fonts/Poppins/Poppins-Regular.ttf')
@font-face
font-family: 'Open Sans'
src: url('fonts/Open_Sans/OpenSans-Regular.ttf')
@font-face
font-family: 'Astro'
src: url('fonts/astro.ttf')
$hero-stack: 'Astro', sans-serif
$title-stack: 'Poppins', sans-serif
$subtitle-stack: 'Open Sans', sans-serif
$body-stack: 'Poppins', sans-serif
*
margin: 0px
padding: 0px
box-sizing: border-box
overflow-x: hidden
background-color: $dark
.nav-wrapper
position: fixed
width: 100%
top: 0
z-index: 999
nav
display: flex
justify-content: space-around
align-items: center
min-height: 8vh
background-color: $dark
font-family: $title-stack
.logo
color: $light
text-transform: uppercase
letter-spacing: 3px
font-size: 1.75em
span
padding-left: 20px
ul
display: flex
justify-content: space-around
width: 30%
li
list-style: none
a
font-family: $subtitle-stack
color: $light
text-decoration: none
font-weight: bold
font-size: 1.1em
&:hover
color: white
.hero
color: $light
position: relative
width: 100%
height: 100%
#hero
position: absolute
left: 10%
top: 20%
background-color: transparent
z-index: 1
h1
font-family: $hero-stack
text-align: left
font-size: 8em
padding: 0.5em
background: -webkit-linear-gradient(#eee 70%, #333 100%)
-webkit-background-clip: text
-webkit-text-fill-color: transparent
h3
font-family: "Open Sans", serif
text-align: left
font-size: 2em
background-color: transparent
canvas
z-index: 999
#about
color: $light
position: absolute
overflow: hidden
height: 100%
background-color: transparent
text-align: center
h1
font-size: 4em
font-family: $subtitle-stack
h4
font-size: 1em
font-family: $subtitle-stack
margin-left: 20%
width: 60%
button
padding: 10px 20px
border: 3px solid $light
text-transform: uppercase
margin-top: 30px
border-radius: 20px
font-family: $hero-stack
a
color: $light
text-decoration: none
div canvas
margin-top: -20%
z-index: -1

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<?xml version="1.0" encoding="iso-8859-1"?>
<!-- Generator: Adobe Illustrator 19.0.0, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
<svg version="1.1" id="Capa_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
viewBox="0 0 512 512" style="enable-background:new 0 0 0 0;" xml:space="preserve">
<g>
<g>
<path fill="#d4d4d4" d="M306,83c-5.52,0-10,4.48-10,10s4.48,10,10,10c5.52,0,10-4.48,10-10S311.52,83,306,83z"/>
</g>
</g>
<g>
<g>
<path fill="#d4d4d4" d="M206,83c-5.52,0-10,4.48-10,10s4.48,10,10,10s10-4.48,10-10S211.52,83,206,83z"/>
</g>
</g>
<g>
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>NeuroSecure</title>
<link rel="stylesheet" href="css/index.css" />
</head>
<body>
<div class="nav-wrapper">
<nav>
<div class="logo">
<h4>
<img width="24" height="24" src="css/res/brain.svg">
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" fill="currentColor" class="bi bi-plus" viewBox="0 0 16 16">
<path d="M8 4a.5.5 0 0 1 .5.5v3h3a.5.5 0 0 1 0 1h-3v3a.5.5 0 0 1-1 0v-3h-3a.5.5 0 0 1 0-1h3v-3A.5.5 0 0 1 8 4z"/>
</svg>
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" fill="currentColor" class="bi bi-lock-fill" viewBox="0 0 16 16">
<path d="M8 1a2 2 0 0 1 2 2v4H6V3a2 2 0 0 1 2-2zm3 6V3a3 3 0 0 0-6 0v4a2 2 0 0 0-2 2v5a2 2 0 0 0 2 2h6a2 2 0 0 0 2-2V9a2 2 0 0 0-2-2z"/>
</svg>
<span>NeuroSecure.</span>
</h4>
</div>
<ul>
<li><a href="#">Home</a></li>
<li><a href="#">About</a></li>
<li><a href="#">Timeline</a></li>
<li><a href="#">Contact Us</a></li>
</ul>
</nav>
</div>
<section class="hero">
<div id="hero">
<h1>
Neuro<br />Secure
</h1>
<h3>
A product to revolutionize the field of cybersecurity.
</h3>
</div>
</section>
<section class="about">
<div id="about">
<h1>
The future of authentication.
</h1>
<h4>
A cloud based authentication platform that will allow users to login with their minds. Lorem ipsum dolor sit, amet consectetur adipisicing elit. Similique ex, nihil ullam dolores nisi, porro tenetur tempore facilis delectus optio, alias nemo ipsum error laudantium quia soluta! Atque, soluta consequatur?
</h4>
<button><a href="">Watch a demo</a></button>
</div>
</section>
</body>
<script type="x-shader/x-vertex" id="vertexshader">
attribute float scale;
void main() {
vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
gl_PointSize = scale * ( 300.0 / - mvPosition.z );
gl_Position = projectionMatrix * mvPosition;
}
</script>
<script type="x-shader/x-fragment" id="fragmentshader">
uniform vec3 color;
void main() {
if ( length( gl_PointCoord - vec2( 0.5, 0.5 ) ) > 0.475 ) discard;
gl_FragColor = vec4( color, 1.0 );
}
</script>
<script src="js/app.js" type="module"></script>
<script src="js/particles.js" type="module"></script>
</html>

