to-the-skies/serverconfig/archers_paradox-server.toml

119 lines
4.3 KiB
TOML

["Explosive Arrow"]
#Adjust this to set the damage for the Explosive Arrow. Vanilla Arrow value is 2.0.
#Range: 0.0 ~ 16.0
Damage = 0.5
#Adjust this to set the explosion strength for the Explosive Arrow.
#Range: 0.5 ~ 16.0
Strength = 1.9
#If TRUE, explosions break blocks.
"Break Blocks" = true
#If TRUE, explosions cause fires if the arrow is on fire.
"Cause Fires" = true
#If TRUE, bounces are modified by knockback bonuses, such as the Punch Enchantment.
"Knockback Boost" = true
["Quartz Arrow"]
#Adjust this to set the damage for the Quartz Arrow. Vanilla Arrow value is 2.0.
#Range: 0.0 ~ 16.0
Damage = 2.5
#Adjust this to set the inherent knockback strength of the Quartz Arrow. Vanilla Arrow value is 0.
#Range: 0 ~ 16
Knockback = 1
#Adjust this to set the inherent pierce of the Quartz Arrow. Vanilla Arrow value is 0.
#Range: 0 ~ 16
Piercing = 0
["Diamond Arrow"]
#Adjust this to set the damage for the Diamond Arrow. Vanilla Arrow value is 2.0.
#Range: 0.0 ~ 16.0
Damage = 4.0
#Adjust this to set the inherent knockback strength of the Diamond Arrow. Vanilla Arrow value is 0.
#Range: 0 ~ 16
Knockback = 0
#Adjust this to set the inherent pierce of the Diamond Arrow. Vanilla Arrow value is 0.
#Range: 0 ~ 16
Piercing = 1
["Lightning Arrow"]
#Adjust this to set the damage for the Lightning Arrow. Vanilla Arrow value is 2.0.
#Range: 0.0 ~ 16.0
Damage = 1.5
#If TRUE, a lightning bolt requires a clear path to the sky.
"Require Sky" = true
["Prismarine Arrow"]
#Adjust this to set the damage for the Prismarine Arrow. Vanilla Arrow value is 2.0.
#Range: 0.0 ~ 16.0
Damage = 2.0
#Adjust this to set the inherent knockback strength of the Prismarine Arrow. Vanilla Arrow value is 0.
#Range: 0 ~ 16
Knockback = 0
#Adjust this to set the inherent pierce of the Prismarine Arrow. Vanilla Arrow value is 0.
#Range: 0 ~ 16
Piercing = 0
["Slime Arrow"]
#Adjust this to set the damage for the Slime Arrow. Vanilla Arrow value is 2.0.
#Range: 0.0 ~ 16.0
Damage = 0.5
#Adjust this to set the inherent knockback strength of the Slime Arrow. Vanilla Arrow value is 0.
#Range: 0 ~ 16
Knockback = 4
#Adjust this to set the number of bounces for the Slime Arrow.
#Range: 1 ~ 16
Bounces = 4
#If TRUE, bounces are modified by knockback bonuses, such as the Punch Enchantment.
"Knockback Boost" = true
["Shulker Arrow"]
#Adjust this to set the damage for the Shulker Arrow. Vanilla Arrow value is 2.0.
#Range: 0.0 ~ 16.0
Damage = 2.5
#Adjust this to set the effect duration (Levitation) for the Shulker Arrow. (In ticks; there are 20 ticks per second).
#Range: 20 ~ 1200
"Effect Duration" = 100
["Blaze Arrow"]
#Adjust this to set the damage for the Blaze Arrow. Vanilla Arrow value is 2.0.
#Range: 0.0 ~ 16.0
Damage = 1.5
#Adjust this to set the burn duration for the Blaze Arrow (in seconds). Nearby targets will burn for 5 seconds less than a direct target.
#Range: 5 ~ 30
"Burn Duration" = 10
#Adjust this to set the effect radius for the Blaze Arrow. Set to 0 to disable, but that would be boring.
#Range: 0 ~ 16
Radius = 2
["Frost Arrow"]
#Adjust this to set the damage for the Frost Arrow. Vanilla Arrow value is 2.0.
#Range: 0.0 ~ 16.0
Damage = 1.5
#Adjust this to set the chill duration for the Frost Arrow. (In ticks; there are 20 ticks per second).
#Range: 20 ~ 1200
"Chill Duration" = 100
#Adjust this to set the effect radius for the Frost Arrow. Set to 0 to disable, but that would be boring.
#Range: 0 ~ 16
Radius = 4
#If TRUE, Frost Arrows will convert Lava into Obsidian. If FALSE, Glossed Magma.
"Permanent Lava Freeze" = true
#If TRUE, Frost Arrows will convert Water into Ice. If FALSE, Frosted Ice.
"Permanent Water Freeze" = true
["Verdant Arrow"]
#Adjust this to set the damage for the Verdant Arrow. Vanilla Arrow value is 2.0.
#Range: 0.0 ~ 16.0
Damage = 0.5
#Adjust this to set the effect radius for the Verdant Arrow. Set to 0 to disable, but that would be boring.
#Range: 0 ~ 16
Radius = 4
["Spore Arrow"]
#Adjust this to set the damage for the Spore Arrow. Vanilla Arrow value is 2.0.
#Range: 0.0 ~ 16.0
Damage = 0.5
#Adjust this to set the effect radius for the Spore Arrow. Set to 0 to disable, but that would be boring.
#Range: 0 ~ 16
Radius = 4