mirror of
https://github.com/Rushilwiz/neurosecure.git
synced 2025-04-08 14:20:18 -04:00
73 lines
2.7 KiB
HTML
73 lines
2.7 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta http-equiv="X-UA-Compatible" content="IE=edge" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>NeuroSecure</title>
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<link rel="stylesheet" href="css/index.css" />
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</head>
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<body>
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<div class="nav-wrapper">
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<nav>
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<div class="logo">
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<h4>
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<img width="24" height="24" src="css/res/brain.svg">
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<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" fill="currentColor" class="bi bi-plus" viewBox="0 0 16 16">
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<path d="M8 4a.5.5 0 0 1 .5.5v3h3a.5.5 0 0 1 0 1h-3v3a.5.5 0 0 1-1 0v-3h-3a.5.5 0 0 1 0-1h3v-3A.5.5 0 0 1 8 4z"/>
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</svg>
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<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" fill="currentColor" class="bi bi-lock-fill" viewBox="0 0 16 16">
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<path d="M8 1a2 2 0 0 1 2 2v4H6V3a2 2 0 0 1 2-2zm3 6V3a3 3 0 0 0-6 0v4a2 2 0 0 0-2 2v5a2 2 0 0 0 2 2h6a2 2 0 0 0 2-2V9a2 2 0 0 0-2-2z"/>
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</svg>
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<span>NeuroSecure.</span>
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</h4>
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</div>
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<ul>
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<li><a href="#">Home</a></li>
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<li><a href="#">About</a></li>
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<li><a href="#">Timeline</a></li>
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<li><a href="#">Contact Us</a></li>
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</ul>
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</nav>
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</div>
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<section class="hero">
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<div id="hero">
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<h1>
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Neuro<br />Secure
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</h1>
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<h3>
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A product to revolutionize the field of cybersecurity.
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</h3>
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</div>
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</section>
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<section class="about">
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<div id="about">
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<h1>
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The future of authentication.
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</h1>
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<h4>
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A cloud based authentication platform that will allow users to login with their minds. Lorem ipsum dolor sit, amet consectetur adipisicing elit. Similique ex, nihil ullam dolores nisi, porro tenetur tempore facilis delectus optio, alias nemo ipsum error laudantium quia soluta! Atque, soluta consequatur?
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</h4>
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<button><a href="">Watch a demo</a></button>
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</div>
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</section>
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</body>
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<script type="x-shader/x-vertex" id="vertexshader">
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attribute float scale;
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void main() {
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vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
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gl_PointSize = scale * ( 300.0 / - mvPosition.z );
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gl_Position = projectionMatrix * mvPosition;
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}
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</script>
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<script type="x-shader/x-fragment" id="fragmentshader">
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uniform vec3 color;
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void main() {
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if ( length( gl_PointCoord - vec2( 0.5, 0.5 ) ) > 0.475 ) discard;
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gl_FragColor = vec4( color, 1.0 );
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}
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</script>
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<script src="js/app.js" type="module"></script>
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<script src="js/particles.js" type="module"></script>
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</html>
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