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import * as THREE from "three";
import { APP } from "./landing.js";
window.THREE = THREE; // Used by APP Scripts.
var loader = new THREE.FileLoader();
loader.load("./js/scenes/brain.json", function (text) {
var player = new APP.Player();
player.load(JSON.parse(text));
player.setSize(window.innerWidth, window.innerHeight);
player.play();
const hero = document.getElementById("hero");
hero.after(player.dom);
window.addEventListener("resize", function () {
player.setSize(window.innerWidth, window.innerHeight);
});
});

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import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
var APP = {
Player: function () {
var renderer = new THREE.WebGLRenderer({ antialias: true });
var controls;
renderer.setPixelRatio(window.devicePixelRatio); // TODO: Use player.setPixelRatio()
renderer.outputEncoding = THREE.sRGBEncoding;
var loader = new THREE.ObjectLoader();
var camera, scene;
var events = {};
var dom = document.createElement("div");
dom.appendChild(renderer.domElement);
this.dom = dom;
this.width = 500;
this.height = 500;
this.load = function (json) {
var project = json.project;
if (project.shadows !== undefined)
renderer.shadowMap.enabled = project.shadows;
if (project.shadowType !== undefined)
renderer.shadowMap.type = project.shadowType;
if (project.toneMapping !== undefined)
renderer.toneMapping = project.toneMapping;
if (project.toneMappingExposure !== undefined)
renderer.toneMappingExposure = project.toneMappingExposure;
if (project.physicallyCorrectLights !== undefined)
renderer.physicallyCorrectLights = project.physicallyCorrectLights;
this.setScene(loader.parse(json.scene));
this.setCamera(loader.parse(json.camera));
events = {
init: [],
start: [],
stop: [],
keydown: [],
keyup: [],
pointerdown: [],
pointerup: [],
pointermove: [],
update: [],
};
var scriptWrapParams = "player,renderer,scene,camera";
var scriptWrapResultObj = {};
for (var eventKey in events) {
scriptWrapParams += "," + eventKey;
scriptWrapResultObj[eventKey] = eventKey;
}
var scriptWrapResult = JSON.stringify(scriptWrapResultObj).replace(
/\"/g,
""
);
for (var uuid in json.scripts) {
var object = scene.getObjectByProperty("uuid", uuid, true);
if (object === undefined) {
console.warn("APP.Player: Script without object.", uuid);
continue;
}
var scripts = json.scripts[uuid];
for (var i = 0; i < scripts.length; i++) {
var script = scripts[i];
var functions = new Function(
scriptWrapParams,
script.source + "\nreturn " + scriptWrapResult + ";"
).bind(object)(this, renderer, scene, camera);
for (var name in functions) {
if (functions[name] === undefined) continue;
if (events[name] === undefined) {
console.warn("APP.Player: Event type not supported (", name, ")");
continue;
}
events[name].push(functions[name].bind(object));
}
}
}
dispatch(events.init, arguments);
};
this.setCamera = function (value) {
camera = value;
camera.aspect = this.width / this.height;
camera.updateProjectionMatrix();
};
this.setScene = function (value) {
scene = value;
};
this.setPixelRatio = function (pixelRatio) {
renderer.setPixelRatio(pixelRatio);
};
this.setSize = function (width, height) {
this.width = width;
this.height = height;
if (camera) {
camera.aspect = this.width / this.height;
camera.updateProjectionMatrix();
}
if (renderer) {
controls = new OrbitControls(camera, renderer.domElement);
controls.target = new THREE.Vector3(0, 0, 0);
controls.enableZoom = false;
controls.update();
renderer.setSize(width, height);
}
};
function dispatch(array, event) {
for (var i = 0, l = array.length; i < l; i++) {
array[i](event);
}
}
var time, startTime, prevTime;
function animate() {
controls.update();
time = performance.now();
try {
dispatch(events.update, {
time: time - startTime,
delta: time - prevTime,
});
} catch (e) {
console.error(e.message || e, e.stack || "");
}
renderer.render(scene, camera);
prevTime = time;
}
this.play = function () {
startTime = prevTime = performance.now();
document.addEventListener("keydown", onKeyDown);
document.addEventListener("keyup", onKeyUp);
document.addEventListener("pointerdown", onPointerDown);
document.addEventListener("pointerup", onPointerUp);
document.addEventListener("pointermove", onPointerMove);
dispatch(events.start, arguments);
renderer.setAnimationLoop(animate);
};
this.stop = function () {
document.removeEventListener("keydown", onKeyDown);
document.removeEventListener("keyup", onKeyUp);
document.removeEventListener("pointerdown", onPointerDown);
document.removeEventListener("pointerup", onPointerUp);
document.removeEventListener("pointermove", onPointerMove);
dispatch(events.stop, arguments);
renderer.setAnimationLoop(null);
};
this.render = function (time) {
dispatch(events.update, { time: time * 1000, delta: 0 /* TODO */ });
renderer.render(scene, camera);
};
this.dispose = function () {
renderer.dispose();
camera = undefined;
scene = undefined;
};
//
function onKeyDown(event) {
dispatch(events.keydown, event);
}
function onKeyUp(event) {
dispatch(events.keyup, event);
}
function onPointerDown(event) {
dispatch(events.pointerdown, event);
}
function onPointerUp(event) {
dispatch(events.pointerup, event);
}
function onPointerMove(event) {
dispatch(events.pointermove, event);
}
},
};
export { APP };

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import * as THREE from "three";
const SEPARATION = 100,
AMOUNTX = 50,
AMOUNTY = 50;
let container;
let camera, scene, renderer;
let particles,
count = 0;
let windowHalfX = window.innerWidth / 2;
let windowHalfY = window.innerHeight / 4;
init();
animate();
function init() {
container = document.createElement("div");
const about = document.getElementById("about");
about.appendChild(container);
camera = new THREE.PerspectiveCamera(
75,
window.innerWidth / window.innerHeight,
500,
10000
);
camera.position.z = 1000;
camera.position.y = 250;
scene = new THREE.Scene();
scene.background = new THREE.Color(0x131313);
//
const numParticles = AMOUNTX * AMOUNTY;
const positions = new Float32Array(numParticles * 3);
const scales = new Float32Array(numParticles);
let i = 0,
j = 0;
for (let ix = 0; ix < AMOUNTX; ix++) {
for (let iy = 0; iy < AMOUNTY; iy++) {
positions[i] = ix * SEPARATION - (AMOUNTX * SEPARATION) / 2; // x
positions[i + 1] = 0; // y
positions[i + 2] = iy * SEPARATION - (AMOUNTY * SEPARATION) / 2; // z
scales[j] = 1;
i += 3;
j++;
}
}
const geometry = new THREE.BufferGeometry();
geometry.setAttribute("position", new THREE.BufferAttribute(positions, 3));
geometry.setAttribute("scale", new THREE.BufferAttribute(scales, 1));
const material = new THREE.ShaderMaterial({
uniforms: {
color: { value: new THREE.Color(0xffffff) },
},
vertexShader: document.getElementById("vertexshader").textContent,
fragmentShader: document.getElementById("fragmentshader").textContent,
});
//
particles = new THREE.Points(geometry, material);
scene.add(particles);
//
renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight/2);
container.appendChild(renderer.domElement);
container.style.touchAction = "none";
//
window.addEventListener("resize", onWindowResize);
}
function onWindowResize() {
windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
//
function onPointerMove(event) {
if (event.isPrimary === false) return;
}
//
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
//camera.lookAt(scene.position);
const positions = particles.geometry.attributes.position.array;
const scales = particles.geometry.attributes.scale.array;
let i = 0,
j = 0;
for (let ix = 0; ix < AMOUNTX; ix++) {
for (let iy = 0; iy < AMOUNTY; iy++) {
positions[i + 1] =
Math.sin((ix + count) * 0.3) * 50 + Math.sin((iy + count) * 0.5) * 50;
scales[j] =
(Math.sin((ix + count) * 0.3) + 1) * 20 +
(Math.sin((iy + count) * 0.5) + 1) * 20;
i += 3;
j++;
}
}
particles.geometry.attributes.position.needsUpdate = true;
particles.geometry.attributes.scale.needsUpdate = true;
renderer.render(scene, camera);
count += 0.1;
}

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{
"name": "neurosecure",
"version": "0.0.0",
"scripts": {
"dev": "vite",
"build": "vite build",
"serve": "vite preview"
},
"devDependencies": {
"vite": "^2.4.4"
},
"dependencies": {
"three": "^0.131.3"
}
}

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document<title>
</head>
<body>
<script src="js/particles.js" type="module"></script>
</body>
</html>

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integrity sha512-wG1cc/JhRgdqB6WHEuyLTedf3KIRuD0hG6ldkFEZNCjRxiC+3i6kkWUUbiJQayP28iwG35cEmAbe98585BYV0A==
dependencies:
colorette "^1.2.2"
nanoid "^3.1.23"
source-map-js "^0.6.2"
resolve@^1.20.0:
version "1.20.0"
resolved "https://registry.yarnpkg.com/resolve/-/resolve-1.20.0.tgz#629a013fb3f70755d6f0b7935cc1c2c5378b1975"
integrity sha512-wENBPt4ySzg4ybFQW2TT1zMQucPK95HSh/nq2CFTZVOGut2+pQvSsgtda4d26YrYcr067wjbmzOG8byDPBX63A==
dependencies:
is-core-module "^2.2.0"
path-parse "^1.0.6"
rollup@^2.38.5:
version "2.56.1"
resolved "https://registry.yarnpkg.com/rollup/-/rollup-2.56.1.tgz#f29dbc04a5d532dfa904f76b62395f359506211e"
integrity sha512-KkrsNjeiTfGJMUFBi/PNfj3fnt70akqdoNXOjlzwo98uA1qrlkmgt6SGaK5OwhyDYCVnJb6jb2Xa2wbI47P4Nw==
optionalDependencies:
fsevents "~2.3.2"
source-map-js@^0.6.2:
version "0.6.2"
resolved "https://registry.yarnpkg.com/source-map-js/-/source-map-js-0.6.2.tgz#0bb5de631b41cfbda6cfba8bd05a80efdfd2385e"
integrity sha512-/3GptzWzu0+0MBQFrDKzw/DvvMTUORvgY6k6jd/VS6iCR4RDTKWH6v6WPwQoUO8667uQEf9Oe38DxAYWY5F/Ug==
three@^0.131.3:
version "0.131.3"
resolved "https://registry.yarnpkg.com/three/-/three-0.131.3.tgz#406fd210c603ca9154937ae3582996fbfd3cb716"
integrity sha512-VkZAv8ZTJqiE/fyEmoWLxcNHImpVcjqW7RO0GzMu3tRpwO0KUvK9pjTmJzJcAbc51BOeB2G38zh80yjHTbP8gQ==
vite@^2.4.4:
version "2.4.4"
resolved "https://registry.yarnpkg.com/vite/-/vite-2.4.4.tgz#8c402a07ad45f168f6eb5428bead38f3e4363e47"
integrity sha512-m1wK6pFJKmaYA6AeZIUXyiAgUAAJzVXhIMYCdZUpCaFMGps0v0IlNJtbmPvkUhVEyautalajmnW5X6NboUPsnw==
dependencies:
esbuild "^0.12.8"
postcss "^8.3.6"
resolve "^1.20.0"
rollup "^2.38.5"
optionalDependencies:
fsevents "~2.3.2"